The Church in the Darkness Offers a Compelling Narrative on Cultism


The Church in the Darkness has a lot of cool gameplay ideas alongside an intriguing narrative that’s set in a unique location. It was one of the more unique titles I got my hands on at PAX East because I haven’t necessarily played many things like it. Players will have to get through the game multiple times to experience every unique story and outcomes it has to offer, and that might be one of the best things about it.

The title is set in South America during the 1970s, where you play as an ex-law enforcement officer named Vic. Your objective is to investigate a cult called the Collective Justice Mission, led by a couple named Isaac and Rebecca Walker, to check on your nephew Alex, who is a member of the cult. The Collective Justice Mission fled the United States after fleeing from persecution by the government. Rebecca is voiced by Ellen McLain (GLaDOS from Portal) and Isaac is voiced by John Patrick Lowrie (the Sniper from Team Fortress 2), so I’ll be curious to see how each actor’s performance can help elevate the multiple storylines that are in the game.

Each playthrough of The Church in the Darkness will change and Freedom Town, the setting of the game, will look different based on whatever scenario you get. There aren’t an endless amount of stories to be told but the game is definitely meant to be played through a good amount of times. Sometimes the cult might be bad, and sometimes they could be good — who knows what other sort of outcomes await. You can also find a whole bunch of different clues that’ll give you more information on the cult hidden throughout the entirety of the game’s world.

The camera has you looking from a top-down perspective, and you can use the analog stick to move the camera a little bit away from you and assess whatever’s ahead of you on the map. There’s also a mechanic that allows you to check each enemy’s line of sight. Some mechanics that are meant to help the player will get stripped away at higher difficulties, so players that want more of a challenge definitely have some options.

I found going with a stealthier approach was more effective for me than going in guns blazing. Although I only had access to a pistol for most of my time with the demo I played, it didn’t really do ideal damage to enemies. There are other stronger guns that you can find, but ammo will be limited. You’re also able to hide bodies, similar to how it’d be done in games from the Hitman and Splinter Cell series.

There are a lot of areas on the map that I didn’t get the chance to explore. What I did see was pretty much what you’d expect to find in a town that’s located in the middle of a jungle; lots of small buildings and farm areas with animals. Throughout each location I explored, there were loudspeakers that are consistently broadcasting different messages from Isaac and Rebecca. I’ll be curious to explore the other areas I didn’t get a chance to see and how they changed based on each scenario once the final game releases.

I think the biggest challenge that The Church in the Darkness could face is being refreshing to players after each playthrough, although I think it’s worth mentioning that the game gives players the option to experience a new scenario every time they start over again. I don’t think I’ve seen close to everything that The Church in the Darkness has to offer and I’m intrigued thinking about how each separate playthrough could change things up. The game has a solid voice cast and is set during a time period that makes sense for its subject matter, I’m hoping it all comes together in the end result.

There will be no shortage of platforms to check out The Church in the Darkness on as the title is coming to PC, PS4, and Xbox One sometime this year. While I only got to sit down with the game for a short period of time, I definitely noticed that it’s trying to take an experimental approach to storytelling. If you’re interested in story-driven games or action-infiltration you should definitely keep an eye out for The Church in the Darkness.



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Bethesda Softworks Elaborates on Quake Champions’ Upcoming Update and eSports Events


During PAX East this past weekend, Bethesda Softworks announced new details regarding its arena shooter Quake Champions.

According to the press release, sometime later this month, Quake Champions will receive a new update, which will introduce a slew of new features into the game, including a new champion named Strogg, a new map (Awoken), as well as tweaks to the overall gameplay.

An enemy who made appearances in Quake II and Quake 4, Strogg is half military-grade metal, half-decaying flesh, and 100% ready to annihilate is competition. The publisher also confirmed that players will also be able to take control of Strogg’s sidekick Peeker, an airborne AI drone that will shoot explosives at your adversaries and enemies you kill when using Strogg will turn into a nutritional paste called Stroylent that increases your health by 25 points. However, be sure to snag it fast as other players using Strogg as their champion can also steal your Stroylent.

While the new map, Awoken will have gamers navigating through an obscure labyrinth This vine-entrenched arena will be playable in the following modes: Deathmatch, Team Deathmatch, Duel, 2v2, and Instagib.

Aside from new details regarding the April update, the Maryland-based publisher has also announced that it will be hosting four Quake Champions eSports competitions – two major and two minor tournaments for professional competitors, along with several online events.

The first tournament will be held at Dreamhack Tours next month with a prize pool of $50,000. Additionally, the forthcoming competition will also mark the first time in Quake history with no previous qualifiers. All competitors interested in participating can register now.

While the other three competitions include the QuakeCon Open this year’s QuakeCon; a minor event at PGL in October; and the Quake Champions Invitational, which will commence at Dreamhack Winter this December. On top of that, the Collegiate Star League will also begin Quake Champions competitions starting in June, with additional online tournaments being offered on a weekly and monthly basis with various prize pools via the ESL Go4 League, through BattleFy, and through the Quake Champions Open League.

You can check out a new trailer focusing on the new champion below this article. Quake Champions is currently available now on Early Access via Bethesda.net and Steam.



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