Warriors Orochi 4 Ultimate Reveals Ryu Hayabusa Is Back with a New Trailer

Koei Tecmo and Omega Force revealed that Ninja Gaiden‘s Ryu Hayabusa is coming back to the Orochi Musou series. Ryu Hayabusa is one of the collaboration characters coming back in Warriors Orochi 4 Ultimate, along with Bladestorm‘s Jeanne d’Arc. A short trailer showing Hayabusa in action is included below.

Ryu Hayabusa’s return was teased in a Famitsu interview with Producer Tomohiko Sho, which we covered. In the interview, Tomohiko Sho also explained the new Infinity Mode and how it has multi-layered, morphing maps. He also spoke about brand-new character Gaia.

Koei Tecmo first teased Warriors Orochi 4 Ultimate with a short video in late August. The game then ended up getting leaked by shop listings. Warriors Orochi 4 Ultimate includes 7 new characters, for a total of 177 characters. Three of them were revealed as of now: Gaia, Jeanne d’Arc, and now Ryu Hayabusa.

Musou Orochi 3 Ultimate, as it’s known in Japan, launches there in December on PS4 and Switch, and in February on PC via Steam.

The western version, Warriors Orochi 4 Ultimate, will launch in February for PS4, Switch, Xbox One, and PC via Steam. You can check out our review of the original game to learn more.

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Warriors Orochi 4 Ultimate Officially Announced for PS4, Switch, and PC, New Collaboration Character Teased

Following a teaser trailer and later on, an Amazon shop listing leak, Koei Tecmo has officially announced Warriors Orochi 4 Ultimate in this week’s Famitsu magazine.

In Japan, Warriors Orochi 4 Ultimate is known as Orochi Musou 3 Ultimate. The game will release in Japan in December on PS4 and Switch for 7800 Yen plus tax. The game’s Japanese PC version will launch in February. Players who already own the original Warriors Orochi 4 will be able to get the Ultimate version for a reduced price of 4800 Yen plus tax.

Warriors Orochi 4 Ultimate‘s western release date estimate, possibly along with an Xbox One version, should be announced on August 30 as Koei Tecmo America hinted in a tweet.

As we previously mentioned, Warriors Orochi 4 Ultimate introduces two new characters. The first one is Gaia. Gaia is described as the mother earth goddess of Olympus. She’s an elegant goddess who leads everyone to victory, and also has the power to manifest the memories held inside places and locations. Her profile also mentions how she lost her physical body long ago in exchange for creating large parts of the world. Gaia’s seiyuu wasn’t revealed.

The other “new” character is Jeanne d’Arc, who already appeared in Warriors Orochi 4 Ultimate, and is initially from Bladestorm. Jeanne d’Arc’s seiyuu is Yumi Toma.

The Famitsu magazine feature also mentions Warriors Orochi 4 Ultimate ‘s development is 75% complete.

Famitsu magazine also included an interview with Warriors Orochi 4 Ultimate Producer Tomohiko Sho. The most important part is how Tomoshiko Sho teased Warriors Orochi 4 Ultimate will include a new collaboration character besides Bladestorm‘s Jeanne d’Arc. The character’s identity will be revealed later. The character will be either someone who already appeared like Jeanne d’Arc, Dead or Alive‘s Ayane, etc, or a brand new addition. Tomohiko Sho stressed out that they wish to properly portray the character, and not only add them to further increase the number of characters.

In the interview, Tomohiko Sho also mentioned how Gaia fights using the giant arms of Hecatoncheires. Gaia can multiply the arms endlessly and she basically goes Hokuto no Ken on her enemies. He also mentioned that Gaia is much stronger than Orochi 4′s Zeus, which makes sense mythology-wise.

Tomohiko Sho also mentioned characters in Warriors Orochi 4 Ultimate will now be able to freely use any Sacred Weapon. Brand new Sacred Weapons will be added in the game as well. The game also has new Magic mechanics, and a new mechanics called Musou Switch Combo, which connects characters’ Musou Ranbu attacks.

Tomohiko Sho also revealed you can directly transfer your save from Warriors Orochi 4 to Warriors Orochi 4 Ultimate. This isn’t surprising as it was always the case with older Ultimate versions of traditional Musou games. He also mentioned there are two new modes:

The first new mode is “Infinity Mode”. You pick a team of 3 characters, and you must survive and break through an ever-changing battlefield map with powerful enemies in it.

The second new mode is actually 2 new courses for “Challenge Mode”, which was added to the original game via DLC. These new courses, “God’s speed” and “Destruction”, will have an online ranking, allowing you to compete against players worldwide.

