Ys VIII: Lacrimosa of Dana Gets Direct Feed Gameplay Videos Showing Nintendo Switch Version


NIS America released new videos showing gameplay from the Nintendo Switch version of Ys VIII: Lacrimosa of Dana.

The gameplay shown in three videos shows Adol and the gang journeying through dungeons and fighting a variety of enemies. Also included are some dialog scenes. The important takeaway from these videos is that it gives players a preview of what the game looks like running on Nintendo Switch. The gameplay shown below is still in development and might change in the final product.

Additionally, we have gathered screenshots from the PlayStation 4 version and the Vita version to compare the three versions of the game. However, the PC version was recently announced to arrive on April 16-via Steam. The PC and Switch release will both include the update to the game’s text and voiceovers, which is available via a digital update on the PS4 and PS Vita version now.

If you’d like to know more, you can also read our original review of the PS4 version.

Ys VIII: Lacrimosa of Dana will launch on Nintendo Switch on June 26 in North America and June 29 in Europe, and available now for PlayStation 4 and PlayStation Vita, with the PC version on the way set to release on April 16.

You can watch the three gameplay videos below along with the screenshot comparison that we have provided just for the readers that really want to see the differences between all versions:



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Ys VIII’s PC Port Delayed Due to Technical Issues; PS4 and PS Vita Relocalization Still Coming


Just a few days ago, NIS America announced that Ys VIII: Lacrimosa of Dana would be released on PC on January 30th. Unfortunately, this won’t happen.

The publisher reached out with a press release explaining that technical issues stemmed from the differences in architecture between PS4 and PC have made modifying the core programming of the game unavoidable. As a result, development will be moved to an entirely different studio that will focus on optimization and frame rate improvement. Once that process begins, NIS will decide a new release schedule, and will also keep the fans updates regularly on the progress made.

The good news is that the relocalization of the PS4 and PS Vita versions of the game, that was supposed to release at the same time as the PC port, won’t be affected. It will still release on January 30th as scheduled.

The press release includes a full explanation and apologies from Vice President and Chief Operating Officer Mitsuharu Hiraoka, which you can read in full below.

“Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.

As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.

Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.

Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.

If you have made a pre-purchase on Steam and would like a refund due to this delay, please use the link provided.

For any purchases or pre-orders made outside of the Steam channel, please contact the corresponding refund support for that channel.

Thank you very much for your understanding, support, and patience through this time.”

The press release also did not make any mention of the recently-announced Switch version, which still doesn’t have a firm release date, and is coming this year.

If you want to learn more, which is currently available for PS4 and PS Vita, you can read our original review of the PS4 version.



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