Aliens Come to Two Point Hospital With Upcoming Close Encounters DLC


Two Point Hospital was an immediate success upon its 2018 release on PC. The spiritual successor to Theme Hospital is releasing its third paid expansion later this month. Close Encounters will see players storming Chasm 24 in hopes of discovering the secrets of the unusual new diseases. Give the reveal trailer a watch below.

Close Encounters adds a bunch of new things to the game. You’ll open up three new hospitals set in various cosmic places. Each of these will come with new challenges and features. Plus, you’ll be able to see all kinds of alien lifeforms. The expansion also gives players 34 new illnesses, 11 of which are given humorous visual indicators. And you’ll need to take advantage of the new rooms to find a way to cure all of these wild diseases.

This is the first big update the team has put out since announcing that they’ve been acquired by SEGA. It will also be interesting to see how many of these updates are included when the game releases on Nintendo Switch, PS4, and Xbox One later this year. The team announced a month ago that they were bringing the hospital sim to consoles and I’m hopeful that everything released so far will be included. It’s quickly become a cliche, but this seems like a perfect game to play on the Switch.

Two Point Hospital Close Encounters will be out on August 29 for PC. The base game (and hopefully all three expansions) will be out on console at some point later this year.

The post Aliens Come to Two Point Hospital With Upcoming Close Encounters DLC by Ricky Frech appeared first on DualShockers.



Source link

Sega is Revealing a New AAA Game at Gamescom


This morning, Sega announced its upcoming plans for Gamescom which takes place later this month in Germany. While most of what the publisher will be bringing to the convention is to be expected, there was one teaser for an upcoming announcement that stood out.

Sega said via press release today that it will be announcing a new game later this month. It says that this is “an all-new AAA game that has yet to be revealed to the public.” For those that attend Gamescom, Sega also confirmed that this new mystery title will be available at the company’s booth alongside Catherine: Full BodyTwo Point Hospital for consoles, and the SEGA Mega Drive Mini.

As for just what this new game could be, well, it’s kind of hard to say. Sega has an extensive list of properties that it owns, so if it’s the return of an IP from the past, then it’s really difficult to pinpoint just what that could be. Conversely, perhaps it will be an entirely new franchise altogether.

The only thing we do know for certain is that this game’s reveal will likely take place on Monday, August 19 during Gamescom’s opening ceremony. The Dorito Pope himself, Geoff Keighly, just released an announcement about the opening show and said that Sega will indeed have a reveal to make during this time.

Gamescom 2019 is set to take place later this month from August 20 until the 24th. We’ll obviously let you know what this new Sega game is exactly once it’s announced.

The post Sega is Revealing a New AAA Game at Gamescom by Logan Moore appeared first on DualShockers.



Source link

DualShockers’ Game of the Year 2018 Staff Lists — Ben Bayliss’ Top 10


As 2018 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2018 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2018 releases — can be considered.


This year has been an exciting one, with highs and lows all over the place as well as some remarkable-looking titles being launched across all platforms. Xbox Games Pass has also been a fantastic service to me this year, allowing me the chance to try out some of the biggest Xbox exclusives this year, and on top of all these new titles, I’ve also found myself delving into some titles that weren’t launched this year, but still hold up well enough to enjoy.

So without further ado, I’m going to go through some of my top titles from 2018, but I will try to keep it as close to 2018 launches as I can:

10. Decksplash

This un-released and (now dead) Decksplash from Bossa Studios was an absolutely amazing skateboarding title that should have been released in 2017. Sadly, the business side of Bossa decided that it wasn’t worth pushing live after a free week failed to hit their target goal of 100,000 players.

Despite those circumstances, Decksplash utilized interesting and weird controls that previous Bossa Studios titles such as I Am Bread and Surgeon Simulator are famed for and had players riding skateboards that could be flipped, perform grinds and manuals to tie large combos together. The core idea of Decksplash was that the bigger the combo that was landed, the more of that team’s paint coverage would splash out from the skateboard. I played this weekly throughout the closed alpha testing from about February 2017 until the free week that ended in the fall later that year. It’s certainly one of the best skateboarding titles in years, it’s just a shame it never saw the light of day.

