Project Sakura Wars First Gameplay Reveals More Details and Characters Including Sumire


Sega held today the first “Sakura Taisen Imperial Communication Department’s Broadcast” stream, which was announced last week.

The stream had three main corners. It started by showing the first trailer and recapping everything that was revealed about the game so far along with new information and gameplay sequences. Then we’ve got some jokes with Yohei Azakami using the game’s LISP system for real to pick up choices. Lastly, multiple new gameplay sequences were shown, including one introducing new characters.

The first gameplay sequence starts at 27:52, showing Seijuro and Sakura Amamiya reuniting after ten years. During the conversation, Seijuro can either say that Sakura became beautiful, that he wanna go on a date with her, or ask her what is she doing in front of the theater.

We’ve covered everything they talked about in the recap corner in previous articles here, here, here and here. However, while going through the info, Producer Tetsu Katano mentioned some new details on certain characters:

  • Similar to Ogami back in the days, Seijuro isn’t very well liked by most of the girls at the beginning of the story. The trust system with the girls is back. Depending on your actions each girl’s relationship with Seijuro will better or get worse. Like in previous Sakura Taisen games (and in Skies of Arcadia), there’s a particular SFX notifying the player if they got the right choice or not. Producer Katano funnily mentioned how the girls’ seiyuu would often mention how “Seijuro is a horrible guy” when recording.
  • Hatsuho is pretty popular with kids because she’s extremely nice. She tends to hit Seijuro a lot depending on the player’s choices though.
  • Azami likes wagashi. As we progress through the story, we’ll get to hear many of the “108 codes of the Shinobi” from her village, but not all 108.
  • Anastasia(19) actually being younger than Seijuro(20) is also something that is often brought up.
  • Clarisse isn’t a “nice princess” like you’d imagine as she has a super sharp tongue, depending on your choices.

The next gameplay sequence at 45:57 introduces new characters and officially revealed Sumire appears in Shin Sakura Taisen. Here are the profiles for each character shown:


Sumire Kanzaki, voiced by Michie Tomizawa.

The commander of the New Imperial Combat Revue and the director of the Imperial Theatre. She’s the former top star of the Flower Division. She lost her haughty attitude, but not her imposing aura as the top star, and is a lady respected by everyone. She’s the one who decided to appoint Seijuro as the new captain of the Flower Division. She strives to restore the Imperial Theatre and the Flower Division to their former glory.

Producer Tetsu Katano mentioned how Sumire is rich and loves the Imperial Combat Revue and the theatre more than anyone else, so she was the best person available fit for the job. He also mentioned that Sumire is still single as she’s still in love with Ogami and no one else can ever win her heart. (Ogami is currently missing along with the rest of the older characters).  Lastly, because the Flower Division is powerless at the beginning of the story, the defense of the Imperial Capital is handled by Combat Revues of other countries.


Kaoru Rindou, voiced by Yui Ishikawa.

Kaoru is Sumire’s personal secretary and a member of the Imperial Combat Revue’s Wind Division. She’s extremely smart, can calculate nearly everything in her mind and has an exceptional memory. She also handles Kanzaki Heavy Industries’ affairs, supporting Sumire at all times. She has earned the full trust of Sumire with her achievements.

Producer Tetsu Katano mentioned that Kaoru is pretty strict as Sumire herself is a strict person.


Komachi Ooba, voiced by Ryoko Shiraishi.

Komachi is a merchant from Osaka. She’s an extremely cheerful and talkative girl, to the point of often annoying others. Her catchphrase is “I need to study this!”. She works at the Imperial Theather, manning the different stalls, selling things like newspapers and goods related to the Imperial Combat Revue. She’s also in charge of the Imperial Combat Revue Flower Division’s supplies. She often says she can get them anything in stock, and she does should they ask.

Producer Katano also explained that the belt thing Komachi wears is her wallet. It’s read from right to left and says “Machi”. She made it herself but didn’t write the “ko” part of “Komachi” because she has a complex about her height and the “ko” part can be interpreted as “small” in Japanese. Her apron means “money”.

Ryoko Shiraishi tweeted that Komachi may be small, she’s like everyone’s big sis.

Producer Katano mentioned that when the Flower Division is mobilized, Kaoru and Komachi support commander Sumire in the operation room of the airship Shougeimaru. The airship transports the Flower Division’s units.

At the same moment they were talking about Komachi, they also accidentally revealed that Shin Sakura Taisen will feature new characters from the Shanghai Combat Revue. They didn’t elaborate more, simply saying that they’ll introduce them later. We already knew in the first place that Combat Revues from other countries will appear as there’s a worldwide tournament going on.


