Switchblade Is Like a Twisted Metal MOBA, But Really Needs an Audience

Switchblade is a crazy beast. Relatively novice studio Lucid Games is attempting to take on the MOBA market at large, which is filled with some of the heaviest hitters in the industry. Even better, they are driving that momentum with a unique take–instead of a top-down League of Legends format, we see vehicle action more akin to Twisted Metal or Rocket League. While the game is absolutely worth booting up, especially to MOBA newcomers, there is one thing that it is lacking: an audience.

For anyone new to the MOBA scene, the genre focuses on large-scale arenas where teams of five or six charge head on to slay some mobs (smaller CPU creatures), level their character, claim objectives, and knock out opponents. While the Battle Royale scene has overtaken the genre meta from MOBAs, they still maintain a huge following. Some of the most prominent tournaments held yearly are all MOBA based, and at any given time Mixer and Twitch are dominated by players.

That being said, it’s worth noting that almost every MOBA looks very similar to the outside observer. They are typically third-person action based titles which deviate when it comes to metas and abilities. Frankly, it is an impossible market to break into in 2019. Unless, of course, you go for a hail mary and make something out of left field. Similar to how Tetris 99 is redefining what it means to be a Battle Royale game, Switchblade is attempting to offer a different perspective in what a MOBA game is.

While many things are the same between a Dota 2 and Switchblade, there are some major differences — the most significant of which being the fact that everything is a battle car. No more wizards, heroes, or gods — you are swapping out heroes for something more like Sweet Tooth. Truth be told, that alone makes the game far more approachable compared to other more dominating MOBAs. Thanks to headway made by arcadey battle-car games like Rocket League, it is much easier to convince my friends to pick up this game and get them to understand the rules.

Of course, the utilization of vehicles isn’t just cosmetic. Thanks to the newfound mobility, we get to add some speed to a MOBA, even if it is only visual. Some cars and tanks are faster than others, so you have to weigh your options of the 17 available vehicles. Do you want one that can pack a punch or one that can peel out of a messy situation with gusto? Thankfully, players can choose two in the beginning to interchange. With this in mind, the five-player pools always have some nice diversity with ten cars in the rotation.

Other than that, the game is by far and large similar enough to the MOBA scene where it isn’t going to make a huge difference. It has its own style of guardians, towers, and “jungle” objectives where the game will be instantly recognizable to fans of the genre. On the other end, everything is so well-explained and streamlined in the tutorial that beginners will not need to worry about getting lost in deeper mechanics.

This is by no means a comprehensive review of the game — it is still in Early Access, is limited to one map with one mode, and is still tweaking bugs. The game is by no means rough, but there is a healthy development life ahead of it. That is, if they can manage to work out its most significant issue.

And what is that predicament? At the end of the day, the biggest issue in the game is a fanbase, or lack there-of. Since the game launched on Steam, it has an all-time peak of 70 concurrent players — which doesn’t include a more healthy fanbase on the PS4. The Reddit community is equally tiny, with little to no action on the forum:

Switchblade Reddit PC PS4

This leads to its own forms of difficulties. Without a steady fanbase, it is a pretty tall order to have new development on modes or maps that will split up the player base. Matchmaking is not nearly as quick as an Apex Legends or Fortnite game, and often you will get auto-filled with some bots. But overlooking those hindrances, the title itself is a fun experiment and likely the only MOBA I’m willing to try out with my non-MOBA playing friends.

If you are someone who has been digging the Rocket League scene and are looking for something slightly more strategic but with the same pick-up-and-play flair, go ahead and dive into Switchblade. By all means, it scratches a similar itch and is a good gateway drug to the genre at large. Still, it’s long term appeal may be at risk if the player count continues to dwindle.

Switchblade is a free-to-play MOBA currently available on PC and PS4; feel free to follow the game’s official Twitter along with developer Lucid Games.

The post Switchblade Is Like a Twisted Metal MOBA, But Really Needs an Audience by Lou Contaldi appeared first on DualShockers.