9. Portal 2

While I did enjoy Portal, I felt more connected to the sarcastic humor as well as the addition of multiplayer that came with Portal 2. The story mode provided me with more than enough playthroughs, as each time had me trying to better my previous run. However, the unique portal mechanics thrown into a cooperative world led to me replaying levels with friends over and over; not to better my previous run, just to enjoy myself and have a laugh. It’s certainly up there as one of my favorite titles I’ve played, and revisiting Portal 2 proves that it has aged wonderfully.

Check out the DualShockers review of Portal 2.

8. The Witcher 3: Wild Hunt

Why is one of the most adored games ever listed at number 8 you cry? Well, I agree with the masses: The Witcher 3: Wild Hunt is an incredible game. The graphics are amazing, the story had interesting twists and turns, and the combat felt better than the first title.

But while I lost myself for hours exploring the world taking photos with Nvidia Ansel, I realized that my desire to return to the storyline I’d frequently leave depended on how ready I was to invest myself in it. I love it, but I felt like I could never do it justice with short playthroughs and so I only return, dipping my toes into Geralt’s boots for a short while, then leave feeling guilty I didn’t overstay my welcome.

Check out the DualShockers review of The Witcher 3: Wild Hunt.

7. Forza Horizon 4

I’ve always been a fan of Forza Horizon games, but I’ve only had the pleasure of playing demos prior to launch. Thankfully, 2018 saw Xbox Games Pass bring Forza Horizon 3 to Xbox One users, but then shortly after we got Forza Horizon 4 fully launched onto Xbox Games Pass.

Forza Horizon 4 is an incredible driving title that felt like it was living and breathing as the seasons changed and other players racing around doing their own thing in the British countryside. Of course, the traffic didn’t feel as realistic as it is over here in the UK, but at least Playground Games captured our rainy days perfectly and the simulation aspect complimented the arcade racing style. It’s just a shame that the subtitles were awful, so I have no idea what happens in the story really.

Check out the DualShockers review of Forza Horizon 4.

6. The Legend of Zelda: Ocarina of Time 3DS

My all-time childhood favorite Legend of Zelda game has to go in this list because after moving house this year, I found my Golden Triforce 3DS and whacked the game in. I ended up completing the game once again, and still have no idea how many times I have completed it to this day.

While the original N64 version of The Legend of Zelda: Ocarina of Time will always remain true to my heart, I’m a huge fan of the 3DS version. That’s not only because of the way it brings a new perspective to enjoy the game, but the handheld and motion control aspects were something else. It’s a timeless classic that received an incredible remaster.

Check out the DualShockers review of The Legend of Zelda: Ocarina of Time 3D.

5. Overcooked 2

Overcooked 2 is a game that I think deserves to go up here because of how powerful its couch co-op mode is. While online play with no microphone and working with strangers is a nuisance, being in the room with friends —and even with your kid, if you have kids— is a great experience.

Shouting at your mate to pass the flour and then swearing at them to stop throwing dozens of eggs at you is an experience I’ll never grow tired of. Additionally, the bond that can form between you and your child is wholesome as they descend into giggling fits over dropping a pancake in the swamp.

Check out the DualShockers review of Overcooked 2.

4. Sea of Thieves

Not everyone was a fan of Rare’s pirate-themed online game Sea of Thieves, but I was. After trying out some of its closed alphas, I was almost sold as I had been looking for a decent pirate game that wasn’t Sid Meier’s Pirates! or Pirates of the Burning Sea for years.

Sea of Thieves ticked all the boxes for me; it let you freely sail a boat, find treasure, battle, and join friends and strangers to sail the seas alongside other pirates. While most didn’t seem to enjoy the “lack of a story,” I adored being given the freedom to carve out my own adventure, and then, later on, tell the tales with friends. The water looks fantastic as well.

Check out the DualShockers review of Sea of Thieves.

3. Red Dead Redemption 2

It goes without saying that as my most anticipated title of 2018, Red Dead Redemption 2 ended up being a beautiful work of art but suffers from feeling so vast, similarly to my comments on The Witcher 3: Wild Hunt. The cowboy setting is always a winner for me and I always find jumping into the world captivating and engaging.

While the story is told brilliantly, I still haven’t finished it, nor have I gotten far into it due to not having the time to invest in it. On top of that the new online mode has arrived, causing my odd adoration for managing an online avatar to pull me away from the single-player. However, I am still enjoying the entire title when I take my time with it as every time I enter the Wild West, there’s always something new happening.