Some screenshots were also included in Famitsu and can be found below.

The post Warriors Orochi 4 Ultimate Officially Announced for PS4, Switch, and PC, New Collaboration Character Teased by Iyane Agossah appeared first on DualShockers.

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Warriors Orochi 4 Ultimate Leaked, Coming This December

After teasing it with a short trailer, Koei Tecmo revealed Warriors Orochi 4 Ultimate in this week’s Famitsu magazine. Or rather, is about to reveal, as technically, Famitsu magazine didn’t release yet.  Musou Orochi 3 Ultimate, as it’s known in Japan, was leaked through an Amazon shop listing.

Warriors Orochi 4 Ultimate will launch in December in Japan, and probably worldwide simultaneously like the original. For now, only PS4 was listed, but seeing the original launched on Switch, Xbox One and PC as well, it’s likely this Ultimate revamp will do as well.

Warriors Orochi 4 Ultimate will include Gaia as a brand new character, and mark the return of Joan of Arc from Warriors Orochi 3 Ultimate. The game will have new storylines, new side scenarios, new playable modes, and some new game systems.

To be honest this is pretty disappointing. I didn’t expect Koei Tecmo and Omega Force to make an Ultimate version this time as the original game already got tons of new elements added through DLC. I was expecting some kind of new game related to the Orochi crossovers. Not a sequel, but something actually new. Well, nevermind.

This story might get updated or get a follow-up article with new info when Famitsu releases tomorrow, so stay tuned. Koei Tecmo will probably publish a trailer soon as well. For now, you can check out our review of the original game.

The post Warriors Orochi 4 Ultimate Leaked, Coming This December by Iyane Agossah appeared first on DualShockers.

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Koei Tecmo Teases a New Warriors Orochi Game, Full Reveal on August 29

Koei Tecmo Games and Omega Force opened a new teaser site on August 26. The site, which can be accessed here, includes a short teaser video. The site specifies it’s a new game, and that a full reveal will be happening on August 29, through the site itself and through this week’s Famitsu magazine.

The teaser video shows footage from Warriors Orochi 4 (Musou Orochi 3), which launched in October 2018 on PC and every current-generation console. Warriors Orochi 4 is a really great game if you’re into traditional Musou games.  You can check our review of the game to learn more.

The teaser video is titled “The power of the gods, once again…”

Warriors Orochi 4 also received multiple DLCs improving the game and adding more content so I personally don’t think this is gonna be some kind of updated version of the game. The teaser site specifies “new game ” as well. And unlike in the past, traditional Musou games don’t always get revamped versions anymore. The license adaptation ones often do though, like with the latest Shingeki no Kyojin game.

Anyway we’ll know more when Famitsu magazine releases or if some kind of information gets leaked beforehand. Famitsu magazine releases at Thursday midnight JST. Click here for some time conversions.

In a slightly related note, we’ve got zero new information on Persona 5 Scramble, the next Musou license adaptation game, since its initial announcement.

The post Koei Tecmo Teases a New Warriors Orochi Game, Full Reveal on August 29 by Iyane Agossah appeared first on DualShockers.

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One Piece: Pirate Warriors 4 Announced by Bandai Namco Entertainment

During the Play Anime! panel at Anime Expo today, Bandai Namco Entertainment and Omega Force announced One Piece: Pirate Warriors 4 for PC, PS4, Xbox One, and Nintendo Switch. It has been almost four years since the last game in this One Piece musou series intially released, so One Piece: Pirate Warriors 4 has been developed purely for next-gen consoles.

Bandai Namco promises that One Piece: Pirate Warriors 4 will cover many of the stories and arcs from One Piece, specifically highlighting the Whole Cake Island arc. While this is in line with previous Pirate Warriors games, it is different than One Piece: World Seeker for PC, PS4, and Xbox One, which told a completely original story with One Piece’s world and characters.

One Piece: Pirate Warriors 4 is poised to play like past entries in the series, with players fighting tons of enemies to complete objectives and eventually pull off powerful musou attacks that will devastate the enemy forces. Bandai Namco Entertainment America Brand Manager voiced their enthusiasm for the project, saying that “One Piece: Pirate Warriors 4 is a great way for both new and long time-fans to jump into the One Piece world.”

Below, you can check out the first screenshots for this new musou game. One Piece: Pirate Warriors 4 is currently in development for Nintendo Switch, PC, PS4, and Xbox One and will release in 2020.