Reiji Shiba, voiced by Tomokazu Sugita.

Reiji studied together with Seijuro at the Military Academy. Seijuro followed the military course while Reiji followed the engineering course. They’re rivals and close friends. Reiji is now the Chief Engineer of the Flower Division and handles the development and maintenance of all their armaments. Because of their different fields of expertise and points of view, Reiji and Seijuro often argue with each other. They can be seen arguing loudly at times. Reiji is also the Main Theatre Mechanist of the Imperial Theatre, meaning he’s pivotal to both the Imperial Theatre and the Imperial Combat Revue.

Producer Tetsu Katano mentioned Reiji is a really nice guy and helps the team a lot, to the point that when writing the story, they even wondered if it was okay to have such a nice and useful character as Reiji. Reiji and Seijuro are more friends than rivals and ultimately they get along well. Tetsu Katano and Yohei Azakami also mentioned that Reiji is seen talking about how cute Clarisse is, but he’s more into mecha than women. They added that Reiji is very similar to the 5 girls Seijuro can hook up with, but you can’t actually hook up Seijuro with him. However, Seijuro has many interactions with Reiji as well, with choices using the LISP and Analog LISP systems.

Next at 55:48, gameplay sequences from the beginning of the game were shown. Seijuro comes to the Imperial Capital and mentions how it’s been ten years since his last time at the capital. He also mentions how everything changed and got repaired after what happened ten years ago. Suddenly, a Kouma appears and attacks, and Seijuro confronts it.
The scene cuts to Seijuro getting in front of the imperial theater, making the same misunderstanding as Ogami in the very first game, not knowing the theatre is camouflage and thinking he’s about to become some kind of actor. He ends up reuniting with Sakura there, showing the beginning of the scene they already showed earlier. Next, we see Seijuro meeting with Commander Sumire.

Producer Tetsu Katano officially revealed at that moment that Seijuro and Sakura are childhood friends and how they used to learn swordsmanship together. He also revealed that part of the reason Seijuro was transferred from the captain of a ship in the Imperial Marine to the Imperial Combat Revue is that his ship sunk.

Starting 01:00:12 we see Sakura giving Seijuro a tour of the Imperial Theater, and introducing him to Hatsuho at 1:04:18. Hatsuho teases Sakura for bringing a guy along, and friendly greets Seijuro, saying he can count on her for anything.
As the scene was playing, Misuzu Araki joked how “If it was Boobs Wars instead of Sakura Wars, Sakura would instantly lose”, which made Yohei Azakami burst out laughing uncontrollably. Producer Katano jokingly told her the stream will get taken down if she makes jokes like that. He also mentioned that Hatsuho calls herself “Hatsuho chan”, but gets embarrassed if someone else calls her that.


The next gameplay sequence starts at 1:06:17, with Producer Tetsu Katano and later on Yohei Azakami playing the game live, exploring the Imperial Theater. Seijuro can dash during exploration.  It was also revealed that Shin Sakura Taisen has bromides of the older characters to collect. We’ve seen one with Sakura Shinguji in her pilot suit, and another one with Erika in her black cat costume. Funnily, they weren’t supposed to show the Erika one yet.

Later on, we got to see Clarisse’s introduction scene. Sakura mentions Clarisse gets so concentrated she doesn’t notice anything else happening, so Seijuro gets three different choices to try and surprise Clarisse. One of these choices was “oh no, my hand is moving on its own!” referencing sexual fanservice scenes Ogami could trigger in past games.
Clarisse mentions Seijuro has really bad luck to have become their captain, seeing the Flower Division is finished, with unmotivated members ad no budget. She believes nothing will ever change no matter what they do, unlike a novel’s fictional story, and is pretty pessimistic. She sarcastically wishes Seijuro the best and leaves. Sakura says Clarisse is usually a cute girl. If Seijuro agrees and blatantly says hse’s cute, Sakura gets angry.

Azakami and Misuzu mentioned how Sakura is super cute and how she moves a lot, sometimes as if she’s exaggerating her movements. They added that thinking about it, it’s natural most characters in the game move that way because they’re actresses and used to displaying emotions with their bodies.

They also mention Azami isn’t in the theater at the beginning of the game because she’s currently on a mission guarding someone.

Producer Katano explained that each event takes a different amount of time, and how certain events are time-limited, like in previous games. After a certain amount of time passes, the main story moves along.

He also mentioned the Imperial Theater’s archives room can be accessed in-game, and it has a lexicon with all the game’s lore and terms explained. It gets filled as the terms get introduced in the story (just like a Super Robot Wars game’s lexicon). Hearing this, Yohei Azakami and Misuzu Araki ask to see more of the theater, so they showed more live gameplay with Seijuro exploring.

