PlayStation Classic is Now Only $20 at Gamestop

If you wanted a PlayStation Classic but had been holding out for whatever reason (and really, any reason is valid), Gamestop is now selling the mini-console for $19.99 either for store pick-up or online delivery.

To sweeten the offer even further, Gamestop is attaching a special deal to the deeply discounted system: 20% off two or more pre-owned games with a purchase.

The PlayStation Classic had a bumpy launch and as a result went on sale almost immediately after said launch during the holiday season. Since then there’s been countless promotions and discounts as retailers tried to move units. Best Buy at one point was offer one for free with the purchase of a PlayStation 4 Pro, and as recently as July multiple retailers marked down the Classic to $20.

If you’re still on the fence about making the plunge and snagging yourself one, check out our editorial delving into whether the Classic’s lineup lived up to the legacy of the original system. Unfortunately it does seems that the one of the main conclusions ended up being true, at least in part:

“The PlayStation Classic sadly seems like it will go down in history as a misfire; a half-cocked attempt to follow in the footsteps of Nintendo’s miniature consoles but without truly knowing what made Sony’s original voyage into the world of gaming magical.”

We also have another very handy guide for those dissatisfied with the mere 20 game lineup of the console, made up of titles gathered from PlayStation 3, PSP, and PlayStation Vita that surpass the official offerings. Of course many people also took to actually modding their systems to improve on the UI and beef up the title collection through emulation so there’s that option.

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[UPDATE] Call of Duty: Modern Warfare PS4-Exclusive Gunfight Alpha Now Available

UPDATE: Infinity Ward and Activision decided to surprise avid Call of Duty fans by making the PS4 exclusive alpha start today, which is earlier than expected. You can download the Call of Duty: Modern Warfare 2v2 Gunfight alpha right now and jump right into some matches. The original story is as follows…

Activision and Infinity Ward recently announced that PS4 owners would be getting an exclusive alpha version of the Call of Duty: Modern Warfare 2v2 Gunfight mode this week. That wait is almost over, as the alpha is now available for preload on the PlayStation Store. Players in the United States, Europe, the Middle East, Australia, and New Zealand can download the alpha right now, while players in Asia can do so in the next few hours. The alpha runs from Aug. 23 to Aug. 25 and doesn’t require PlayStation Plus.

Gunfight pits two teams of two against each other. Both teams are equipped with the same loadout that changes every two rounds–as do spawn locations. The objective is to simply take out the other team.

A flag spawns and a 10-second overtime begins if neither team is eliminated by the end of the time limit. The first team to wipe out the other or capture the flag wins. If this still ends in a stalemate, winners will be determined by the highest combined health between teammates. If both teams have the same health, it’s a draw. The first team to win six rounds takes the game.

Five maps will be available during the alpha: Docks, King, Pine, Speedball, and Stack. Docks and Speedball are exclusive to the alpha. Most of the maps, besides Docks, take place at a shooting range. Docks is set at a London shipyard, King in a warehouse, Pine in a forest, Speedball at what looks like a paintball course, and Stack in the desert. Overall, there seems to be a decent spread of wide-open areas and areas tightly packed with cover.

Call of Duty: Modern Warfare releases for the PC, PS4, and Xbox One on Oct. 25, 2019. You can pre-order it on Amazon if you’re so inclined.


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Metal Wolf Chaos XD Gets a “Behind the Schemes” Look With Devolver Digital and From Software

In a brand new video from Devolver Digital to celebrate the global release of Metal Wolf Chaos XD, the crew made their way to Tokyo, Japan to pay a visit to the original developers of the Japanese cult classic Metal Wolf Chaos, From Software. They also got hassled by a lift apparently:

The video starts off with a music video to the tune of some cheery J-pop as the devs tour around Tokyo, before we get to the nitty-gritty of things. Such as some fascinating interviews with the From Software team. Like did the now executive director have a crystal ball when coming up with the concept for this game?

As it turns out, the director came up with the concept because he was trying to challenge the notion back then that mech-games don’t sell well in America. Also the guns come from the idea that many Americans own guns. Please watch the entire video, it’s truly fantastic.

Prepare to play as the United States president who is also a mech pilot, as Metal Wolf Chaos XD just launched on August 6th for PS4, Xbox One, and PC. There’s also a crazy and fun over-the-top anime trailer for the title, which you can check out here. Also read our review of the game here.

