Turok Switch Port Finally Marks the Series’ Return to a Nintendo Platform

Back in 1997, Turok released for Nintendo 64 and soon became one of the system’s most notable first-person shooters. While the series’ history is deeply rooted in Nintendo consoles, we actually haven’t seen a game on one of the Japanese giant’s platforms since Turok: Evolution in 2002. That finally changed today as we learned that Nightdive Studios plans on re-releasing its Turok remaster for Nintendo Switch on March 18.

Interestingly, this game wasn’t publicly announced by Nightdive Studios; instead, the developers decided to quietly create a page for the game on Nintendo’s website that was ultimately discovered by popular Twitter user Nibel. This page confirms the aforementioned March 18 release date and reveals that the port’s price will be $25.19. This is slightly more expansive than the PC and Xbox One versions of Turok, which currently come in at only $19.99.

By looking at the game’s description, it becomes clear that the Nintendo Switch version of Turok is the same as the remaster available for other platforms. When compared to the Nintendo 64 version, the Switch port will see widescreen support, improved graphics, and some small tweaks to gameplay and level design. This port was well received on other platforms, so hopefully the series’ Nintendo homecoming will fare just as well.

If you are a bigger fan of the game’s sequel, Comicbook also spotted Twitter user @Nitomatta’s claim that Nightdive’s remastered version of Turok 2: The Seeds of Evil would be coming to Nintendo Switch as well. Either way, Turok fans who have stuck to Nintendo platforms will likely be happy to the classic yet again come March 18. DualShockers will update this article if Nightdive Studios releases an official trailer for this port today.

The post Turok Switch Port Finally Marks the Series’ Return to a Nintendo Platform by Tomas Franzese appeared first on DualShockers.

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Nightdive Studios Shares More Progress of the System Shock Reboot

Nightdive Studios, the developer behind the System Shock remake, has shared an update for the month of July which includes some screenshots and news about soon being able to explore the Citadel in the game.

In the update, Nightdive claims that they’re working on a big milestone for September that they are calling the “Adventure Alpha”, as backers will be able to explore the Citadel freely without enemies, pick up items, listen to audio logs, read emails, and complete the game’s objectives, just like the original game with the difficulty set to zero.

Some screenshots were shared, and Nightdive stated that they were expecting to have all the levels blocked out by the September deadline but were able to apply textures from the original System Shock that have been modified to take advantage of PBR rendering and lighting to recreate the same look.

However, they stress,

Keep in mind these are the original textures and not the final art! Not only will it make the Adventure Alpha more interesting but it will provide the team with a blueprint of how to approach updated art, lighting, level design, etc.

Different items on the station are also being worked on, and objects such as doors, lifts, and items like the dermal patches “are all seeing new iterations”.

Many backers of the game have expressed how much they appreciate the monthly updates from Nightdive ever since they returned from a hiatus back in February refocused on delivering the true remake that was originally promised.

You can read the full update on Kickstarter linked in the Source below. According to the Kickstarter campaign, System Shock is being developed for PC, Mac, PlayStation 4, and Xbox One and is currently expected to be released in 2020.

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