The post One Piece: Pirate Warriors 4 Announced by Bandai Namco Entertainment by Tomas Franzese appeared first on DualShockers.

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Attack on Titan 2: Final Battle Interview — Producer Hideo Suzuki Discusses New Content, Project Timing, and More

Developer Omega Force continues to deliver quality titles to fans based on licensed IPs as well as developing titles in their long-running Dynasty Warriors and Warriors Orochi series. Some of the developer’s other stand out titles include the Attack on Titan games that bring the popular manga and anime franchise to the world of video games with all the gore, drama, and action that one would expect to come with it.

Recently, publisher Koei Tecmo revealed Attack on Titan 2: Final Battle, a continuation of Attack on Titan 2 that includes new story chapters from Season 3 of the anime. DualShockers sat down with producer Hideo Suzuki in order to get a little more insight into the game along with any new features the team has added for fans.

Azario Lopez: In the original Attack on Titan 2, players were able to create an original character and experience the story events through the eyes of an outsider. However, Final Battle won’t have an original protagonist in this mode. Is there a reason why you changed direction?

Hideo Suzuki: First of all, the story for the original character ends at the end of Season 2, which took place in Attack on Titan 2. We didn’t want to use this way of storytelling again because it wouldn’t feel like a fresh idea. Since this game will come out right after Season 3 and we fill that people would enjoy playing as the main characters more for this title. This decision was also based off of fan feedback.

AL: This entry of the game will follow closely with the anime’s 3rd season; however, were you able to take your own liberties with the story or will it stick pretty similar to the events of the anime?

HS: It’s been a tradition to add our own original stories and we are proud to hear that they have been well received by fans and the license holders. In terms of canon scenario of Season 3, obviously, we cannot change the flow or what happens, but our approach was to fill in the gaps such as with things that might happen off screen or on another part of the map that the anime didn’t show. Sort of behind the scenes.

AL: Territory Recovery Mode is an interesting new mode that allows players to play as a handful of characters including their original character. To clear up some confusion, does this mode include tower defense elements in it and what was the inspiration for this mode?

Well, there is no tower defense features in this mode. In terms of inspiration, this was something that we wanted to do since the beginning of the series. We decided to hold off because and implicate it now because there are just so many characters in this series, some of who die off pretty early on in the series. These characters all have certain fans, so we wanted to bring all these characters to one stage and fight towards a common goal.

AL:Will there be any additional features for PS4 Pro or Xbox One X that those owners can look forward to?

HS: There will be 4K support for the title, but no HDR support.

AL: Attack on Titan 2 had plenty of extra DLC costumes available for players, so I’ll just come out and say it: will we ever get bathing suit DLC?

HS: So, the quick answer is that this series is under license. Yes, we are aware that there are some voices out there that would enjoy this added content and I wouldn’t be opposed to it. However, the world of Attack on Titan is rather serious and the license holders have requested that the integrity of the IP isn’t hurt by such DLC. To their point, we understand completely.

AL: Attack on Titan 2 Final Battle is scheduled to release alongside the upcoming season premiere of the anime, was this hard on the developers to meet the deadline or was this something the team has been working on for a while?

HS: They started planning for this project when they heard from the licenser about the Season 3 anime project, but we didn’t know when they were planning to release the anime. At that time, we were mostly focused on the game content and not the timing. At some point during development, we found out the anime release timing coincided with our internal schedule. Under these circumstances, we decided to reinforce each other’s product and make a big buzz for the upcoming season.

AL: Omega Force seems to have their hands in a handful of projects right now, do you have a dream license that you think Omega Force could potentially create an awesome game for?

To be clear, we extremely grateful to work with our license holders on the titles that we have put out. On a personal level, if I had the chance I would love to work on the Dragon Ball IP.

Is there anything you’d like to tell fans awaiting Attack on Titan 2: Final Battle?

Attack on Titan 2: Final Battle covers the anime story from season 1 to season 3. I’d like to invite all the fans back to play through the new Season 3 content. Also, for the fans who have heard about Attack on Titan, but don’t know much about the series, this is the perfect entry point for the IP. I hope you enjoy it.

Attack on Titan 2: Final Battle is a standalone expansion for Attack on Titan 2, which expands the story into Season 3 and adds new weapons, characters, and additional modes for players. Attack on Titan 2: Final Battle is releasing digitally and physically for PlayStation 4, Xbox One, Nintendo Switch, and PC on July 5

The post Attack on Titan 2: Final Battle Interview — Producer Hideo Suzuki Discusses New Content, Project Timing, and More by Azario Lopez appeared first on DualShockers.