In Metal Wolf Chaos XD, you play as the US President fighting back against a coup d’etat being led by his Vice President. Fortunately for the President, he has access to an advanced mech that he can use to battle against the unjust revolution. Players will fight across places like the Brooklyn Bridge, the Grand Canyon, and the steps of the White House.

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APEX Legends Tournament Will Not Air on Broadcast TV in Response to Recent Mass Shootings

It was recently revealed on Twitter, thanks to user Rod Breslau and later reported on by Bloomberg, that ABC and ESPN have decided not to air the XGames Apex Legends EXP Invitational in its planned broadcast TV spot. The response is due to the recent mass shootings that occurred in both Texas and Ohio last week:

On Sunday, August 11th at 4:00-5:00 ET (3:00-4:00 PT) the “E:60 – Forever Broncos” segment will air in its place. ESPN2 will air the taped segment on three nights in October instead. However, the tournament will still be available this weekend on ESPN’s digital channels, including its app. The original coverage was planned across ABC, ESPN2, and ESPNEWS.

The tragic events prompted politicians, including President Donald Trump, to argue that video games which glorify violence could be contributing to the country’s mass shooting epidemic.

Apex Legends Season 2, which was first revealed during E3 2019, dropped just last month with an overview trailer. Challenges, which help with speedy level progression, also come with the season 2 pass. Apex Legends gets a limited time solo mode for The Iron Crown Event that will run from August 13th to the 27th. Both Respawn and EA have been cracking down on cheaters and bad teammates (such as those who join matches but don’t participate).

During an earnings call with investors, EA says it hopes Apex Legends could last for a decade.

Apex Legends will also be coming to mobile and is currently out now for PC, PS4, and Xbox One. Check out our review of the title here.

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Wargroove Finally Fights Its Way to PS4 Next Week

Chucklefish’ Wargroove released to critical and commercial success in February of this year. At that time, Wargroove came out on pretty much everything but PS4. Next week, that finally changes as the Advanced Wars-inspired tactical game is coming to Sony’s console next Tuesday.

The port is being done by Blitworks, who also developed the Xbox One version. It will include pretty much everything the base game has. PS4 players will finally get to experience the great 20hr+ campaign and take on the title’s many puzzle challenges. You can also play co-op and competitive matches both locally or online. However, unlike the other versions, the PS4 release does not support cross-platform play.

That being said, you will be able to download any of the community-made maps and can upload your own maps and campaigns. All of these will be shareable cross-platform so that functionality isn’t entirely missing from this release.

DualShockers liked the game quite a bit upon its initial release and the team at Chucklefish has only improved the experience with its updates. Of course, playing on PS4 (or Xbox One, for that matter) takes away the portability that comes with the Switch. The consoles also don’t support mods as the PC release does. However, the team at Blitworks did an admirable job of translating the experience on Xbox, so I would expect the same for this release. PS4 owners might be missing a few of the more fringe features, but Wargroove is a great game no matter which platform you play on.

Wargroove is out for PS4 on July 23. It is currently available on Nintendo Switch, PC, and Xbox One.

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FIFA 20 New Gameplay Trailer Features More Clinical Finishing, Improved 1v1s, and Much More

The big addition to EA’s FIFA 20 is the all-new Volta mode that evokes the old FIFA Street games. However, with many fans less than satisfied by the gameplay tweaks made in last year’s iteration, it was very important that EA demonstrate they’re making gameplay changes that players want. This new trailer doesn’t have everything, but it does show the team is trying to move the franchise in what looks like a fun, realistic direction. Give the gameplay trailer a watch below.

The first big change is how set pieces work. You’ll now be able to line up a target with a reticule and then use the right stick to give the ball curve, dip, or make it knuckle. These changes should, at the very least, make you feel like you have more control over the ball in crucial set pieces. And if I could actually score from one this year, that’d be great!

EA is also trying to increase the number of 1v1 opportunities you encounter during the game.  In both attack and defense, you’ll have better control and more options in how you approach a given scenario. The trailer heavily featured the dragback dribble, which was often abused in older versions. Hopefully, EA has put in the time to iron out the kinks and not give us a new version of FIFA 19’s la croqueta skill move. However, I’m excited by the proposed changes to defense. That’s an area of the game that has felt static for a few years now. Giving you more dynamic options for defending is a major plus.

All of that said, there are still a number of issues that weren’t addressed. Most notably is the lack of communication about how pace will be handled this year. Too often your speedster forward would easily be chased down by a slower AI defender, frustratingly cutting off your attack. I’m also interested to see if composed finishing is just timed finishing under a different name. And, if it isn’t, what the team is doing to alter the alarming success of one-time volleys.

