Monster Hunter World: Iceborne Director Discusses Where the Series Will Go With Next-Gen Consoles


Capcom’s Monster Hunter: World will be expanding later this week with the release of the large Iceborne expansion on PS4 and Xbox One. After its release, players will be sinking their teeth into all of its content for quite a long time. Still, with next generation consoles on the horizon, many are wondering where the Monster Hunter series will go next.

Eurogamer recently asked Director Kaname Fujioka about how he thinks the series will evolve on platforms like the PS5 and Xbox’s Project Scarlett. “For us it’s not as simple as ‘the graphics will look better’” he began. “I think every time a new generation of consoles comes out the hardware has a concept behind it, or a mission statement of what it’s trying to do best.” That being said, Fujioka says he does not have that information yet, so he “wouldn’t be able to say what kind of game we could make” right now.

Still, he did talk about how the industry may become more platform agnostic, so developers will have to adapt. “I would say the way things are looking like they’re going at the moment, we’re increasingly getting into a hardware or platform-agnostic industry, and the game experience is probably going to be available wherever you want it to be in future, so if that was the case and that’s where things are going next-gen, we’d have to think about how to make the gameplay work independent of our assumption that we’re even going to be sitting down to play.” While Capcom may not know exactly how a new Monster Hunter for next-gen consoles will turn out at this time, I’m sure many fans are looking forward to whatever they do.

In the meantime, Iceborne players will still have “great post-launch support for free content” to look forward to. If you have yet to delve into this large game but would like to do so once this expansion releases, you can pre-order Monster Hunter World: Iceborne Master Edition on Amazon. 

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New Metro Title Confirmed to be In Development at 4A Games


Following the release of Metro Exodus in February of this year, developer 4A Games and publisher Deep Silver announced that the studio was already hard at work on its next project. While they didn’t say at the time of this announcement what this next game would be, today, we’ve now apparently figured that out.

During THQ Nordic’s investor presentation earlier today, it was stated that 4A Games’ next title will indeed continue to be rooted in the Metro franchise. Since founding in 2006, the studio has worked exclusively on the franchise and has to this date released Metro 2033Metro Last Light, and Metro Exodus.

Considering how much of a success Metro Exodus was for Deep Silver and THQ Nordic, it shouldn’t come as much of a shock that the franchise will be continuing. Exodus was the biggest launch that THQ Nordic has ever had when it released earlier in 2019. The series is only continuing to get bigger and better as time goes on and with the prospect of next-gen platforms arriving next year, it should be interesting to see what 4A Games can do with the shooter series next.

As of now, Metro Exodus is available now on PS4, Xbox One, and PC. At the time, 4A Games is still working on the game’s expansion pass content which is set to continue staggering out into 2020.

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David Cage Points Out the Potential Weaknesses of Next Gen Consoles


2020 is poised to be an exciting year for gaming. Xbox’s Project Scarlett is going to hit store shelves next fall, and Sony’s PS5 is not too far off either. Next-generation consoles will also herald several technical improvements such as ray-tracing and 8K support. As we are just over a year out from this next console jump, many developers are starting to evaluate the strengths and weaknesses of what is coming next.

In a recent interview with DualShockers, David Cage highlighted some of the interesting features that next-gen consoles will bring. That being said, he also voiced his concern for the limitations of the promised features and how they could increase the cost of development to a point that hurts “middle-range developers” like Quantic Dream.

Cage admitted that new technology does have a lot of strengths such as “a significant improvement in CPU power, which will mean significant improvements in physics and AI. GPU improvement should be enough to get Ray Tracing in Full HD or Full 4K resolution (without Ray Tracing).” Despite how great these features sound, David Cage was sure to state that “All in all, we believe that there will be serious improvements in next-gen games, but maybe not the ones that are currently promoted the most.”

Two of the biggest things that David Cage says fans currently seem to be unaware of is how “all parameters are linked” for the aforementioned improvements and how “improving one part of the hardware only makes sense if all is proportionally accelerated to avoid bottlenecks.” As an example, Cage discussed the 8K support that is being teased by companies like Microsoft. “You can have 8K content only if you have an 8K screen. You can do 8K, but probably not 8K AND Ray Tracing. If you have 8K content, the volume of your assets will grow very significantly, their size in memory and on your hard drive too. You will also need to load them very quickly from your storage device to the memory, so this pipeline will also need to be proportionally faster.”