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Warriors Orochi 4 Offers a More Traditional Musou Experience for Series Fans

Koei Tecmo and Omega Force’s Dynasty Warriors series and all of its spin-offs have seen some exciting new developments in recent years. Hyrule Warriors and Fire Emblem Warriors added some Nintendo flair to the musou experience, and Dynasty Warriors 9 attempted to implement an open world to mixed results.

This year at E3, I met up with Producer Masaki Furusawa and was able to try out Warriors Orochi 4, the newest game in the long-running series. While I had never played the Warriors Orochi subseries before, I could tell from what I played that Warriors Orochi 4 offers a pure form of the fun action-heavy combat that the Warriors franchise as a whole is known for in a fairly traditional way.

That being said, this title does stand out by being a crossover between the Dynasty Warriors, Samurai Warriors, and previous Warriors Orochi titles, bringing the playable character total up to 170 characters. Also, Warriors Orochi 4 brings Greek mythology into the mix with both the story and a brand new playable character Zeus, who I also was able to try out.

As I jumped into my first battle, Furusawa-san began to walk me through the game’s mechanics. For the most part, it functions similarly to previous Musou games, with players taking on hordes of enemies to take over forts and fight the stage’s boss. Warriors Orochi 4 features the same combo system as previous entries, though it does try to spice things up with brand new magic attacks.

When it comes to magic attacks, players have access to both standard and ranged magic, which both pull from the same gauge built up by attacking enemies. Normal and ranged magic attacks only use part of this energy, though there are some ultra-powerful attacks that use up most of the gauge. All of these attacks are flashier than usual and are great ways to start or end a massive combo.

The last Musou title, Dynasty Warriors 9, was very ambitious, featuring an open world alongside other changes; unfortunately, this left the core fan base feeling somewhat alienated and led to some noticeable technical problems. While Warriors Orochi 4 features a large playable cast of characters and tons of enemies on screen at once, the setup for missions and other game systems should feel familiar in a good way for hardcore fans.

Warriors Orochi 4 Offers a More Traditional Musou Experience for Series Fans

After beating this first level, I move onto another one where I finally got to play as Zeus. The Greek god is slower than some other characters but packs a punch. Zeus even rewards skilled play by electrifying and powering up himself when he gets a massive combo. His magic attacks are also just as devastating, so I can see him being an essential part of any team setup.

Once I beat this level, Furusawsa-san and I tried out the game’s co-operative mode together. Playing with someone else allows one to manage battles better, and can make some fights a breeze. The most satisfying thing to do was string several magic attacks together a row.

As Zeus, I could use an attack that brings a bunch of enemies together so Furusawa-san could follow up with a powerful short range attack to kill all the enemies. While I don’t know how much I’ll play this mode when Warriors Orochi 4 releases, it ran well and seems like it will be an excellent addition for groups of friends that are into Musou games and would like to play together.

Warriors Orochi 4 Offers a More Traditional Musou Experience for Series Fans

While I have not played the previous entries in this Musou sub-series, Warriors Orochi 4 was enjoyable, especially when playing with Furusawa-san, even if it wasn’t overly ambitious with new gameplay systems. That being said, the new magic system still brought out the personality of every playable character.

Warriors Orochi 4 is an ambitious crossover game with a ton of characters to juggle, so it remains to be seen how the story balances this many characters while also incorporating Greek gods. From a gameplay standpoint though, Warriors Orochi 4 definitely offered a fun, albeit a more traditional experience that should be a nice pallet cleanser for those who felt burned by recent titles like Dynasty Warriors 9.

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Attack on Titan 2 Releases New Free-for-All Expulsion Mode

Support for Attack on Titan 2 continues with the release of Expulsion Mode, a brand new free-for-all battle royale mode called Expulsion Mode, which you can access right now.

In a perfect bit of timing, Attack on Titan 2‘s new Expulsion Mode was released not long after a trailer for the third season of Attack on Titan, which will be premiering July 22, 2018. The new mode will feature a battle royale with up to six players; the goal of the game is to eliminate as many Titans as possible within the time limit in order to acquire enough points to be the winner of the round. You can view a trailer featuring some action from Expulsion Mode below.

To access Expulsion Mode, select Another Mode. From there, go to the white tent on the right side, and you can access the new Multiplayer Mode at an NPC with a globe icon. Expulsion Mode can be selected alongside other additional modes like Annihilation Mode, which is a 4v4 competitive mode, and Predator Mode, which lets players take the role of a Titan.