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The Witcher 3 Game Director Just Got Promoted to Cyberpunk 2077 Design Director

There’s no question that The Witcher 3 raised the bar on game design, with the game lauded from every outlet under the sun. And following a recent promotion, we can expect CD Projekt Red’s upcoming title to have the same quality. It appears that Konrad Tomaszkiewicz, Game Director for The Witcher 3 has been promoted and is now joining the Cyberpunk 2077 team as Design Director.

News about the promotion surfaced earlier today in the Cyberpunk 2077 dedicated subreddit, with an eagle-eyed LinkedIn user noticed the promotion. Anyone who checked out Konrad Tomaszkiewicz LinkedIn profile would notice that he took a new position within the game company two months ago: Vice President of Game Development and Design Director for Cyberpunk 2077.

The Witcher 3 Cyberpunk 2077 CD Projeckt Red Game Design Director Konrad LinkedIn

This is some great news for the already star-studded cast of developers. Anyone who has been following the news of the game will know that poaching from other studios has become big news, with RiME‘s lead level designer would be making his way over to the Polish studio. Despite concerns that the game’s Creative Director had departed early to begin working with developer Blizzard, CD Projekt Red certainly eased the tensions by announcing that the Cyberpunk 2077 team would be over 60% larger than the staff that worked on The Witcher 3: Wild Hunt.

Additionally, it’s readily apparent the talent that Tomaszkiewicz will be able to bring to the game as Design Director. For those who want a quick history into his history in the studio, he started working with CD Projekt Red as a Junior Tester on the original The Witcher title. From there he has risen through the ranks, in many respects due to classic decisions like breaking modern DLC norms. Taking a more active role in the game design is best case scenario for Cyberpunk 2077, especially given how polished the gameplay already looks:

Either way, we are preparing for some good news on the horizon. Information about Cyberpunk 2077 is sparse, though it is confirmed that we will be seeing the game at E3 2019.

There is no confirmed release date for the futuristic title, however the developer has let us know it will release “when it’s ready” for PC, PS4, and Xbox One. Anyone hoping to pre-order the game and support the developer can already pre-order Cyberpunk 2077 on Amazon.

The post The Witcher 3 Game Director Just Got Promoted to Cyberpunk 2077 Design Director by Lou Contaldi appeared first on DualShockers.

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Minecraft Player Builds Iconic Undertale Intro in Fan-Created Video

Both Minecraft and low-fi indie adventure Undertale with games like Fortnite and Deltarune stealing their spotlight. But creators are still working on making some cool fan projects — even if it means merging the two unlikely franchises together. A newly-created video focuses on just that, offering up the intro of the game in a new light.

Posted by Redditor u/Dodu-, the video seems innocuous enough. The 25-second video starts with Minecraft protagonist Steve climbing a gigantic mountain. Following the ascent, Steve falls through a crevice in the middle of the mountain, hitting a pitch-black section. Tiny, yellow flowers greet the player before he turns to a purple sheep.

You can catch the full video below:

Hello my child. from r/Undertale

Make no mistake–work was put into this. While there are naturally-developed caverns, caves, and sinkholes in Minecraft, Dodu explained that he had to blast this section out using TNT.

Now what does this have to do with Undertale — let me step in and deconstruct that for you.

For everyone who has never played the RPG Maker title that struck internet fame, each game begins with the same intro — following a war that broke out between Monsters and Humans. Despite coming out victorious and sealing the Monsters underground, in the year 201X humans have been falling through a hole at the top of Mt. Ebott. Those who manage to fall through that hole are never seen again.

You, as the game’s protagonist, trip and fall into Mt. Ebott, starting Undertale‘s adventure.

The game opens up to a quick dialogue section — you are introduced to Flowey, the seemingly innocent flower-like creature that “welcomes” you to the game. That is, before purple-clad goat mom (Toriel) drives the vindictive flower away and whisks you to her home.

So there you have it–Steve climbs the mountain, falls to the bottom, is greeted by flowers, and has his first encounter with Toriel.

It’s worth noting that recreating intros are a pretty popular meta in the content creation game. Lest we forget the recreation of Super Smash Bros. Melee‘s intro using UltimateOr perhaps how we saw someone make remake Avatar: The Last Airbender and Star Wars scenes in that title as well.