While 8K sounds great on paper, Cage demonstrated to DualShockers how these seemingly simple improvements can snowball into a whole suite of new problems that need solutions. Quantic Dream has even already analyzed how the PS5 and Project Scarlett will likely be utilized by developers. “Our current analysis is that few studios will go for 8K because it will necessitate too many compromises on the overall quality of the game. Ray Tracing is going to be so costly that we will probably only see Full HD titles using it (there is a direct connection between resolution, Ray Tracing and performances), at least in the first generation of titles,” he said.

David Cage’s ultimate point was that “there will be serious improvements in next-gen games, but maybe not the ones that are currently promoted the most. More power means more toys to play with, but also more complex and longer development cycles, and of course, bigger budgets.” He is also worried about “middle-range developers” struggling to get their games produced for the PS5 and Xbox’s Project Scarlett as “there may only be room for big franchises, because they will be the most able to recoup their massive dev budgets.” As of now, we can only wait and see if this prediction is true and mid-tier developers get hit negatively, like they did in the Xbox 360 and PS3 era.

While Cage’s outlook on the power of next-gen consoles seems a little dour, he did ultimately concede that great games will make or break the platforms. “I personally believe that technology is the pen to write the book. It can facilitate the writing, create nice-looking books, but a pen will never make your book great by itself. Content is going to be key in the coming years, maybe even more than before. All new platforms will need high quality exclusive content to attract consumers, which is a positive thing for developers and gamers. My hope is that we will see creative and original titles, because more than technology, they are the ones that make our industry move forward.”

Quantic Dream’s Heavy Rain and Beyond: Two Souls recently came to the Epic Games Store, and Detroit: Become Human will follow later this fall. You can also expect to see more from DualShockers‘ interview with David Cage over the next week.

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Halo Infinite Will Have Betas Leading Up to Release, Coming First to Xbox


Following Halo Infinite’s most recent appearance at E3 2019, the team at 343 Industries took a moment to reiterate all of the information for the game that has been divulged and in the process made clear some additional details of the project.

In a new blog post on the Halo Waypoint website, it was stated that 343 is planning on having “opt-in flights”, or beta phases, for Halo Infinite in the lead-up to release. These flights are said to “start small and slowly expand out until release” and will apparently be arriving first for those on Xbox One. However, flights will also be coming “a little bit later” to PC. 343 says it is making sure to treat the PC platform “as a first-class citizen” as they work on the title. Details on when these flights might first kick off weren’t divulged, but you’d have to imagine they won’t start up until 2020.

As for other information that was detailed in this post, 343 says it currently has splitscreen action “up and running internally” which seems to indicate they plan on including it in Infinite. The game is also said to support LAN and will also feature armor customization that is similar to Halo Reach. Lastly, players who hit SR 152 in Halo 5 will reportedly be receiving a token of sorts to show off their achievement once Halo Infinite launches.

There’s still a ton we have to learn about Halo Infinite, but what 343 has mentioned already sounds like they’re on the right track with Master Chief’s latest installment. Hopefully, it won’t be too long until we hear more.

Halo Infinite is set to arrive in Holiday 2020 and will be coming to Xbox One, PC, and Xbox Scarlett when it launches.

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Dying Light 2 Developer Not Concerned About Next Gen Impacting Post Launch Support


While Techland’s Dying Light was pretty fun at launch, what really helped the game grow a massive audience was the amazing post-launch support the game has had in the 4 years since its release. That being said, Techland looked forward at E3 and showed more about Dying Light 2 at Microsoft’s Conference, Square Enix’s conference, and behind closed doors to press. I was able to check out the game at E3 2019 and talk to Kornel Jaskula, a Producer over at Techland. During our discussion, he confirmed that Techland plans to support Dying Light 2 just as much after launch as the original and was also adamant that next-gen consoles will not impact Dying Light 2’s post launch support at all.

