Rocket League Will Be Removing Loot Boxes By the End of This Year


Though it originally released in 2015, Rocket League has continued to be one of the most popular multiplayer titles around thanks to its effortlessly fun gameplay. While the game has seen several changes over the years when it comes to in-game purchases, the title is about to see one of its biggest changes yet with the removal of randomized loot boxes later this year.

Developer Psyonix confirmed in a blog post that Rocket League will “remove all paid, randomized Crates” from the game in an effort to create “the best possible experience for our players all over the world.” Instead, the Crates will be replaced later this year with a new system that shows the exact items that players will be getting in advance.

Specifically, Psyonix stated that this new system will work similarly to Fortnite: Save the World, and will allow players to see exactly what they are getting when making in-game purchases before they buy. The studio also detailed that alongside the new loot system, players will still be able to purchase the Rocket Pass Premium, DLC cars, and esport shop items.

After being acquired by Epic Games this past May, the move towards a more Fortnite-style system in Rocket League certainly makes a lot of sense, given how well that in-game purchases in Fortnite continue to be a huge source of revenue for Epic. However, with loot boxes and other microtransactions getting increasing scrutiny on an industry-wide level, the new system for Rocket League will certainly help give players a more transparent look at what they are getting with their purchases.

Rocket League is available now on PS4, Xbox One, Nintendo Switch, PC, Mac, and Linux.

The post Rocket League Will Be Removing Loot Boxes By the End of This Year by Ryan Meitzler appeared first on DualShockers.



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Rocket League and Borderlands: The Handsome Collection Highlight July’s Additions to PlayStation Now


It’s the dawn of a new month which means it’s time to learn just what’s on tap in July for Sony’s PlayStation Now service.

Earlier this morning, the new slate of games joining PS Now for the month were divulged and all in all, it’s a pretty decent lineup. Likely the biggest title of the month is that of Rocket League, Psyonix’s ever-popular multiplayer game. Its addition to PS Now comes right before the game is slated to get a decent chunk of new content this Summer. Whether it’s your first time playing or you’re looking for a reason to return, Rocket League’s addition to PS Now makes it all the easier to jump in.

The other noteworthy addition in July is that of Borderlands: The Handsome Collection. While this game was just recently available as part of PS Plus for the month of June, it has been added here to PS Now as well to help you prepare for the launch of Borderlands 3 in September.

Here’s the full lineup of games that are joining PS Now this month:

  • Borderlands: The Handsome Collection (PS4)

  • Dark Arcana: The Carnival (PS4)

  • MXGP3 – The Official Motocross Videogame (PS4)

  • NBA 2K Playgrounds 2 (PS4)

  • Nightmares from the Deep 2: The Siren’s Call (PS4)

  • Rad Rodgers (PS4)

  • Rapala Fishing: Pro Series (PS4)

  • Real Farm (PS4)

  • Red Faction 2 (PS2)

  • Rocket League (PS4)

  • Tachyon Project (PS4)

  • Wuppo (PS4)

If you’re not already a PS Now subscriber, you can get in on the subscription service right now. As it stands, you can pick up an annual membership to PS Now over on Amazon for $99.99.

The post Rocket League and Borderlands: The Handsome Collection Highlight July’s Additions to PlayStation Now by Logan Moore appeared first on DualShockers.



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Prepare to Get Totally Radical With Rocket League’s Newest Summer Event


Rocket League is back with a new summer-long event that the team at Psyonix is calling Radical Summer. Over the course of the next few months, players can fully embrace the over-indulgence and tubular pop culture of the 1980s in a series of events. Check out the completely over-the-top announce trailer below.

The event launches next week and will kick off with three weeks celebrating some of the greatest movie blockbusters of the 80s. Everyone will be able to get mixtapes and unlock things like Sloth’s Hat (The Goonies) as a topper, ectoplasm (Ghostbusters) for your boost trail, or E.T.-themed wheels. You can also purchase the Ecto-1 car pack to unlock the iconic vehicle from Ghostbusters.