In many ways, Undertale has reached a revered meme status. Despite Toby Fox’s other game Deltarune coming in to steal the spotlight, we are still seeing cool collaborations like Groove Coaster working songs into their game and Jack Black singing “Megalovania”. On the other end, Minecraft seems to be winding down — the Nintendo 3DS version just received a final update, ushering the end of development on that handheld platform. And though the movie is in active development, it may be having some production woes.

Minecraft is currently available on quite literally everything — whether it be your Nintendo Switch, tvOS, or toaster. Meanwhile, Undertale is available for Nintendo Switch, PC, PS4, and Vita. Oh, and Minecraft is purchasable on Amazon if you are interested and haven’t picked it up yet.

The post Minecraft Player Builds Iconic Undertale Intro in Fan-Created Video by Lou Contaldi appeared first on DualShockers.

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Resident Evil 2’s Broken Facial Animations May Freak You out More Than Mr. X

Since Resident Evil 2 remake released last week, everyone and their granny are seemingly dipping into the horror-filled title and doing their best to keep it together – especially so when Mr.X shows up. A lot of people seem to enjoy the feeling of being scared out of their pants so, in appreciation of this fact, a Reddit post has cropped up to share with gamers the true horror of Resident Evil 2 when the animations are turned up to 500%

In the clip, posted by u/DPO23, we see Leon and Marvin having a rather heated conversation with poor Marvin having a hard time, but it’s the least of his worries due to what the heck is going on with his face. Marvin’s mouth seems to be dancing to an unheard salsa song somewhere with Leon’s eyebrows and eyes picking up on the beat. Once you get over how petrifying it is at the start, it actually does get funnier the more it plays – especially since the two characters are having such a serious discussion with each other.

Resident Evil 2 but the animations are broken from r/gaming

In the original YouTube video that the clip was taken from, we see poor Marvin’s troubles become more severe at the 1.40 mark. This time the animations have been amped up making Marvin look like he’s possessed and about do a 360 head turn and vomit pea soup everywhere – even going invisible for awhile leaving only a gun. At one point the extremely observant Leon makes the comment “We need to get you to a hospital right now!” – I think maybe an exorcism would be more appropriate, Leon.

Whether you find Resident Evil 2 completely terrifying or you have a crush on Mr.X like our staff writer Jordan, there’s no denying that the classic remake is a huge hit having already shipped 3 million units in one week and hitting the No.1 best-selling spot in the UK for the second time (the first time in 1998 with the original Resident Evil 2) thus taking out Red Dead Redemption 2. 

If you haven’t already checked out our review of Resident Evil 2, we gave the game a remarkable 9 out of 10. You can play it for yourself on PS4, Xbox One, and PC by picking up the game on Amazon.

The post Resident Evil 2’s Broken Facial Animations May Freak You out More Than Mr. X by Rachael Fiddis appeared first on DualShockers.

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Ace Combat 7: Skies Unknown’s Stock Image Dog is Worth a Good Laugh

It’s no secret that developers often cut corners and come up with some weird bizarre solutions to make sure their game is ready to ship. And sometimes these shortcuts are accompanied with a good laugh. For a quick example, take a look at Ace Combat 7: Skies Unknown‘s stock image dog, which fan communities are having a chuckle about.

Without diving into spoilers, the scene happens about a third of the way through Ace Combat 7: Skies Unknown. During the visit of a classmate of Mihely’s granddaughter, we are introduced to a sound effect of a dog barking and panting, followed by a static stock image of a dog standing by the wrong group of people. Following that, we see an entirely different dog from a new angle, once again in static form.