“We, right now, can confirm that we are going to support it for years” Kornel Jaskula immediately told DualShockers when the question of post-launch support for both the original Dying Light and its sequel was brought up. While Dying Light 2 already seems like it will be packing in a lot of content and will be replayable, it is good to know that Techland is not uneasy about adding more to it.

Even though confirmed post-launch support for Dying Light 2 is great, it is worth pointing out that the game is coming out on PC, PS4, and Xbox One the same year next generation consoles are likely to hit. Microsoft has already confirmed that Project Scarlett is releasing in Fall 2020 and we already know that Sony is actively working on their next platform. While it is worth noting that at least the next PlayStation console will be backwards compatible, I was a curious to see if Techland would shift their focus away from supporting a game for current generation hardware once Project Scarlett and the PS5 release.

Fortunately, this does not seem to be the case according to Kornel Jaskula. “There are many consoles out there with the current generation so we believe that they are not going to be scraped just after the release of the new generation of consoles. There’s going to be many console out there that will still need support. Players will still use the current generation consoles so the market is going to be as big as it is right now. There’s not going to be fewer players,” he said

While the dawn of a new generation of consoles is always exciting, it is good to know that at least one game with a long service tail will not be impacted much by the new hardware. Dying Light 2 is currently slated to release in Spring 2020 for PC, PS4, and Xbox One and you can pre-order it on Amazon right now.

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Aston Stealth Microphone Review — Top of the Line With No Sacrifices


If you are a gamer in 2019, you have either spent some time curating video or podcast content or considered dabbling into it. There are hundreds of thousands of podcasts, gaming YouTubers, and influencers across the market, and everyone is looking for a competitive edge. While this often comes down to personality and content, one of the easiest upgrades is simple: tech. In steps the Aston Stealth, a microphone that manages to wipe the floor with its competition and validating its considerable price tag.

If you frequently read DualShockers this is your first time hearing of the Aston brand, I wouldn’t be surprised. Aston doesn’t have the name recognition among the gaming community that peripheral makers like Razer, ROCCAT, or AverMedia have garnerd. While the brand has made its name for itself in the dedicated recording and audiophile, the growing field of professional content creators have created a viable new market for the brand to thrive. While most gamers, streamers, and podcasters would once make do with budget headsets and low-tier (but popular) Blue microphones, there is a necessity to grow and evolve. So, too, must your equipment.

Coming in at a hefty $399 price tag, the Aston Stealth is nothing to sneeze at — the purchase is definitely one for career streamers, content creators, or dedicated hobbyists. However, this is a top of the line product with a top of the line price tag, and every dollar of that quote feels well spent due to the innovative design and amazing technology that is put into it.

First, here is a quick (imperfect) demo of what the Aston Stealth sounds like in action:

Editor’s Note: A full test video debuting comparisons of this microphone in test environments is coming next week, stay tuned.

Starting out, let’s talk about setup. For optimal settings, I’ve paired this with a high-quality audio interface (specifically the Focusrite Scarlet Solo) though it’s worth noting that it isn’t entirely necessary. Aston has seamless integrated an Active and Passive mode into the microphone, meaning that if you don’t have phantom power to get quality recordings. Of course, with phantom power you will get a cool purple afterglow light and a (much more important) 50dB gain lift. In other words, perfect for podcasts or anything where you are going to be talking.

A more unconventional but oh so interesting function is the four unique voice settings that is freely swappable with a ring on the bottom. The ring includes:

  • V1: Male voice
  • V2: Female voice
  • G: Guitar
  • D: Dark, ribbon mic tone

Audiophiles will note an immediate, though nuanced difference between the first three on that list. V1 is the setting that captured my attention and was where I stayed, given that my deeper voice spoke to the setting. However, for podcasts, the darker inflection that D carried really adds a nice vibe and radio tone to your voice — especially if you aren’t a fan of doing too much post-production after the fact.