Attack on Titan 2 hit the shelves in the west for PS4, Xbox One, Nintendo Switch, PS Vita and PC on March 20th, 2018. The Japanese version released just a few days earlier, on March 15th. If you’re interested, why not check out our review of the game, which you can access here. You can also check out our review of the original Attack on Titan if you so desire. If you want to pick up a copy of the game, you can do so on Amazon right now.

This post contains an affiliate link where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.

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Attack on Titan 2 Review — Who’d Have Guessed Killing Titans Would Be So Fun

Attack on Titan is one of those franchises that blew up in the West and is regarded as one of the most popular anime series worldwide. After developer Omega Force acquired the license, the team released Attack on Titan for PlayStation 4, Xbox One, and PC in 2016. Evidently the game, as well as the newest season of the anime, did well enough to grant the video game series a sequel with the release of Attack on Titan 2. Before going on, in case you missed it, you can also check out our review of the original Attack on Titan.

In Attack on Titan 2, the developer aims to update all the Titan-slaying systems that were missing from its predecessor. As the game follows new characters, additional story scenes, and more missions, this could very well be the Attack on Titan video game that fans of the series have been waiting for. To my surprise, Attack on Titan 2 replicates the action and drama illustrated in the anime almost perfectly as players relive critical moments from the series from a different perspective.

Attack on Titan 2 begins with a character creator with basic options such as gender and hair type to create your preferred character. Being the same developer of the Toukiden series, I expected more impressive character customization options, but this is just alright. As the game begins players are met with the opening of a journal that tells the tale of a cadet who fought bravely, yet no one knows who they are. The game’s story follows the cadet who, if you haven’t guessed already, is controlled by the player. I really enjoyed this premise and how throughout the game the narrator will revisit with the journal to speed the story along and take it the next chapter.

The game ultimately begins as the 104th Cadet Corps are training, yes, that means we are at the beginning of the story again. Even if you’ve played the first game, the story this time is being told through the eyes of a new character so situations are different and it’s possible to learn more about your favorite cadets through optional conversations. However, it could also feel like padding on the game’s runtime since returning players would probably just want to get to the new content from the beginning. On a personal note, it was a little emotionally tough to rewatch some of the sadder scenes that broke my heart the first time.

After enlisting, some unique features to Attack on Titan 2 are introduced as the player can communicate with other cadets around the base and strengthen their bond together. This is done by responding to the cadet’s comments and statements from a list of three options. Also, talking to some cadets triggers a special story scenario where the characters head off to a different location, and you spend some quality one on one time with them.

Strengthing your bond in Attack on Titan 2 is essential for the sake of being better prepared for battles against large groups of Titans. As you strengthen your bond, new skills are unlocked to use when that specific character is in your party. This feature is executed nicely because you don’t have to go out of your way to improve your bond with the cadets. Each mission raises these levels and the possible bonding scenes found around the base are marked accordingly. However, this feature can also be skipped for those looking to just jump right into the action, and there’s plenty of that as well.

Attack on Titan 2 handles story fanservice well as each character plays off their established personalities, which creates some humorous and dramatic scenes. I ended up having a good time replaying and looking back at a time in the series when the characters were a little careless and then seeing them change into the more experienced soldiers that they become. Playing as an outsider to the group also really adds to the immersion and made me feel as if I had a part in the direction of the story. The story also brings up character’s upbringing, families, and personal goals that have not been explored thoroughly in the anime, which was a nice touch. Although, there were times when the subtitled text blended in too well with the background and was difficult to read.

Attack on Titan 2 Review — Who'd Have Guessed Killing Titans Would Be So Fun

However, Attack on Titan 2 isn’t all story and character bonding; there is plenty of action to be found. If you enjoyed the battle system in Attack on Titan while using the omni-directional mobility gear, then the controls will feel familiar, but it seems as though the developers have taken some feedback and fine-tuned the systems to not only be more responsive but also easier to maneuver. This was a crucial feature to get right because Attack on Titan 2 has some rather intense moments of action that require the player to have full control over their character and party members.

During a mission, party members can be found around the field or picked up after being assisted. Each character has a different ability such as attack or heal that has a short cooldown after use. These skills come in handy during the tougher missions that require multiple assaults on larger titans. I found myself relying on my party members more and more in the later levels when I had to handle various Titans and objectives in a short amount of time. Additionally, after some chapters, characters are unlocked in Another Mode, which allows you to play as your favorite characters across multiple missions that don’t affect the story.