But why take my word for it, just watch the video below:

Following the game’s release, this sleuthy corner cutting was immediately spotted. Heck, you can find out a pretty succinct reaction to it (courtesy of YouTuber PatStaresAt) here:

As all things happen on the internet, the joke has taken on a life of its own with a group of memes and jokes across social media platforms. Over on Reddit, we get to see these kind of mashups:

Yo, buddy. Still a good boy? from r/acecombat

Some are attributing him to more nefarious purposes, with a secret plot to destroy Osea:

We all know who the main antagonist is don’t we from r/acecombat

Hell, there is even a (semi-serious) petition to make JPEG Dog the mascot for the subreddit dedicated to Ace Combat 7: Skies Unknown:

And this is something that the publisher is getting in on — Bandai Namco poked fun at itself, asking a dog rating Twitter account give it a review:

Which doesn’t keep in mind the more incidental meme crossovers:

Ace Combat 7: Skies Unknown only launched on consoles two days ago, and we gave the game a 7.5 out of 10 noting “Ace Combat 7: Skies Unknown reaffirms I am way too invested in this Strangereal universe and that arcade flight sims are capable of telling compelling stories about war.” The game will be coming to PC soon. If you are looking to see JPEG Dog for yourself, you can grab the game on Amazon (and currently on sale).

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Epic Games Founder Tim Sweeney Fiercely Denies Epic Games Store Sending Data to Chinese Government

Epic Games, the company behind Fortnite and Unreal Engine, was recently accused by a user on Reddit of making their Epic Games Store “literal spyware” and sending data to the Chinese government due to being owned by Tencent, a Chinese giant which controls 40% of the company. The post received almost 30,000 upvotes and multiple donations from other users via Reddit Gold.

The Epic Games Store was launched in December 2018 with the intent to compete with huge launchers such as Steam, Uplay, and Origin; deciding to give developers a better royalty split, better tools to work with fans of games, and much more. However, the Store hasn’t been without controversy lately, as user Amnail on Reddit took to the /r/pcgaming subreddit to point out some interesting excerpts in the Terms of Service of the store.

The user claims that “[Epic Games] TOS states they have the right to monitor you and send the data to their parent company. And who is Epic’s parent company? The Chinese dev that’s known for spying for the Chinese government.” They are referring to Tencent Holdings Ltd, one of the largest companies on the planet that owns a 40% stake in the Fortnite creator. The company had a controversy of its own earlier this year when it was accused of spying for the Chinese government.

WeChat, the largest product that the company owns, was accused of spying on its users and sending the data to the government. Many users reported that their accounts had been monitored by police, leading to arrests for users who had shared illegal content on the platform. Tencent denied the accusations of storing user data, but the statement included inconsistencies with Chinese laws that required companies to store chat data for 6 months to comply with law enforcement.

Epic Games

Going back to Epic Games, which is accused of doing the same thing through its new store. The user cites this extract from the Terms of Service.

Any content that you create, generate, or make available through the Epic Games store application shall be “UGC”. You hereby grant to Epic a non-exclusive, fully-paid, royalty-free, irrevocable, perpetual, transferable, and sublicensable license to use, copy, modify, adapt, distribute, prepare derivative works based on, publicly perform, publicly display, make, have made, use, sell, offer to sell, import, and otherwise exploit your UGC for any purposes, for all current and future methods and forms of exploitation in any country. You may not create, generate, or make available any UGC to which you do not have the right to grant Epic such license. In addition, you may not create, generate, or make available any UGC that is illegal or violates or infringes another’s rights, including intellectual property rights or privacy, publicity or moral rights. Epic reserves the right to take down any UGC in its discretion.”

You can read the full post, which includes a lot more jabs to both Epic and Ubisoft for apparent practices like this, at the end of this article. However, Epic Games Founder Tim Sweeney sent a reply to the user in the comments, fiercely denying the allegations – you can find Sweeney’s full statement from Reddit below:


It is actually quite uncommon for an executive to make such a forceful denial without polite, hedging statements. You can see from this statement that Sweeney is absolutely positive and confident in his denial that he leaves zero room to be wrong. He is clearly frustrated by the accusations, and has attempted to shut them down swiftly.

We have no reason to doubt Sweeney, as Epic Games is a US-based company and therefore isn’t legally liable to give information to the Chinese government. DualShockers will keep you updated if anything else arises regarding the controversy and Epic’s relation with China.

The post Epic Games Founder Tim Sweeney Fiercely Denies Epic Games Store Sending Data to Chinese Government by Ben Walker appeared first on DualShockers.