It’s worth noting that all of this is changed externally, using the Twist Ring seen below. It isn’t a perfect solution, as it is fairly difficult to switch gears. But once you get the hang of it, it isn’t even an afterthought:

The craziest aspects I see with the Aston Stealth, however, are some of its innovation with shock mounts and side rejection. Any decent cardioid mic will feature a form of side rejection, so that isn’t entirely “new.” But it seems like Aston has perfected the model, with surrounding voices creaking to a nasaly wimper. On the other hand, the Aston Stealth has a Sorbothane internal shock mount. The occasional (or in my case, frequent) bumps of the mic stand or cats running into it hardly affects the sound. In fact, this comes across as pure magic in action.

And last but not least, the actual design of the hardware is stunning. Too often I see sleek microphones like the Aston Stealth that overpromise and underdeliver on functionality. But the Aston Stealth is a class act, putting both form and function in a tight package. It is not only the best consumer microphone we have tested in some time, but it is the best looking of the bunch.

Not everything about the microphone is perfect, and you can hear it in the video above. In my articulating, it became abundantly clear that a pop filter is needed, because plosive sounds (i.e. many words with explosive sounds that contain B, D, G, K, P, or T ) aren’t rejected alone. It’s a very slim margin of improvement, but something that I’m positive Aston Stealth can improve on in future models.

As I mentioned above, the Aston Stealth isn’t going to be for everyone — not because they couldn’t benefit from it, but just because it may be out of their price range. However, there is a short list of mics and camera equipment needed for professionals and enthusiasts in the industry, and for those looking to break into the field. An investment into audio quality and futureproofing your amateur or professional recording studio always pays off in dividends.

The Aston Stealth is an impeccable piece of hardware, that aims at the professional, enthusiast, and intermediate market — a large swath of entertainment gamers in 2019. When looking at high-end bracket of mics, there are very few as innovative or versatile. While there is an improvement to be made to filtering out plosives, the benefits so far outweigh what is the expense of a pop filter. If you are a content creator in 2019, this microphone should be floating to the top of your lists.

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DualShockers’ E3 2019 Awards — DOOM Eternal and Final Fantasy 7: Remake Steal the Show


For all of the months of build-up, here we are: the sober day after E3 2019 and in full-on conference withdrawal.

However, with all of our staff traveling back, our votes tallied, and our awards distributed, it’s time that we showcase what was DualShockers’ top picks in Los Angeles for this year’s E3. And what a terrific show this year’s was.

Much like last year’s E3 2018 Awards, the Readers’ Choice poll and DualShockers’ staff poll didn’t line up — not to say that it wasn’t a hard-fought battle among the staff:

Now, without further stalling, here are DualShockers’ Game of the Show awards for E3 2018:


DualShockers E3 2019 Game of Show: DOOM Eternal

Also Best Shooter

This year’s E3 2019 Game of Show award was the most contentious in DualShockers’ ten-year history, coming down to a deadlocked tiebreaker vote to decide between the winner, DOOM Eternal, and runner-up, Final Fantasy 7 Remake. While other outlets will undoubtedly be choosing between Cyberpunk 2077 and FF7R, I’ll let our resident DOOM connoisseur Michael Ruiz (Senior Staff Writer) explain why DOOM Eternal pulled ahead:

In 2016, id Software rebooted DOOM, one of the most influential games in video game history. Naturally, there were some concerns. Will this game live up to its name? Was that multiplayer beta indicative of that entire experience? Why does that cover art look so boring? Despite that, developer id Software not only did right by the Doom name, but they also created something that felt both familiar and brand new. Even after three years, I don’t think there has been a shooter as surprising and unique as DOOM (2016).

While that praise is all fine and dandy, the game’s direct sequel, DOOM Eternal, has a lot to live up to. Like DOOM (2016), many expressed concerns before its E3 2019 reveal, namely how will it differ from the first? After the reveal, those concerns were dashed. Seeing the same gameplay that hooked me from the last entry combined with new mechanics, like the dash and grappling chain, this looks to iterate in ways that could potentially change the flow of its fast-paced gameplay entirely. As long as it can exemplify the same technical performance I expect from id Software games, I can see DOOM Eternal dethroning its predecessor as this generation’s best shooter.

You can pre-order DOOM Eternal on Amazon.