Check out the DualShockers review of Red Dead Redemption 2.

2. Two Point Hospital

I have never liked hospitals. As a child they creeped me out, and then I started getting into Theme Hospital, which ended up giving me nightmares. Despite that, I still loved the classic game, so when Two Point Hospital arrived this year, I had to have it. I was not disappointed and was overwhelmed with how similar that Two Point Studios had kept it true to the original, but with tasteful, modern reimagining.

Managing the hospital felt refined and left me feeling confident in managing funds, and treating patients felt both challenging, but easy-to-understand. The graphics looked cutesy and reminiscent to Theme Hospital and the music kept me hooked.

Check out the DualShockers review of Two Point Hospital.

1. Rocket League

I have always wanted Rocket League but I never thought I’d enjoy it, so I held back from purchasing it. However, in 2018 I decided to just grab it and try it out. Since then, I’ve raked in over 200 hours on the PC, and recently over 10 hours on the Switch.

I’ve played it with friends and owned them, but then the big surprise for me was when I told my father about it. He grabbed hold of it on the Switch, eager to try out this game I was boasting about. Together, we took advantage of the cross-platform play, and soon Rocket League became a weekend activity for us both. The title is still thriving with a community that keeps growing, and next year we should see full cross-platform play arriving with RocketID.


Check out the other DualShockers’ staff Top 10 lists and our official Game of the Year Awards:

December 17: DualShockers Game of the Year Awards 2018
December 18: Lou Contaldi, Editor in Chief // Logan Moore, Reviews Editor
December 19: Ryan Meitzler, Features Editor // Tomas Franzese, News Editor
December 20: 
Scott Meaney, Community Director
December 21: 
Reinhold Hoffmann, Community Manager // Ben Bayliss, Staff Writer
December 22: 
Ben Walker, Staff Writer // Chris Compendio, Staff Writer
December 23: 
Eoghan Murphy, Staff Writer // Grant Huff, Staff Writer
December 26: 
Iyane Agossah, Staff Writer // Jordan Boyd, Staff Writer
December 27: 
Max Roberts, Staff Writer // Michael Ruiz, Staff Writer 
December 28: 
Noah Buttner, Staff Writer // Rachael Fiddis, Staff Writer 
December 29: 
Steven Santana, Staff Writer // Tanner Pierce, Staff Writer
December 30: 
Travis Verbil, Staff Writer // Zack Potter, Staff Writer

The post DualShockers’ Game of the Year 2018 Staff Lists — Ben Bayliss’ Top 10 by Ben Bayliss appeared first on DualShockers.



Source link

Two Point Hospital Review — Proving that Laughter (at Patients’ Expense) is the Best Medicine


When you think of your weekend plans, you don’t picture yourself hanging out at the hospital for 8+ hours (at least not before many drinks). However, with Two Point Hospital, that is precisely how I spent my Saturday night… all night. You wouldn’t think that being around medical staff, equipment, and patients would be very interesting. That is, until a patient with a lightbulb for a head saunters in suffering from “Lightheadedness.” That, the casual, pun humor, is what drew me into Two Point Hospital, but the management of the hospital is what kept me addicted.

For those who are unfamiliar, developer Two Point Studios’ Two Point Hospital is the spiritual successor to Bullfrog Productions’ 1997 game, Theme Hospital. While the two simulation games show many similarities, Two Point Hospital shows a unique polish and style of its very own. Indeed, in addition to changes in the gaming medium, there have been differences in the medical field over the past 20 years; Two Point Hospital excels in expanding upon that from Theme Hospital.

Having never played Theme Hospital, I went into Two Point Hospital with the expectation that it would play similarly to many of the other simulation games I’ve experienced–but with a Wallace and Gromit aesthetic. To my delight, I was surprised to find that the game had a much more extensive gameplay loop along with a quirky sort of humor that I wasn’t expecting, which only fueled my rampant Two Point Hospital addiction.