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Death Stranding’s Short Lived ARG is Unrelated to Hideo Kojima or Kojima Productions

Gaming communities in both ResetEra and Reddit went all kinds of crazy at the potential reveal of a Death Stranding alternate reality game. And though everything managed to get solved within the hour of the “game” launching, one lingering question remained — was any of this connected to Hideo Kojima or Kojima Productions?

The answer is (perhaps a predictably) “No.” In a tell-all series of Tweets, Archillect’s creator Murat Pak explained the “experiment” that everyone was unwittingly part of and how his thoughts on the community and trend-setting at large.

But lets dial it back a bit and discuss the rumored ARG. Earlier this week we wrote on it more extensively as rumors were swirling:

As noted on a ResetEra thread (from user Vestan), the Twitter account “Archillect,” which is a bot account that posts pictures and GIFs on an automated cycle every 10 minutes, caught the attention of some users over a month ago when it shared some images that users connected to Death Stranding. Notably, several of the images took users to a redirect to Kojima Production’s official website through a page marked “archillect.com/204863” – with the number “204863” being an easter egg from Kojima’s previous project P.T.

While everything was conjecture up to this point (with members of the community literally saying they will drink their own urine if the tease is real). However, soon we saw a series of Tweets that were unquestionably related to Death Stranding:

Not too long after, we were left with the final puzzle — one that hyperlinked back to Kojima Productions website:

While it wasn’t solved immediately, more talented decrypters were able to work this out and uncovered it was the final line of Lindsay Wagner’s character from the E3 trailer:

You’re too late. You still don’t know who I am do you?

And then… radio silence. Nothing from Kojima or Kojima Production on what was next. So the question remained, was this just a fan project?

The answer came soon after by Archillect’s lead designer Murat Pak. In a series of Tweets he offered a little bit on the history of Archillect:

With this in mind, he wanted to explore the passion and the growing hype of dedicated communities — more specifically the Death Stranding community:

Perhaps more importantly, he wanted to highlight that this was instead an homage to Hideo Kojima and the Death Stranding community — not merely an elaborate bamboozle. And in that, he thanked the community for their participation:

And perhaps while it is slightly disappointing that this is only a fan project, perhaps Hideo Kojima was taking notice on how much fun the community was able to have in an alternative advertising campaign like an ARG.

Death Stranding currently doesn’t have a release window, but it is planning on coming to PS4. If you want to show your early support for the developer, feel free to pre-order the game on Amazon.

The post Death Stranding’s Short Lived ARG is Unrelated to Hideo Kojima or Kojima Productions by Lou Contaldi appeared first on DualShockers.

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Fortnite Players Recreate The Office’s Dunder Mifflin Scranton Using Fortnite Creative

I’ve got two loves of my life: gaming and the US (read “best”) version of The Office. And in a weird turn of events, both of those interests merged when a Fortnite player re-created the series iconic office space — Dunder Mifflin Scranton — with the in-game creation tools.

Originally posted on Reddit’s Dunder Mifflin subreddit, user OddEditButOkay shared his creation:

I recreated Dunder Mifflin in Fortnite! from r/DunderMifflin

Anyone familiar with The Office will recognize everything immediately. Whether you are looking at the parking lot where Michael drops a watermelon on Stanley’s car, the breakroom with vending machines for Dwight to get his office supplies locked behind, or the Vance Refrigeration/Dunder Mifflin warehouse with basketball court, everything is on point. Even better, it is set to the series’ intro music.

As a bit of a bonus clip, we see a re-creation of inarguably one of The Office‘s best scenes: Michael’s Safety Demonstration. In the clip, you watch Michael run a “safety demonstration” where he tries to give an example of the end-result of seasonal affective disorder. In fact, just take a moment to watch it:

Earlier this month, Fortnite Creativea level-creation version of 2018’s hottest online battle royale Fortnite. This new mode only rolled out three days ago on December 13th, so we can expect a lot more of these well-made user-created content coming from the expansive Fortnite community.

In other Fortnite news, Epic Games really scored some points with a raging community when they vaulted the over-powered Infinity Blade from the game. Meanwhile, Jimmy Kimmel made a new YouTube “prank” for parents asking them to record their kids when they turn off the TV mid-battle. You can read our trainwreck of an article on that, if you really want.