During the three-week window, you’ll be able to play the limited-time game mode Ghost Hunt. You and your teammates will have to use your proton streams to carry the ball into a containment zone and hold it there for two seconds. Whoever scores the most zones, wins. Make sure you don’t cross the streams.

Every three weeks a new event will start. The second is all about 80s culture, while the final event is 80s television. Every event includes its own selection of items to unlock. Plus, the television event will bring the Knight Rider car pack along with it. There will also be new limited-time game modes included with all three updates. It looks like Psyonix is also giving everyone a last chance at unlocking things in the last week of the event with something they’re calling “Last Chance Redemption”.

This looks like a fun way to spend the summer if you’re into Rocket League. The event kicks off on June 10. So, if you haven’t, be sure to pick up the game on Nintendo Switch, PC, PS4, or Xbox One now.

The post Prepare to Get Totally Radical With Rocket League’s Newest Summer Event by Ricky Frech appeared first on DualShockers.



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Rocket League Developer Psyonix Has Been Acquired by Epic Games [UPDATE]


UPDATE: Since publishing this story, Epic has released a new statement clarifying that it will indeed continue selling Rocket League on Steam after the game has come to the Epic Games Store later in 2019. The initial wording from Epic made it sound initially like the title would be pulled from Steam for sale after it transitioned to Epic’s own platform, but this isn’t the case.

“We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there. Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future,” said a statement given to US Gamer.

The original version of this story can be found below.


In a move that I don’t think anyone really anticipated, Rocket League developer Psyonix today announced that it has now been acquired by that of Epic Games.

Psyonix shared the news on its official website today stating that the move gives the company the resources that Epic has at its disposal. “Rocket League always has been and always will be a community-driven game, and now that we have joined forces with Epic, we will be able to serve our community in even bigger and better ways!” said the message from Psyonix.

As for how Rocket League will now be changing, Psyonix said the changes are only positive. Through this new relationship, Psyonix hopes to grow Rocket League “in ways we couldn’t do on our own before.” Consistent updates for the title will also continue to roll out as usual, too.

Likely the biggest change though will involve the PC version of Rocket League. According to Epic, Rocket League will be coming to the Epic Games Store exclusively later on in 2019. Until that time, the game will still be readily available via Steam. And even after the transition takes place, Psyonix and Epic will continue to support Rocket League for those who own it through Steam.

While this is certainly a surprising announcement, it doesn’t seem like the core product of Rocket League will be changed much at all. Other than the shift to the Epic Games Store, which should come as no shock, Psyonix will continue being itself and Rocket League will remain the same game it has always been.

It’s certainly an intriguing move for both companies, but not one that should make you worried about the future of Rocket League.

The post Rocket League Developer Psyonix Has Been Acquired by Epic Games [UPDATE] by Logan Moore appeared first on DualShockers.



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DualShockers’ Game of the Year 2018 Staff Lists — Ben Bayliss’ Top 10


As 2018 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2018 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2018 releases — can be considered.


This year has been an exciting one, with highs and lows all over the place as well as some remarkable-looking titles being launched across all platforms. Xbox Games Pass has also been a fantastic service to me this year, allowing me the chance to try out some of the biggest Xbox exclusives this year, and on top of all these new titles, I’ve also found myself delving into some titles that weren’t launched this year, but still hold up well enough to enjoy.

So without further ado, I’m going to go through some of my top titles from 2018, but I will try to keep it as close to 2018 launches as I can:

10. Decksplash

This un-released and (now dead) Decksplash from Bossa Studios was an absolutely amazing skateboarding title that should have been released in 2017. Sadly, the business side of Bossa decided that it wasn’t worth pushing live after a free week failed to hit their target goal of 100,000 players.