The next gameplay sequence shows Seijuro lamenting the Flower Division has currently no funds or mecha units, and then suddenly discovering the baths. Realizing it’s probably a women-only bath seeing the Flower Division is women only, Seijuro panics. The scene changes depending on your choices, but we didn’t get to see what happens. ProducerKatano mentioned that no matter what you pick, Seijuro doesn’t get in the bath though. Azakami, who knows what happens as he voiced Seijuro, mentioned that this scene in particular “really doesn’t have any girls in the bath”, hinting that a man was using it instead.

The final gameplay sequence shows Seijuro helping Reiji with tests in the hangar. Producer Katano mentioned Reiji is always in the hangar, below the theater. He also mentioned that Reiji only starts appearing around the second chapter of the game, and this is where that scene is from. Players need to move the output gauge of Seijuro’s unit while following Reiji’s instructions.  At some point, Reiji asks Seijuro to put the output to the max, and then drop it to 10% in less than 2seconds, meaning players need to be quite fast. Producer Katano mentioned he himself fails that one often. He succeeded on stream though.
These sequences are one of the “Analog LIPS” choices, where you don’t select a choice directly but decide through your inputs.
Azakami funnily imitated Sugita’s voice too.

Ending the stream, Producer Katano joked that they’ll get yelled at later because they ended up revealing way more stuff than planned. But that it was worth it to make the viewers and fans happy.

Producer Tetsu Katano said we’ll see Shin Sakura Taisen‘s battle scenes and the battle system “sometime later”. The actual release date will be announced “sometime later” too. They also announced the second “Sakura Taisen Imperial Communication Department’s Broadcast” stream will be in July. Probably in late July because they need to “prepare a lot for it”.

Once the stream ended, the Shin Sakura Taisen official site was updated with the profiles for the new characters, which I’ve translated already above, and screenshots from the gameplay sequences. Japanese only registrations for the “Teikoku Kagekidan Ouengumi” also opened. Those who register will get a newsletter and other benefits such as free PS4 themes once the game releases.

Post stream photo with Misuzu Araki, Yohei Azakami and Tetsu Katano.

Shin Sakura Taisen, temporarily titled Project Sakura Wars in the west, launches next winter in Japan and next spring in the west, exclusively on PS4.

The post Project Sakura Wars First Gameplay Reveals More Details and Characters Including Sumire by Iyane Agossah appeared first on DualShockers.



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Project Sakura Wars Staff Comment on Development, Team Size, Logo, Musicals, New and Returning Characters


Famitsu published today an interview with Shin Sakura Taisen Producer Tetsu Katano, Sakura Taisen Series Director and Scenarist Takahara Terada, and Sakura Taisen series Development Director Tetsuya Otsubo. Well, the interview actually isn’t brand new but is a much longer, uncut version of the interview first published when Shin Sakura Taisen’s first trailer was revealed. We’ve already covered that interview, but tons of new details were included in the full version.

Project Sakura Wars has the biggest development team a Sakura Taisen game ever had. The previous game which held that record was Sakura Taisen 3. Which is understandable as it was the first game of the series on Dreamcast, with tons of new mechanics.

They didn’t give out an actual number, and some people join the team and others leave, but they’re well over a hundred working on Shin Sakura Taisen. There are companies outside Sega working on some of the game as well.

Shin Sakura Taisen‘s logo went through a long period of trial and error. Sega made over 300 different logos in total. It was a huge brainstorming, with all the development team giving out ideas on what kind of logo would be nice. At some point, Takahara Terada and Tetsuya Otsubo decided on the final logo, because it’s completely different and feels “new”. And even if it’s different, Sakura Taisen is so big anyone would like the logo as long as it says “Sakura Taisen“.
However, Tetsu Katano was dissatisfied. Surprisingly, despite being the one directing Shin Sakura Taisen, Katano wanted the logo to be closer to past Sakura Taisen games’ logos. In Katano’s words, a” bloody battle” ensued, and he ended up being convinced that this logo was the best too. Overall, the three of them are happy they went through this, sharing their opinions no holds barred. Else, it could have affected the game’s development later on.

As we mentioned the first time we covered the interview, Kubo Tite is really implicated in the game’s development and often proposes ideas. Katano jokingly said that maybe Kubo secretly agreed with Terada to make it so the characters’ swords will transform. Kubo drew the character’s original designs, and Masashi Kudo redrew them with different poses so the 3D models could easily be made. Masashi Kudo was the character designer for Bleach‘s anime adaptation, so he’s used to working with Kubo. In fact, it’s Kubo Tite who explicitly recommended them to hire Masashi Kudo. Takahara Terada noted that the Tite Kubo x Masashi Kudo combination is just as effective as the Kosuke Fujishima x Hidenori Matsubara duo who handled the past games. Kubo worked especially fast too, thanks to his experience in weekly serialization.