There are a number of things here that pique my interest. In the coming weeks, I’m hopeful that we’ll get more clarification on many of these new features. It would also be great if they could just fix career mode.

FIFA 20 is out for PC, PS4, and Xbox One on September 27. FIFA 20: Legacy Edition is out on Nintendo Switch that same day.

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Monster Hunter World: Iceborne Introduces Glavernus, Subspecies, and the New Gathering Hub

As we inch closer and closer to the release of Monster Hunter: World’s Iceborne expansion, the team at Capcom has slowly been pulling back the curtain on everything coming. Today, we got our first look at one of the monstrous beasts in the form of the returning Glavernus. There were a few other details revealed, but Glavernus and his massive tail stole the show. Watch his star-making performance below.

Monster Hunter players will know Glavernus from his role in Monster Hunter Generations. He’s absolutely massive and would pack quite a punch even if you only had to deal with his front side. Unfortunately, his backside happens to be a gigantic, sword-like tail that is perfectly suited for carving up any player who gets too close.

Glavernus is the main event of the trailer, but we also get a look at the two brand new subspecies: Ebony Odograon and Fulgur Anjanath. MH: W players will already know the Odogaron and Anjanath from their appearances in the base game; however, these new variants will up the challenge quite a bit. They are much more powerful and possess new attacks, along with new elemental strengths and weaknesses.

The team also provided a very brief look at the new gathering hub. Not many details were given about it in this video. That said, the team has also posted their first dev diary, which promises to give more details about everything seen here. I’ll post it for you at the bottom of this page.

Monster Hunter World: Iceborne is coming to PS4 and Xbox One on September 6. It will be coming to PC at some point this winter.

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Blazing Chrome Review — Arcade Co-op Done Right

Hey, do you like Contra? Of course, you do. Contra’s awesome. Well, let me tell you about a game that’s basically trying to be the modern Contra and is doing it very well. Blazing Chrome takes everything you know and love about the original Contra and gives it an excellent update for 2019.

Blazing Chrome strips the run and gun genre back to its roots. You (and potentially a friend) control a member of a rebel group that’s fighting back against the machines that rule the world. Functionally, they’re both basically identical from what I can tell. However, I always picked Doyle because he’s a turncoat robot who has a mohawk, and I’m here for it.

Your main rifle does decent damage, but Blazing Chrome quickly ups the ante with a number of power-up weapons. You’ll get a grenade launcher, charge cannon, and a laser that sort of functions like a super long beam sword. There are also different drones that either give you a shield, boost your speed/give a double jump, or automatically attack your enemies.

Those six power-ups provide you with a sizeable arsenal against the hordes of enemies coming your way. And when I say hordes, I do mean it. Even on easy difficulty, this game is no joke. In fact, if you’re planning to go alone, I would suggest playing the game on easy for your first run through. It’s not that normal is impossible, but the game feels balanced around two players. On your own, you’re forced to learn the fights as you move at breakneck speed, and easy difficulty brings the monster density down considerably. It gives you a better chance to learn the game and process what’s happening.

With a friend, the game really shines. There’s nothing much better than getting into a scrap with a buddy, feeling completely overwhelmed, and then somehow making it out alive together. You can play Blazing Chrome solo (and I did for my first playthrough), but I would highly suggest you find someone to play with. While playing in co-op, I don’t think a smile ever left my face. It’s a great experience that feels like a true throwback to the late 80s/early 90s.

That said, the campaign is pretty short. This is both a smart and frustrating move. It’s short enough that you can pretty easily beat it in an afternoon. And in that afternoon you’ll play through some really incredible sequences which add gimmicks that I don’t want to spoil here. Because of how short Blazing Chrome is, you only get to do each of them one or two times, which keeps them fresh. However, the quality of the gameplay makes you wish it were a little longer.

Instead, developer JoyMasher sticks very closely to the Contra formula. There are only six stages for you to play through. If you’re good, they really don’t take that long to beat. Like I said, my first playthrough took an afternoon, and I’m certainly not that great at the game. I can imagine the speed runs for this one are going to be fun to watch.

Fortunately, Blazing Chrome’s heart-thumping arcade action isn’t the only reason to pick it up. The devs have absolutely nailed that late 80s/early 90s vibe. The game’s pixel art looks out of that era, while also doing things with its animation that would’ve impossible on the SNES. The enemy design is inspired. The bosses, in particular, are a series of action puzzles that I had a great time solving.