Despite those circumstances, Decksplash utilized interesting and weird controls that previous Bossa Studios titles such as I Am Bread and Surgeon Simulator are famed for and had players riding skateboards that could be flipped, perform grinds and manuals to tie large combos together. The core idea of Decksplash was that the bigger the combo that was landed, the more of that team’s paint coverage would splash out from the skateboard. I played this weekly throughout the closed alpha testing from about February 2017 until the free week that ended in the fall later that year. It’s certainly one of the best skateboarding titles in years, it’s just a shame it never saw the light of day.

9. Portal 2

While I did enjoy Portal, I felt more connected to the sarcastic humor as well as the addition of multiplayer that came with Portal 2. The story mode provided me with more than enough playthroughs, as each time had me trying to better my previous run. However, the unique portal mechanics thrown into a cooperative world led to me replaying levels with friends over and over; not to better my previous run, just to enjoy myself and have a laugh. It’s certainly up there as one of my favorite titles I’ve played, and revisiting Portal 2 proves that it has aged wonderfully.

Check out the DualShockers review of Portal 2.

8. The Witcher 3: Wild Hunt

Why is one of the most adored games ever listed at number 8 you cry? Well, I agree with the masses: The Witcher 3: Wild Hunt is an incredible game. The graphics are amazing, the story had interesting twists and turns, and the combat felt better than the first title.

But while I lost myself for hours exploring the world taking photos with Nvidia Ansel, I realized that my desire to return to the storyline I’d frequently leave depended on how ready I was to invest myself in it. I love it, but I felt like I could never do it justice with short playthroughs and so I only return, dipping my toes into Geralt’s boots for a short while, then leave feeling guilty I didn’t overstay my welcome.

Check out the DualShockers review of The Witcher 3: Wild Hunt.

7. Forza Horizon 4

I’ve always been a fan of Forza Horizon games, but I’ve only had the pleasure of playing demos prior to launch. Thankfully, 2018 saw Xbox Games Pass bring Forza Horizon 3 to Xbox One users, but then shortly after we got Forza Horizon 4 fully launched onto Xbox Games Pass.

Forza Horizon 4 is an incredible driving title that felt like it was living and breathing as the seasons changed and other players racing around doing their own thing in the British countryside. Of course, the traffic didn’t feel as realistic as it is over here in the UK, but at least Playground Games captured our rainy days perfectly and the simulation aspect complimented the arcade racing style. It’s just a shame that the subtitles were awful, so I have no idea what happens in the story really.

Check out the DualShockers review of Forza Horizon 4.

6. The Legend of Zelda: Ocarina of Time 3DS

My all-time childhood favorite Legend of Zelda game has to go in this list because after moving house this year, I found my Golden Triforce 3DS and whacked the game in. I ended up completing the game once again, and still have no idea how many times I have completed it to this day.

While the original N64 version of The Legend of Zelda: Ocarina of Time will always remain true to my heart, I’m a huge fan of the 3DS version. That’s not only because of the way it brings a new perspective to enjoy the game, but the handheld and motion control aspects were something else. It’s a timeless classic that received an incredible remaster.

Check out the DualShockers review of The Legend of Zelda: Ocarina of Time 3D.

5. Overcooked 2

Overcooked 2 is a game that I think deserves to go up here because of how powerful its couch co-op mode is. While online play with no microphone and working with strangers is a nuisance, being in the room with friends —and even with your kid, if you have kids— is a great experience.

Shouting at your mate to pass the flour and then swearing at them to stop throwing dozens of eggs at you is an experience I’ll never grow tired of. Additionally, the bond that can form between you and your child is wholesome as they descend into giggling fits over dropping a pancake in the swamp.

Check out the DualShockers review of Overcooked 2.

4. Sea of Thieves

Not everyone was a fan of Rare’s pirate-themed online game Sea of Thieves, but I was. After trying out some of its closed alphas, I was almost sold as I had been looking for a decent pirate game that wasn’t Sid Meier’s Pirates! or Pirates of the Burning Sea for years.