Jiro Ishii already mentioned that Shin Sakura Taisen‘s scenario is very “Sakura Taisen-like”, and Terada agrees as well. But thinking back, Terada thought the same about Satoru Akahori’s scripts, but they ended up feeling different. He thinks Jiro Ishii will bring his own touch to the series as well.

Jiro Ishii wrote the story but didn’t directly write Shin Sakura Taisen‘s script. That was handled by Takaaki Suzuki, who’s famous for providing historical military facts for military/weapons themed anime like Girls und Panzer, Strikes Witches and Upotte. Takaaki Suzuki also helped write the setting of many anime masterpieces over the years, from Last Exile to Gun x Sword. Because of that, Shin Sakura Taisen‘s script is huge and full of world-building details.

Besides Takaaki Suzuki, Shin Sakura Taisen has many famous people working on it, and Sega will reveal them bit by bit.

Sakura Taisen‘s Geki! Teikoku Kagekidan song is pretty much the series’ soul, so all the staff agreed on putting it in the new game with a new version.

Certain places we can explore in Ginza and the Imperial Capital already appeared in past games, but this is the first time we’ll see them in 3D, so we might notice things we never did before. Even mundane places were meticulously designed too, like the roof of the department store in Ginza.

The development team is currently working on making the game as seamless as possible, like reducing loading times when we change maps. They’ll make full use of the 3D during the dialogues too, with camera angles changes, etc.

The Smartron, the smartphone-like devices used by the characters in Shin Sakura Taisen, is the evolution of the Kinematron invented by Kohran. This is pretty cool as the Kinematron actually kept evolving through the games, like how they could make video calls with it in Sakura Taisen 3. Smartron have many more uses besides displaying the map, like showing where you should go next to advance the main story or where to trigger events with characters. And needless to say, Smartron are powered by steam like everything else.

One of the biggest challenges was to correctly transpose the series from 2D to 3D, but that’s something all the team deemed necessary. In past games, Ogami’s lines weren’t voiced most of the time, because we didn’t see him anyway. But now with the 3rd person view in 3D, we see Seijuro all the time, so it was important to make all his lines voiced. Seijuro’s voice actor Yohei Azakami already pointed out it’s the biggest role he ever did. Seijuro pretty much has five times the amount of lines the girls have. Yohei Azakami really suffered to make it perfect. He had to shout some lines, like the “Imperial Flower Division! Move out!!!” line hundreds of times too.

Otsubo also noted that players will be able to easily empathize with Seijuro thanks to his lines being voiced. All three also noted that Seijuro might look cool, but his personality changes and adapts according to the players’ choices. He can end up being a pretty lame or comical guy depending on what you pick.

Ogami working as a ticket validator for the Imperial Theatre was a tradition in past games, so of course, Seijuro will do it too. He’ll do even more, like actively promoting the theater’s performances. The game will have tons of comical situations like that. Seijuro will do the “Oh no!! My body is moving towards the showers on its own…” joke line that Ogami always did too. Otsubo and Katano said to look forward to the comedic shower scenes, though things might turn ugly depending on your choices.

Being a fan of Sakura Shinguji, Sakura Amamiya tries to dress and act just like her. However, she wears the ribbon differently because she’s not confident enough to sport the same hairstyle as her idol. Sakura Amamiya is also the character the team had the most trouble creating. Kubo Tite did her original design pretty early, but they had a hard time deciding on her personality and settings. Brushing up her original design so the 3D model could be created took a while too. Sakura Amamiya is a cheerful girl similar to the previous main heroines, Sakura, Erika and Gemini, but she’s also a bit boyish, and a bit clumsy. Katano also revealed it’s a coincidence that she ended up being voiced by Ayane Sakura.

Unlike Sakura Amamiya, Hatsuho Shinonome was designed in a way so when you see her you’d think “oh hey this is a Kubo character”. Old-time fans might think Hatsuho is similar to Kanna, but they have different personalities. Most of the girls in the game are like that. They look like past characters but are actually different. They tried to make the characters as unique as possible, regardless if people would think they’re too similar to past characters or not.