The music is also particularly exceptional. The ending theme might actually be my favorite part of the game. I usually try to find the quickest way to skip the credits, but the second that tune started to fade in, I knew I was watching the whole thing. It’s that good. The rest of the music is solid to great.

Really, my only issue with Blazing Chrome is that there’s not more of it. Those six levels fly by and once you finish them, you just unlock two new characters, a boss rush mode, and a mirror mode. Those are fine additions, but none of them really feel very meaningful. JoyMasher has also included leaderboards, so they obviously expect people to play the game over and over. For me, that’s just not how I play video games, so I’d prefer more content in the main campaign.

Additionally, it feels like a missed opportunity to only give you six power-ups. I mean, NES Contra had seven. While they aren’t as involved as the ones in Blazing Chrome, you’d think we could get more variety after 21 years. What’s here is undeniably cool, and I’d love to see the team at JoyMasher really go for it with some over-the-top weapons.

It also seems extremely weird to develop a world with such a cool aesthetic and then have a plot that is so completely forgettable. There’s a cutscene at the beginning and end with nothing in between. Blazing Chrome didn’t necessarily need to have some incredible story. It’s not that kind of game. I’d just like to see them actually explore the world they’ve built in a more substantial way. The end cutscene also appears to be setting up a sequel, which felt odd given how brief the campaign is.

It all comes together in a package that is incredibly fun while you’re playing it. There are a number of truly remarkable moments during the short campaign and a few inventive mechanics that spice the run-and-gun gameplay up sufficiently. However, that package left me desperately wanting for more.

Blazing Chrome is a top-of-the-line appetizer to what could be a masterpiece of a five-course meal. I really hope this game does well because I cannot wait to see what JoyMasher does for their follow-up. If they can build on the rock-solid foundation they’ve created here, they might produce something truly spectacular.

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NASCAR Heat 4 Tears Up the Speedway This September

NASCAR video game fans around the world are rejoicing this week as the team behind NASCAR Heat 4 has begun announcing details about the upcoming game. They’ve started the race to release off with a bang via a short action-packed teaser trailer. You can watch it for yourself below.

NASCAR Heat 4 brings a number of new things to the table. The game will feature “a deeper career mode, upgraded graphics, track maps,” and much more. The focus on career mode has been one of the strengths of the series. It sounds like they’ve only increased the emphasis on it. We’ve seen some recent success with career modes in racing games like F1 2019, so I’ll be interested to see NASCAR’s latest take.

The game includes 38 tracks for you to race across and gives you over 150 different official teams to drive as. This includes cover athlete Kevin Harvick. Plus, if you elect to purchase the Gold Edition, you can race as the legendary Jeff Gordon car. The team has also added the Toyota Supra series, which should be a nice change of pace for long-time fans.

Add in improved driving physics and new on-track audio, and you’re starting to build quite the package for NASCAR fans. As we move closer to release, we should be getting more in-depth looks at things like career mode. Hopefully, the team can deliver an awesome race day experience for fans of the genre and bring in new players with a quality career mode.

NASCAR Heat 4 is coming to PC, PS4, and Xbox One this September.

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Assassin’s Creed Odyssey’s Final DLC Episode – Judgment of Atlantis – is Out July 16

Assassin’s Creed Odyssey has boasted a beefy post-release content drop. Ubisoft kicked things off with three episodes in the Legacy of the First Blade campaign. Then, they began The Fate of Atlantis, second big DLC arc. The final episode of that storyline is out later this month, Ubisoft revealed today.

Details are currently very scarce. However, it feels safe to assume that this final episode will deliver a similar quality and quantity of content as the first two. The first episode took players to the Fields of Elysium where they faced off against Persephone, the daughter of Demeter and Zeus. The second saw players square off against Hades in the underworld. Now, we’ll finally see Poseidon in action and presumably fully explore the fate of Atlantis.

Given the past episodes, I would also expect to see some new super-powered skills added. Additionally, each episode has built upon the Isu soldiers and metal Kolossi, so it seems within reason to expect more of that as well.

We should learn more about the final episode in the coming days. I’m hoping that we get yet another beautiful environment to play through. Both of the previous episodes have given us gorgeous, varied locales. I’m interested to see what they do with Poseidon’s lair.

The third and final episode of The Fate of Atlantis drops on July 16. Assassin’s Creed Odyssey is currently available on PC, PS4, and Xbox One. Ubisoft is currently running their summer sale, so now is a great chance to pick the game up.

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