Readers’ Choice E3 2019 Game of Show: Final Fantasy 7 Remake

Also Best PS4 Console-Exclusive Game

There was never a question that our readers would run away with Final Fantasy 7 Remake. Sure, Cyberpunk 2077 put up a hell of a fight. But we are talking about Final Fantasy 7 Remake here, people!

In case you were wondering how split the vote was, slightly more than 38% threw in their vote for Final Fantasy 7. Next up in the polls was Cyberpunk 2077 at just over 20%. The other biggest contenders were DOOM Eternal (4%), Watch Dogs: Legion (4%), and the newly-revealed Elden Ring (3%).

Now to give our own two cents on why Final Fantasy 7 Remake resonated so well among fans, let me turn over to Cloud-diehard, Cameron.

Cameron Hawkins, Staff Writer: When Final Fantasy 7 Remake was originally announced there was much excitement, but they’re also a lot of people who were scared. Square Enix within the recent year has been hit and miss with their games. It has had a relatively rough development cycle after originally being developed by CyberConnect2. It got to the point that most thought we would never see the game. After finally showing off a presentation of the game it was incredibly impressive. What makes things crazier is that the game has a release date: it is coming out within a year. If you told anyone that two months ago they would say you’re crazy. But it’s here and it’s phenomenal.

Final Fantasy 7 Remake is everything that a remake should be. It reinvents the formula of what made the original so special while still staying true to it. The game is gorgeous and plays incredibly smooth. It really is just a sight to behold. The gameplay is for the modern era, but still feels like Final Fantasy 7. The characters speak like how most players imagined them speaking back on the original PlayStation. There is no doubt in my mind that (if the rest of the game is as good as what I got to play) Final Fantasy 7 Remake will live up to fans expectations and for some surpass the original.

You can pre-order Final Fantasy 7 Remake right now on Amazon.

Best First Party Game: Luigi’s Mansion 3

Also Best Nintendo Switch Console-Exclusive Game

Cameron Hawkins, Staff Writer: Luigi’s Mansion 3 is such a refreshing game to play from the slew of different Mario Bros. games and spinoffs. Simply put, the game is just so much fun to play. Whether it be by yourself or with a partner in co-op, Luigi’s Mansion 3 gameplay takes a really big step up from the first two games. The puzzles are nicely balanced, the combat mechanics never get old.

Most importantly, it’s weird. Don’t get me started on Gooigi. It seems like Nintendo is finally giving the series it’s big boy shoes and placing it on the pedistal with the other big Nintendo titles. And it deserves to be. I was not a fan of the series before playing Luigi’s Mansion 3, but Nintendo can be happy to know that they have earned another gamer in that fan base.

You can pre-order Luigi’s Mansion 3 right now on Amazon.

Best Xbox One Console-Exclusive Game: Ori and the Will of the Wisps

Ori and the Will of the Wisps E3 2019 2018 Microsoft Moon Studios

Lou Contaldi, Editor in Chief: We haven’t seen a ton of Ori and the Will of the Wisps; it made a brief appearance at the Microsoft E3 2019 Press Briefing in a new trailer we don’t know much else. It wasn’t on the show floor or at Xbox FanFest… and without a doubt, we want it more than ever. Maybe it is the mystique behind the game, but we are eyeing up that February 11, 2020 launch date. Will it surpass Ori and the Blind Forest to be the best platformer of the generation? We will just have to wait and see.

Best PC Game: Cris Tales

Tomas Franzese, Reviews Editor: In addition to an absolutely beautiful art style, Cris Tales from Dreams Uncorporated, SYCK, and Modus Games innovate with interesting time mechanics while still paying homage to JRPG greats. When players are walking around, they can see the past, present, and future all at the same time, which led to some of the most intriguing mission at objective structure at E3. And yes, the developers draw three different versions of the entire game.

Once you get into battle, time mechanics let players manipulate enemies with time, adding another layer on top of what players will recognize from games like Persona and Final Fantasy. With a beautiful art style on top of those mechanics, Cris Tales was one of the most memorable RPGs and PC games at the show this year.

You can pre-order Cris Tales right now on Amazon.