Fortnite and the Fortnite Creative mode is available now on Android, iOS, Nintendo Switch, PC, PS4, and Xbox One. You can check out a YouTube video, below:

The post Fortnite Players Recreate The Office’s Dunder Mifflin Scranton Using Fortnite Creative by Lou Contaldi appeared first on DualShockers.

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Red Dead Redemption 2’s Fanmade Dynamite Musical Supercut Is an Absolute Blast

What is more fun than abject mayhem in open-world games? Hell — that is practically the whole reason some series like Saints Row and Just Cause exist. However, when you limit that mayhem to explosions set to classical music, there is a special kind of magic that happens. And that is exactly what we get in a fan-made supercut of Red Dead Redemption 2, dynamite, and Edvard Grieg’s “In the Hall of the Mountain King.”

Debuting on Reddit from user Battlefrog22 (th0ugh watermarked to an “@jiar300), the cut starts out slow to the iconic classical piece “In the Hall of the Mountain King.” For nearly two minutes, all you see is Arthur lobbing dynamite at unsuspecting NPCs in first-person view. As you would imagine, the NPCs react accordingly: confused, nervous, scared. They get up from their seats; some run, but others are too shocked to even move.

Then when the song reaches full climax, the explosions rain from up high. Trains explode, carriages combust, and furniture shatter in non-stop explosions for almost a minute straight. This goes on until, right at the end, Arthur takes it upon himself to have one final explosion to end it all.

Dynamite is truly satisfying in this game from r/reddeadredemption

Since the game’s release, Red Dead Redemption 2 and the increasingly popular Red Dead Online has been rife with creative fan-made creations. Lest we forget how another Reddit user added their cat into a scene of the game to terrific results.

Red Dead Redemption 2 is available now on PS4 and Xbox One, so it’s not too late to pick up a Christmas gift to yourself on Amazon. Or you can hold out for a Nintendo Switch version, provided that Reggie Fils-Aime has his (very improbable) way. Though I wouldn’t be holding your breath on that port anytime soon.

The post Red Dead Redemption 2’s Fanmade Dynamite Musical Supercut Is an Absolute Blast by Lou Contaldi appeared first on DualShockers.

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Battlefield V Will Not Include Map Voting At Launch

In the newest Battlefield V Weekly Debrief, it was revealed that map voting will not be present during the launch of EA’s upcoming war shooter.

EA DICE has been doing Weekly Debriefs on Reddit that have been providing readers with information and screenshots for the upcoming game. This week’s post provided a curated selection of the week’s newest articles, videos, blog posts, and screenshots. Concluding the Weekly Debrief was a section dedicated to feedback with developers answering questions from the community. This included the question that asked, “Is map voting between rounds in Battlefield V?” Level Designer Matthias Wagner simply stated, “Unfortunately, this will not be available at launch.”

Looking at some of the comments below, the community seems fine with a map voting feature never being implemented. The primary reason for this belief seems to be that it would allow for more map variety since the “good” or “popular” map wouldn’t get voted in every time.

Also among these questions included a detailed rundown of all the vehicles included in each map during certain game modes. This listed how many tanks, transport vehicles, planes, and reinforcements.

Lastly, we get a sneak peek of what’s to come for the week of November 5, 2018. Most notably, Origin Acess and EA Access members will get early access to Battlefield V starting on November 9, 2018. While it is just a 10-hour period, it is the full game so you’ll be able to access just about every feature the game has to provide.

Additionally, we can expect an official launch trailer, a few guides, an overview of offerings, and launch notes for Battlefield V. The last bullet on that list says, “surprises coming!” What that may entail is still unknown… which makes sense since it’s supposed to be a surprise.

Battlefield V is the latest installment of the long-running first-person shooter franchise. This time, the game will be going back to its roots as it is set in World War II. It will feature everything you would expect from the popular shooter, as well as a brand new battle royale mode, Firestorm, which is expected to release post-launch in March 2019.

Battlefield V launches on November 20, 2018, for PS4, Xbox One, and PC. If you purchase the Deluxe Edition, you’ll get early access to the game on November 15, 2018.

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