Sea of Thieves ticked all the boxes for me; it let you freely sail a boat, find treasure, battle, and join friends and strangers to sail the seas alongside other pirates. While most didn’t seem to enjoy the “lack of a story,” I adored being given the freedom to carve out my own adventure, and then, later on, tell the tales with friends. The water looks fantastic as well.

Check out the DualShockers review of Sea of Thieves.

3. Red Dead Redemption 2

It goes without saying that as my most anticipated title of 2018, Red Dead Redemption 2 ended up being a beautiful work of art but suffers from feeling so vast, similarly to my comments on The Witcher 3: Wild Hunt. The cowboy setting is always a winner for me and I always find jumping into the world captivating and engaging.

While the story is told brilliantly, I still haven’t finished it, nor have I gotten far into it due to not having the time to invest in it. On top of that the new online mode has arrived, causing my odd adoration for managing an online avatar to pull me away from the single-player. However, I am still enjoying the entire title when I take my time with it as every time I enter the Wild West, there’s always something new happening.

Check out the DualShockers review of Red Dead Redemption 2.

2. Two Point Hospital

I have never liked hospitals. As a child they creeped me out, and then I started getting into Theme Hospital, which ended up giving me nightmares. Despite that, I still loved the classic game, so when Two Point Hospital arrived this year, I had to have it. I was not disappointed and was overwhelmed with how similar that Two Point Studios had kept it true to the original, but with tasteful, modern reimagining.

Managing the hospital felt refined and left me feeling confident in managing funds, and treating patients felt both challenging, but easy-to-understand. The graphics looked cutesy and reminiscent to Theme Hospital and the music kept me hooked.

Check out the DualShockers review of Two Point Hospital.

1. Rocket League

I have always wanted Rocket League but I never thought I’d enjoy it, so I held back from purchasing it. However, in 2018 I decided to just grab it and try it out. Since then, I’ve raked in over 200 hours on the PC, and recently over 10 hours on the Switch.

I’ve played it with friends and owned them, but then the big surprise for me was when I told my father about it. He grabbed hold of it on the Switch, eager to try out this game I was boasting about. Together, we took advantage of the cross-platform play, and soon Rocket League became a weekend activity for us both. The title is still thriving with a community that keeps growing, and next year we should see full cross-platform play arriving with RocketID.


Check out the other DualShockers’ staff Top 10 lists and our official Game of the Year Awards:

December 17: DualShockers Game of the Year Awards 2018
December 18: Lou Contaldi, Editor in Chief // Logan Moore, Reviews Editor
December 19: Ryan Meitzler, Features Editor // Tomas Franzese, News Editor
December 20: 
Scott Meaney, Community Director
December 21: 
Reinhold Hoffmann, Community Manager // Ben Bayliss, Staff Writer
December 22: 
Ben Walker, Staff Writer // Chris Compendio, Staff Writer
December 23: 
Eoghan Murphy, Staff Writer // Grant Huff, Staff Writer
December 26: 
Iyane Agossah, Staff Writer // Jordan Boyd, Staff Writer
December 27: 
Max Roberts, Staff Writer // Michael Ruiz, Staff Writer 
December 28: 
Noah Buttner, Staff Writer // Rachael Fiddis, Staff Writer 
December 29: 
Steven Santana, Staff Writer // Tanner Pierce, Staff Writer
December 30: 
Travis Verbil, Staff Writer // Zack Potter, Staff Writer

The post DualShockers’ Game of the Year 2018 Staff Lists — Ben Bayliss’ Top 10 by Ben Bayliss appeared first on DualShockers.



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Frosty Fest Officially Returns to Rocket League Today with the Event Ending on January 7


Psyonix’s soccer game that has you booting a ball around a large pitch with a fancy rocket car, Rocket League has officially begun it’s Frosty Fest special event and players can earn snowflakes to unlock special cosmetics. All winter themed of course.

Frosty Fest was around last year, and it has returned once again to allow players to compete in matches to earn a special currency known as Snowflakes. This currency will allow players to spend them on a range of cosmetics. A few listed on the official blog post from last week show ‘Winter Storm’ Trail, ‘Holiday Hearth’ Wheels, ‘Peppermint Powerhouse’ Title as well as loads more.