Attack on Titan 2 Review — Who'd Have Guessed Killing Titans Would Be So Fun

Some missions objective in Attack on Titan 2 tend to get repetitive, and all revolve around killing Titans, which might be a no-brainer. However, the developer does switch things up a bit by throwing some variety of objectives into the mix like requiring the player to set up bases or protecting a specific ally. In the end, Attack on Titan 2 makes killing Titans mad fun, and once the game’s story takes you to the open fields, new strategies have to be experimented with if you want to excel at your titan-slaying business.

When going up against a Titan, players can choose to cut off limbs or go straight for the kill behind the neck. The most prominent reward for cutting off limbs is to bathe in the blood of your enemies, but if I’m being serious, it’s for materials that can be used to purchase and upgrade weapons and armor. Certain Titans require you to cut off specific limbs before you can go in for the kill and these enemies can often be somewhat tough. The variety of Titans is rather vast, and I found myself in the grasps of probably each of them. They all have their strengths and weaknesses, but they all meet their end in the same way, at the end of my blade.

During a mission, Attack on Titan 2 tends to make you feel like you are genuinely controlling the action. The camera work and speed of the action had me immersed in the action as two comrades ask for help, but I only have time to save one. Additionally, bases can be constructed during a mission which offers various bonuses, aside from restocking your fuel and blades. Some towers have offensive options like climbing into a cannon and blasting away some Titans. I enjoyed these bases, but there was the rare occasion where they were inconveniently placed and I failed a mission trying to get resupplied.

Attack on Titan 2 Review — Who'd Have Guessed Killing Titans Would Be So Fun

The visual design of Attack on Titan 2’s environments and characters are rather impressive, although some environments seem to be just updated models from Attack on Titan. Animations during the action scenes are pleasant and fluid aside from a few dropped frames, but nothing that stood out as concerning. I also enjoyed the variety of the levels, especially after the game recaps the events of the first season and the story heads to the more open areas featured in the second season.

The music in Attack on Titan 2 does well to assist with the action and is always there to get your heart pumping and ready. During cutscenes, the musical cues were on point and made some of the more intense moments that much more anxiety-inducing. I also felt like the soundtrack flowed well with the combat and was also pleasant during the more relaxed bonding scenes.

Attack on Titan 2 Review — Who'd Have Guessed Killing Titans Would Be So Fun

Attack on Titan 2 is an action game through and through, but also has time to slow it down for fans that want to spend time with their favorite characters. Furthermore, even though certain mission objects can seem repetitive, the responsive controls and pure fun of killing Titans makes the game hard to put down.

I enjoyed the premise of playing the story through new eyes and watching these events unfold. Also, taking the time to read the character’s journal offers a new layer of immersion for hardcore fans. Attack on Titan 2 is a game for the fans, and the story does well to include critical scenes that those fans will readily recognize. After a few hours, I found that I had mastered the ODM gear and could quickly take down any Titan that came my way along with seamlessly issuing commands to my party members. I was glad to be having fun because this is just what I needed to hold me off until season 3 of the Attack on Titan anime.

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Attack on Titan 2 Shows Gameplay Running on Nintendo Switch and PS Vita in New Trailers

Koei Tecmo released new trailers for their titan-slaying action game Attack on Titan 2, coming to PlayStation 4, Xbox One, Switch, and PC on March 20 in North America and Europe, and on March 15 Japan with each platform confirmed with an additional PS Vita release.

The trailers give players a preview of Attack on Titan 2 running on the less powerful hardware options, Nintendo Switch and PS Vita. However, even with that being the case, the game looks to be running smoothly on both of the consoles aside from a dip in graphical quality. With that being said, the west will not be receiving the PlayStation Vita version of the game in exchange for a PC and Xbox One release.

Attack on Titan 2 will follow the events of 2016’s Attack on Titan video game. The game will feature fast action which will mimic scenes from the second season of the anime series. Also, Attack on Titan 2 will have a total of 30 playable characters, with more characters being announced as the game gets closer to launch.

If you want to know more, DualShockers sat down with Koei Tecmo President and Chief Operating Officer Hisashi Koinuma and Omega Force Manager Hideo Suzuki to talk about Attack on Titan 2.

Recently, Oruo Bozad, Petra Rall, Gunther Schultz, Eld Gin, and Moblit were revealed as playable characters. These characters might not be as memorable as Erin or Mikasa, but this will give them a chance to build their character and possibly steal the spotlight from the main cast and show fans exactly what they’re made of.

You can check out the trailers below:

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