Best Handheld or Mobile Exclusive Game: Call of Duty Mobile

Tanner Pierce, Senior Staff Writer: Mobile games almost always get a bad rep because of how clunky the controls can feel. Call of Duty: Mobile is looking to change this by including simplistic controls that allow even the most clumsy of players to do well. On top of that, the game runs buttery smooth, which is necessary for an FPS, putting it above the rest.

Best Indie Game*: Blair Witch

Logan Moore, Reviews Editor: Bloober Team has already proven itself to be one of the best horror developers in the gaming industry and now it has the luxury of working with the terrifying world of Blair Witch. The game’s reveal at Microsoft’s briefing didn’t show too much, but it was still enough to send shivers down your spine. There’s still a lot left to see about Blair Witch and we’re hoping to learn more sooner rather than later.

*Note: Our definition of “indie game” this year is limited to games developed and self-published by the same studio. While there are a ton of amazing low-fi games and titles being published by indie publishers (e.g. Annapurna, Devolver), we want to give a nod to teams doing it all on their own.

Best Action/Adventure Game: Dying Light 2

Tomas Franzese, News Editor: Dying Light 2’s demo was certainly thrilling, but it also showed that the game was a zombie game that visceral and more focused on the human narrative than most other titles. While games like World War Zor Days Gone use giant hordes of zombies front and center to scare the player, Techland uses them more methodically, which makes them more of a threat. Most of the enemies in my demo were humans, and the decisions made took place in a morally gray area, which adding to the surprisingly emotionally human feeling of this zombie game.

With such an ambitious narrative and tighter gameplay than before, Dying Light 2 has quickly catapulted itself to near the top of my most anticipated 2020 games list, so I can’t wait to see what the full game has in store.

You can pre-order Dying Light 2 now on Amazon.

Best Platformer: Trine 4

trine 4 PS4 Xbox One Nintendo Switch PC Modus Games Frozenbyte

Tomas Franzese, Features Editor: Trine 4 from Frozenbyte and Modus Games seems like an excellent return to form for the series. In addition to solid platforming and combat mechanics, the game uses its three characters to not only build up a good rapport narratively, but in the puzzles as well. It was impressive how puzzles were intricately crafted so they could include not just platforming, but every playable character’s abilities. This will certainly lead to quite a few interesting situations with multiple solutions in the final game. Do to how well it was put together, Trine 4 stood out as one of the most well put together platformers on the show floor this year.

Best Cooperative Game: Wolfenstein: Youngblood

Logan Moore, Reviews Editor: Wolfenstein: Youngblood is a true experience centered around co-op that we haven’t had in quite awhile. Blasting Nazis with a buddy is as enjoyable as Bethesda has pitched it to be and the game’s open areas make for near limitless approaches to combat. While the pitch to turn Wolfenstein into a co-op experience seemed difficult at first, it seems like MachineGames has pulled off the feat.

You can pre-order Wolfenstein: Youngblood right now on Amazon.

Best Competitive Game: Bleeding Edge

Bleeding Edge

Lou Contaldi, Editor in Chief: We are officially in the end game of this console generation, and there is heavy competition among competitive games — with the genre often feeling like a Battle Royale. And while we can’t make any promises on how Bleeding Edge will fare in attracting a large audience, we do know that Ninja Theory’s expertise is nothing to be trifled with. They’ve managed to cherrypick and fuse together some of the best elements in other franchises, while folding in unique ideas of their own.

Best Expansion or DLC: Monster Hunter World: Iceborne

Logan Moore, Reviews Editor: Monster Hunter World: Iceborne is simply more of one of 2018’s best games which made it an easy choice for our best expansion award this year. With a new region to explore and new monsters to hunt down, Iceborne seems like the perfect expansion for those who are still actively playing Monster Hunter World or those who are looking to jump back in. We can’t wait until September.

You can pre-order Monster Hunter World: Icebone right now on Amazon.

Best Puzzle Game: Manifold Garden

Lou Contaldi, Editor in Chief: Manifold Garden has been in the making for a long time, but it is aging like a fine wine. Reminiscent of a platformer Monument Valley, this is a game that puzzle enthusiasts will need to keep an eye on.

