Nintendo of America President Doug Bowser Discusses Interest in Streaming Technology


Alongside next-generation consoles such as the PlayStation 5 and Xbox Scarlett, streaming platforms like Google Stadia are also becoming the next big thing in gaming. In some recent interviews, Nintendo of America CEO Doug Bowser discussed the streaming future and Nintendo’s stance on it.

Speaking with Time at E3 2019, Doug Bowser talked about streaming technologies and Nintendo’s interest in them:

“We’re looking at those technologies and understanding those capabilities and how they may contribute to the gameplay experiences we desire with our IP and characters and environments.

However, we also believe that at this point in time Nintendo Switch also offers a very compelling and unique gameplay experience. It’s a very unique platform in that you can play it at home on your TV, and instantaneously pull it out of the dock and go to a portable mode, whether that’s a tabletop mode or a handheld mod, and continuing playing that game seamlessly wherever you go.”

In conversation with Fortune, Doug Bowser offers a similar comment that shows Nintendo’s interest in game streaming:

“The Switch delivers on a lot of promises of streaming. It’s a device where you can play anywhere, at any time, with anyone. It’s obviously something we’re closely watching, and looking at, and understanding.”

In a similar vein, Nintendo of Japan president Shuntaro Furukawa commented on how cloud and streaming services could “evolve further as a way to deliver games to consumers.” Additionally, he acknowledges the need to keep up with the changing landscape while staying true to Nintendo’s desire to create unique experiences for its users.

Over the past couple of months, Nintendo has experimented with game streaming in Japan. Among the games available for streaming include Assassin’s Creed Odyssey, Phantasy Star Online 2, and Resident Evil 7: Biohazard. However, those were only available in certain regions.

Having announced the Nintendo Switch Lite and an updated Switch model, it seems safe to say they won’t fully dedicate to streaming for a while. Alongside these announcements, Nintendo also recently announced a fitting release date for Luigi’s Mansion 3.

The post Nintendo of America President Doug Bowser Discusses Interest in Streaming Technology by David Gill appeared first on DualShockers.



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Resident Evil 2 Actually Contains Chris Redfield’s Model from Resident Evil 7


Editor’s Note: This article contains minor spoilers for Resident Evil 7: Biohazard.

Resident Evil 2 has been out for a couple days on PC, PS4, and Xbox One. As is usual with big releases, players have already started to dig around in the games code and see what they can find. While digging through the game’s code Resident Evil Modding Forum user ZOMBIEALI found something very interesting: Chris Redfield’s model from Resident Evil 7: Biohazard is located within Resident Evil 2’s files and is actually playable.

As some of you may remember, Chris Redfield had a minor role within Resident Evil 7: Biohazard and its DLC. He appeared at the end of the game in an Umbrella branded helicopter to save playable character Ethan Winters. He was then the focus of Resident Evil 7: Biohazard’s Not a Hero DLC and then appeared briefly at the conclusion of the End of Zoe DLC as well. This model has seen quite a bit of use before, so it isn’t super suprising to see Capcom have a complete model of the classic character.

But why is a completely playable model within Resident Evil 2? The simplest and most likely reason is that Resident Evil 2 and Resident Evil 7: Biohazard share an engine. The aptly named RE Engine was used for both games, so the model could’ve simply been retained within the game’s code. Still, the model’s complete functionality outside of the fact that weapons Chris puts away follow him on the ground does make you wonder what Capcom’s post-launch plans are for the recently released Resident Evil 2 remake.

Apparently, you can try out Chris for yourself with the PC version of the game by extracting the .rar file that can be found on the modding forum into the game’s root. Whether you are a fan of this new Chris Redfield design or not, some PC players will certainty relish in the fact that there’s another character they can technically play as.

You can see ZOMBIEALI’s screenshots of Chris Redfield within Resident Evil 2 below. As I’ve mentioned, the game is currently available for PC, PS4, and Xbox One and can be picked up on Amazon. Players already seem to be enjoying themselves with Resident Evil 2 as the game has sold over 3 million copies and have already spent a combined total of 1854 years on the game. 




The post Resident Evil 2 Actually Contains Chris Redfield’s Model from Resident Evil 7 by Tomas Franzese appeared first on DualShockers.



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