Special Golden Gifts are also available which allow Rocket League users to gain an item from the Nitro, Turbo, Overdrive, or Secret Santa crates. The event has officially started today and will end next year on January 7. Once the event has ended you’ll have until January 10 to redeem any unspent Snowflakes. Snowflakes are earned by simply taking part in online matches.

You can find the trailer below which shows off some of the cosmetics you’ll be able to earn starting from today. There’s a rather awesome looking animated decal with snowflakes that I thought looked awesome.

We’ve just seen the arrival of a new McLaren 570S which is available as DLC, and for those playing the title on the Xbox One X will be enjoying the new update that enhances Rocket League on the console. However, those hoping to enjoy full cross-platform play will be waiting until sometime in 2019.

Rocket League is available on Xbox One, PS4, PC, and Nintendo Switch.

The post Frosty Fest Officially Returns to Rocket League Today with the Event Ending on January 7 by Ben Bayliss appeared first on DualShockers.



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Psyonix Gives Update on Rocket League Cross-Play


Over on the Reddit for Rocket League, developer Psyonix gave players an update on the game’s upcoming cross-play features. Earlier this week Sony announced that they would finally be allowing cross-play in Epic Games’ Fortnite with other games potentially allowing the feature in the futurePlayStation 4 owners have been incredibly vocal about their desire to have the ability to play with anyone on any platform alongside having access to their Epic account on every console or PC they own. Epic accounts were initially locked to PS4, albeit players could still access their account if they played on PC but not Xbox One or Switch.

You can read the full update from Psyonix down below:

To all the fans of Rocket League, our loyal players, our community, our friends, and to the gaming community at large…

Let’s talk about cross-platform play.

Cross play across all consoles is a subject that is near and dear to my heart. It has been my passion since the inception of Rocket League and I have constantly encouraged my team that we not only have the opportunity but the obligation to be pioneers in bringing gamers together regardless of platform. Games may come and go but it is not often that you have the ability to be part of a real step forward in online gaming.

We built Rocket League to be a cross-platform game from the very beginning. It has been a Psyonix mandate that our technology, processes, and policies must always comply with this effort and we have worked tirelessly to ensure it. We hoped that other developers would join us in this effort and they did. We hoped that gamers would cry out for more and they did.

Of course, cross-platform play is not something Psyonix and Rocket League can do on it’s own. It takes the substantial cooperation and coordination of many partners, most notably the platform holders themselves. It is with the greatest joy that I can now acknowledge that all the major consoles are making progress towards a truly all-platform cross-platform play experience!

I want everyone to understand just how much of a priority this is for us and always has been for our team. There are still many factors, some of which take time, that means we have to have some patience. I am excited beyond words and I wanted to make sure that our players know where we stand. I can’t wait to see our vision for a truly unified Rocket League community finally realized.

While the statement doesn’t confirm any sort of release date as of right now, I think it’s safe to say we can expect this feature to launch in the near future. It seems like the Psyonix team is making cross-platform play a new priority for Rocket League, which should be exciting for every gamer. The future is looking brighter as more gamers will be able to play together no matter what company they’re behind.

Previously, Rocket League only allowed cross-play between PC and PS4, whereas Xbox One owners could play with Switch owners and PC players as well. You can grab Rocket League now on PS4, Xbox One, Switch, and PC.



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Rocket League’s Completely Overhauled Progression System is Out Now


We received details about Rocket League’s new Clubs feature and the progression system last week but today, those updates finally hit the live servers.

Previously in Rocket League, players would grind up to Rocketeer in what felt like a never-ending campaign to achieve a fancy title that could intimidate your enemies, or serve as an insult when you still don’t know how to air dribble or wave dash. Now, however, players can experience a huge quality of life improvement to this system.