Best Online Game: Final Fantasy 14: Shadowbringers

Tomas Franzese, News Editor: Final Fantasy 14: Shadowbringers looks like it will make an already amazing online game even better. With interesting new environments, some cool new races and jobs, the game-changing Trust system, and a passionate team behind it, Shadowbringers will only help to bolster the already popular MMO’s fan base. New online games come and go every year at E3, but Final Fantasy 14: Shadowbringers improves an already great online title and in turn has become the most impressive online game on the show floor this year.

You can pre-order Final Fantasy 14: Shadowbringers right now on Amazon.

Best RPG: The Outer Worlds

Logan Moore, Reviews Editor: The Outer Worlds has looked excellent since it was first unveiled last year and at E3 2019, it just continued to look even better. Obsidian’s latest title is reminiscent of the RPGs we played at the dawn of the millennium while still boasting more modern mechanics and systems. The RPG market has seemed somewhat starved for a year or two now but The Outer Worlds looks like it’s absolutely going to satiate that appetite.

You can pre-order The Outer Worlds right now on Amazon.

Best Fighting Game: Granblue: Fantasy Versus

Tomas Franzese, News Editor: Arc System Works continues to prove that they are one of the best fighting game developers around with Granblue Fantasy Versus. Heralding a beloved series into a new genre, this game retains the visual flair Arc System Works titles are known for without dropping the ball from a gameplay standpoint. If you enjoy the Granblue series or just like a bit of unique visual flair in your fighting games, you will get something out of Granblue Fantasy Versus, the best fighting game at E3 this year.

Best Racing Game: Grid

Logan Moore, Reviews Editor: Grid’s return later this year seems to be a promising one based on what we saw at E3. Even though the racing franchise has been dormant for five years now, Codemasters looks like it could be delivering the best entry so far. For those dying for a new racing sim, this one seems hopeful.

You can pre-order Grid right now on Amazon.

Best Sports Game: Mario & Sonic at the Olympic Games: Tokyo 2020

Lou Contaldi, Editor in Chief: Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi.

In all seriousness, the Mario & Sonic series always seems to get written off, but there is a ton of party-based fun to be had here. While there is more than enough polished sports titles moving into the Fall 2019 line-up, this is the one that we had the best time with.

You can pre-order Mario & Sonic at the Olympic Games: Tokyo 2020 right now on Amazon.

Best Strategy Game: John Wick Hex

Tanner Pierce, Senior Staff Writer: At E3 2019, one strategy game stood out above the rest by a country mile. John Wick Hex puts an interesting spin on the strategy genre by introducing action timelines that allow you to plan each of your moves accordingly. This, on top of its vibrant art style, makes John Wick Hex not only one of the best of E3, but possibly one of the best licensed games in a long time.

Best VR/AR Game: Phantom: Covert

Phantom Covert Ops

Grant Huff, Staff Writer: Phantom: Covert Ops is doing something quite different and I couldn’t be more excited about it. While titles like Superhot and Blood & Truth will get your adrenaline pumping, this title makes your heart race in a different way. The thoughtfulness of the stealth action gameplay and the uniqueness of the overall concept has me eagerly anticipating its release.

Biggest Shocker: Keanu Reeves?! You’re Breathtaking! (Cyberpunk 2077)

Cyberpunk 2077, Cyberpunk 2077

Logan Moore, Reviews Editor: Let’s be honest: this was probably our easiest award of E3 2019 to hand out. No moment at the convention was more surprising or more talked about than when Keanu Reeves showed up at the Microsoft press conference to announce his involvement in Cyberpunk 2077. Somehow, an already cool looking game now looks even cooler thanks to the involvement of Reeves. April 2020 cannot come fast enough.

You can pre-order Cyberpunk 2077 right now on Amazon.


Thanks again for keeping tuned in to the DualShockers E3 2019 coverage. We’ve got a lot more on the way, so keep an eye out for more previews and editorials about the games and events.

The post DualShockers’ E3 2019 Awards — DOOM Eternal and Final Fantasy 7: Remake Steal the Show by Lou Contaldi appeared first on DualShockers.



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