Wargroove Finally Fights Its Way to PS4 Next Week


Chucklefish’ Wargroove released to critical and commercial success in February of this year. At that time, Wargroove came out on pretty much everything but PS4. Next week, that finally changes as the Advanced Wars-inspired tactical game is coming to Sony’s console next Tuesday.

The port is being done by Blitworks, who also developed the Xbox One version. It will include pretty much everything the base game has. PS4 players will finally get to experience the great 20hr+ campaign and take on the title’s many puzzle challenges. You can also play co-op and competitive matches both locally or online. However, unlike the other versions, the PS4 release does not support cross-platform play.

That being said, you will be able to download any of the community-made maps and can upload your own maps and campaigns. All of these will be shareable cross-platform so that functionality isn’t entirely missing from this release.

DualShockers liked the game quite a bit upon its initial release and the team at Chucklefish has only improved the experience with its updates. Of course, playing on PS4 (or Xbox One, for that matter) takes away the portability that comes with the Switch. The consoles also don’t support mods as the PC release does. However, the team at Blitworks did an admirable job of translating the experience on Xbox, so I would expect the same for this release. PS4 owners might be missing a few of the more fringe features, but Wargroove is a great game no matter which platform you play on.

Wargroove is out for PS4 on July 23. It is currently available on Nintendo Switch, PC, and Xbox One.

The post Wargroove Finally Fights Its Way to PS4 Next Week by Ricky Frech appeared first on DualShockers.



Source link

New Wargroove Trailer Shows Advance Wars-Style Battles and More


Developer Chucklefish has released a short trailer for their upcoming Advance Wars-inspired strategy title Wargroove. While the trailer doesn’t show anything new in terms of features, we do get a chance to see a brief cutscene as well as various unit types, and more. You can check out the trailer for yourself down below.

Wargroove was recently delayed into the first quarter of 2019. So the wait won’t be too much longer for fans eager to get their hands on a new Advance Wars-style title (because we know Nintendo isn’t giving us one anytime soon). The game was first shown off during a Nintendo indie showcase back in early 2017.

With the game’s recent delay, a whole bunch of awesome new features will be available in Wargroove at launch. Players will not only be able to create their own in-game maps but also build entire campaigns to tackle, ensuring you’ll have plenty of reasons to keep going back to the game. Additionally, the main story mode will now feature cutscenes along with voice acting. Furthermore, cross-play is in the works, and a multitude of different gameplay modes will be available for players to tackle.

Wargroove will launch on Nintendo Switch, Xbox One, PS4, and PC, no official release date has been announced.

The post New Wargroove Trailer Shows Advance Wars-Style Battles and More by Jordan Boyd appeared first on DualShockers.



Source link

Turn-Based Tactics Title Wargroove Delayed to Early 2019


Developer Chucklefish gave fans a huge update on their upcoming tactics-based indie title Wargroove. The biggest news from the update is that the game will now launch in the first quarter of 2019. It’s not all bad news though, as the game will see further polish and plenty of new additions to ensure that the wait is totally worth it.

The development team shared a long list of features that will be included with Wargroove at launch. Some of the new additions that’ll be a product of the delay include cutscenes, voice acting, crossplay, and extra content in the editing tools as well as the campaign. There were also some extra secrets that were teased but as of right now, what exactly those could be is unknown.

You can check out the full content breakdown below alongside a charming animated video explaining some new additions:

  • Skirmish Mode: 30+ two-player PVP maps, 10+ three player PVP maps & 6+ four player PVP maps. Possibly a number of ‘scenario’ maps – not confirmed yet. This works both online and offline, can be played vs CPU in any configuration. Allows you to configure weather, turn timer, fog of war, income, map biome, Commanders and teams. Online matches can be synchronous or asynchronous and can have many matches running at once.
  • Arcade Mode: Each Commander has its own arcade in which you fight 5 opponents in succession, on randomly chosen PVP maps. Each character talks to their opponent at the start of each fight and ends with a full cutscene when their arcade mode is completed – similar to fighting games! A great way to learn about all of the characters.
  • Campaign Mode: 33+ Missions of varying length where you play as many different Commanders. Each mission starts and ends with a cutscene, some with cutscenes in the middle. Totals between 1 hour to 1hr30 of cutscene content!
  • Puzzle Mode: 25+ extremely challenging puzzles where you have to defeat the enemy in a single turn.
  • Map Creation: Easy to use basic tools/map painting. Advanced scripting tools for frankly ridiculous possibilities. Cutscene creation in-game, with really detailed tools that allow you to dress up your maps or campaign with a story. Includes a decoration System with fine control over the visuals of the map.
  • Campaign Creation: Choose 1 of 3 world maps. The simple placement of missions on the map and assigning them icons/date/location/descriptions. Map flags, allowing for branching paths/unlockable missions/secrets.
  • Content Sharing: A powerful content sharing center for maps and campaigns. Ability to rate maps – Like/Dislike, with filters and search. Various different discoverability methods.
  • Gallery: Unlock artwork from the game’s development, amongst other fun things we won’t spoil.
  • Codex: Details the history of the world with lore and bio on all Commanders. Strategy info, rules and nice artwork of grooves. Damage charts for each unit with lots of unlockables.
  • Jukebox: Unlock music tracks. Some cute stuff that we won’t spoil.
  • Secret Content: ??????? The game probably has more secrets than you’d imagine – old school game style!
  • Options: Language – we’re hoping to localize, but don’t know if it will be in for launch or not yet. Combat Animations – always/never/my turn only/commanders only. Show Grid – on/off. Auto end turn – when no units are unspent on/off. Zoom level – near/far. Standard resolution options. Separate volume controls for master/music/sound FX/Voices. Colour blind mode – red-green/blue-yellow. Rumble on your turn when using a gamepad.

Furthermore, the team shared a first look at canine commander Ceasar’s special “Groove” ability. You can see it by clicking on the GIF below. He looks like such a good boy.

If you don’t already know, commanders will have special abilities that they can use throughout battles in Wargroove. These abilities will charge at different rates depending on their effectiveness in battles once units attack and take damage. Ceasar’s Groove ability, in particular, allows his allies to act twice in one turn. You can check out more of the game’s dog units in an earlier update from late 2017.

Wargroove will be available next year on Nintendo Switch, PS4, Xbox One, and PC. The game recently made an appearance in Nintendo’s EGX lineup alongside other popular indie titles.



Source link