The new progression system does a couple of things differently and should make leveling up more rewarding according to Psyonix

  • The level cap of 75  (Rocketeer) has been removed. Players can now continue to level up past it and unlock new titles every 100 levels and items.
  • XP is based more on the length of the match instead of score
  • Items are no longer rewarded randomly and are now rewarded for each level-up
  • XP can only be gained in online matches
  • Awards XP for MVP
  • Awards XP for consecutive matches
  • Awards XP if you’re forced to join a game-in-progress and you stick around to finish it
  • Awards Weekly Win bonuses (2 per day, 14 per week)
  • Forfeiting counts as a completed match
  • Aerial Hits, Bicycle Hits, Juggles, and First Touch no longer award score
  • Each level requires a flat amount of XP; level XP requirements don’t get larger each time.

On the whole, these changes seem to provide more of an incentive for casual players to log in every week and for people who play the game daily to continue earning rewards even after they’ve achieved Rocketeer. The rewards for leveling up are especially nice considering they’re not as randomized as before, which gives players a clearer goal to powerslide for.

Rocket League is available for the Nintendo Switch, Xbox One, PS4, and PC. For an even more in-depth look at the new changes, check out Psyonix’s patch notes here.



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Here’s Everything You Need to Know About Rocket League’s New Update


Now that the World Cup is finally over, we can shift our focus back to Rocket League, Psyonix’s fast-paced automotive take on soccer. While we won’t see any World Cup action for the next four years, Psyonix announced a new update for Rocket League that will be arriving sometime next week.

The new update, referred to as the Zephyr Update by Psyonix, contains a new crate, bug fixes, and minor adjustments to the game’s performance. The crown jewel of the update is the Cyclone Battle-Car, a flashy new hot rod that comes with brand new Engine Audio and Common Decals. Veteran Rocket League players won’t have to spend too much time getting used to the Cyclone as the car’s hitbox is similar to the already popular Breakout vehicle.

Of course, it wouldn’t be a Rocket League update without new crates. Outside of the Cyclone, Psyonix hasn’t gone into detail about the new items that will appear in the Zephyr Crates, however, one could safely assume that the usual Rocket League wares will make an appearance.

Following this summer’s Salty Shores update, as well as Rocket League’s in-game birthday party, the Zephyr Update serves a reminder that Psyonix has no signs of slowing down Rocket League support anytime soon. With the game’s upcoming Rocket Pass and overhauled progression system still slated to release next month, Rocket League fans will have plenty of reasons to keep their foot on the gas for the whole summer.



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Rocket League is Having an In-Game Birthday Party and You’re Invited


Video games have birthdays, too. Instead of going to Olive Garden and eating too much endless pasta like us, they usually end up celebrating with something a little more fun. Case in point, Rocket League, the high octane soccer game, just turned three years old, and it’s celebrating with its very own Anniversary Event.

Running today through July 23rd, Rocket League‘s Anniversary Event pays tribute to the game’s predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars (often abbreviated as SARPBC). During the in-game event, players will be able to play in an “Anniversary Playlist” that features a stadium (aptly) named Throwback Stadium. This new stadium (well, old stadium) will feature the dimensions of a SARPBC stadium rather than a Rocket League stadium, including a different goal layout.

Additionally, the Anniversary Event will also abandon the game’s famous Event Crates in favor of Event Balloons. Players can either use these balloons to collect special Anniversary Items or trade them in exchange for a Golden Egg, which will give players the opportunity to collect items from the older Champion Series Crates.

This summer has been generally packed for the racing-sports hybrid, with the addition of Jurassic World themed cars and a Fortnite: Battle Royale-esque progression system being teased for later this summer.

If you’re interested in more details regarding Rocket League’s Anniversary Event, you can check out a blog post from the game’s developer Psyonix here. Rocket League is available on PC, Mac, Linux, PlayStation 4, Xbox One, and Nintendo Switch; if you have somehow avoided picking up the game until now (or just need to grab everything physical), you can grab the Collector’s Edition version of the game via Amazon.


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