Ailments that the patients can suffer from can range from the ordinary to the absurd. The player will experience a wide variety of diseases, seemingly more and more ridiculous until patients coming in with pans on their heads, plagued with “Pandemic,” or curing clowns of their sad, scary humor seem commonplace. The animations on how these more unique illnesses are “cured” are pretty amusing. I mean, how ELSE would you cure “Lightheadedness” than unscrewing a person’s lightbulb-for-a-head, and giving them what looks like a 3D-printed version of a human head instead? And though the zany illnesses become the norm, they never cause the environment of the hospital to become stale.

The structure of the gameplay is similar among simulation games, and Two Point Hospital doesn’t buck that tradition. However, the structure of the gameplay is streamlined in such a way that makes the game more accessible and more intuitive to play than many other games within the genre.

Playing through the campaign feels very organic in how Two Point presents each room, function, and illness gradually; you don’t feel bombarded with information, and you aren’t entirely clueless on how the mechanics work. That’s not to say the game is simple since a level of strategic planning and attention is required to ensure your patients don’t end up dying and haunting the other patients (yes, they do turn into ghosts sometimes). I learned the valuable lesson of making sure that fire extinguishers are always handy nearby expensive equipment after the first machine exploded. As unexpected as Two Point Hospital can be, the game does a great job at preparing you for the worst.

As mentioned before, the art style of the game is reminiscent of Wallace and Gromit, as well as its dry sense of humor. Combined with the upbeat and catchy music tracks (with some radio commentary peppered in at times), the feel of the game fills the player with positivity, despite the sickness found throughout the hospitals. For all this positivity, however, the hospital styles are all somewhat uniform. Not much customization is to be found in how the hospital, rooms, staff members, or objects look. Even the hospital locations don’t vary too much regarding appearance.

But, what lacks in diversity, Two Point Hospital excels in quality of the appearance, especially when it comes to the animation of the little patients and staff members. Everything appears just as detailed as the next thing, whether it be a doctor, patient, or room, and I have yet to come across any lagging or unintentional design flaws while playing on Max settings. The appearance, while plain and constant, stays extraordinarily polished and doesn’t suffer in quality throughout.

Two Point Hospital Review — Proving that Laughter (at Patients' Expense) is the Best Medicine

The nature of simulation games tends to be redundant as far as what achievements need to be completed to progress. Some games excel at building upon what was laid out early on and utilizing what was learned to a better potential; meanwhile, other games just continuously add on and eventually replace the old with the new. Two Point Hospital employs the former, in that nearly every room, doctor, disease, training, research, and patient stays essential to the growth of the hospital throughout the entire game. One aspect (like maintaining proper heating in the rooms) may not seem necessary for the time being but will find itself pertinent to improve your hospital’s rating later in the game.

The upside to this is that Two Point Hospital doesn’t become stale and that the player is continually keeping an eye on multiple things going on at once and keeping busy. The downside to this, however, can be that there are indeed several functions that the player may not take advantage of often, if at all.

For example, the “Finance” tab, which shows the revenue, growth, expenditures, everything the hospital makes or doesn’t make, was hardly used throughout my playthrough. I recall only using it a few times to adjust hospital prices in my rural, less-populated hospitals. That’s not to say this function isn’t important, but that I didn’t benefit from it much.

Two Point Hospital Review — Proving that Laughter (at Patients' Expense) is the Best Medicine

And many other features in the game might not be employed as much as some others. However, this all comes down to a personal play style, and how the player tends to play strategic or simulation games. Additionally, Two Point Hospital does include multiplayer challenges, though the review servers didn’t have too much functionality. Even with the multiplayer aspects, my feeling of the game is that it is preferential to a single-player style of gameplay.

Overall, Two Point Hospital is a delightful addition the to the simulation game genre, providing quirky humor and design, with polished gameplay and hours of fun. I’m not exaggerating when I say that I spent 8+ hours of my Saturday planted in an uncomfortable seat playing the game, and that was just when the preview build was out.

Though not all of the features were used to their potential, I got a lot out of the experience of playing the game and didn’t feel too overwhelmed (as much as possible when your patients start dying, at least). Developer Two Point flashes their pedigree with their freshman game; Two Point Hospital is easily one of the best sim games you can grab in 2018. I don’t consider myself to be an overachiever generally, but in Two Point Hospital, I try to run the best possible hospital, not just for my patients’ well-beings, but to keep the game continuing on.



Source link