Katano knows that many will think it’s dumb for Azami Mochizuki to be wearing a flashy yellow outfit while she’s supposed to be a kunoichi. Otsubo said there’s actually a reason why Azami dresses like this that will be explained in the game. We already know Azami follows the “108 codes of the Shinobi” from her village. Katano stated that these will play an important part in the story, and how Azami will end up slowly but surely breaking these codes. Azami might seem like a silent unexpressive girl, but she actually smiles a lot and chats a lot too.

Anastasia Palma’s design follows the dark-skinned girl with silver hair stereotype because Otsubo really wanted a girl like that in the game. He pretty much begged Terada and Katano for it. Overall, Anastasia looks like the typical cool woman, but she also has a warm side to her. She has a gentle demeanor, but is also strict and always follows her principles. How she often crossdresses to play male roles is one of her main characteristics too.

Clarisse follows the noble lady stereotype because Terada thought the game definitely needed a girl like that. The way she loves books and how she might get engulfed in the darkness enclosed in books and her magic is one of the main points of the story. Clarisse often uses slander in a cute way, like “Please go to hell!”, so people wanting to get abused by her seiyuu Saori Hayami should look forward to it. Terada jokingly added that all the girls in Shin Sakura Taisen wear outfits which actually doesn’t show that much skin, so he made it sure that Clarisse has a skirt. Personally speaking, I agree with him and I find the outfits to be overall the same as what the series did in the past. Many might think Kubo Tite’s design made it so the girls in Shin Sakura Taisen all have high exposure outfits and big breasts, but it’s nothing new. Characters like Kanna and Sumire already showed their cleavage all the time.

Besides the 6 main characters revealed, many characters from Combat Revues around the world will appear too. They will be revealed later. Katano stated that the staff of the Imperial Theater and surprising characters will appear, probably hinting at Sumire. Katano also strongly hinted that characters from Sakura Wars 1 to 5 will appear. He said we definitly shouldn’t forget that while the game is structured like a reboot, it’s still a proper sequel to the series.

Shin Sakura Taisen‘s graphical engine is based on Sonic games’ Hedgehog Engine. The dialogue and events scenes are inspired from the Yakuza series. The game uses all the knowledge and know-how Sega accumulated. In counterpart, pretty much everyone at Sega has their eyes on the development team, and Terada joked how it feels like some Sakura Wars fans at the company will break their arms if they screw up.

The battle system will be revealed later. For now, Katano only said that they’re taking into account how many players didn’t play the past games, so it’ll be “simpler to play”.

Regarding the new mecha details, and how the Mugen is a “mass-produced” Spirit Particle Fighter: Otsubo stated that we shouldn’t expect to see hundreds of Mugen units fighting just because they’re “mass-produced”. They also revealed that the Mugen and all new mecha in Shin Sakura Taisen were designed by Mika Akitaka.

Details on the mini-games included in Shin Sakura Taisen will be revealed at the same time as the battle system.

The game has over 80 songs, and as already announced by Kohei Tanaka during Sega Fes 2019, each character will get their own solo songs too.

Last but not least, Katano stated that Sega wishes to bring back the Sakura Taisen musicals with the new cast from Shin Sakura Taisen. Whether it happens or not depends on how well the game will perform.

Project Sakura Wars is known as Shin Sakura Taisen/New Sakura Wars in Japan. The game launches on PS4 next winter in Japan, and in Spring 2020 in the west.

We’ve extensively covered everything about the game so far. Comments from the cast were published. An unfinished trailer published by mistake revealed story details not officially announced yet. Sakura Wars creator Oji Hiroi recently spoke about how the franchise influenced Japanese culture. Sega’s Toshihiro Nagoshi also spoke about the game and how ” we’ve only seen 20% of the interesting bits of Project Sakura Wars”.

The post Project Sakura Wars Staff Comment on Development, Team Size, Logo, Musicals, New and Returning Characters by Iyane Agossah appeared first on DualShockers.



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Project Sakura Wars French Trailer Is Completely Different, Revealing Many New Details


New Sakura Wars, temporarily titled Project Sakura Wars in the west, is being published in Europe by Koch Media. Soon after the game’s first trailer reveal during Sega Fes 2019, the publisher released the trailer as well. The game’s characters and story were detailed too.  Sega America, and the Spanish and German subsidiaries of Koch Media all published the same trailer as the Japanese trailer.

The French version of the trailer published by Koch Media France however, is different and is a slightly older version, with a few different cuts, some unfinished. Moreover, while the trailer is almost completely unvoiced, all scenes have subtitles enabled, revealing new information on the game.

These lines of dialogues reveal that our protagonist Seijuro Kamiyama and Sakura Amamiya already knew each other before they ended up in the new Flower Division. The two of them are childhood friends, and they promised each other to join the Flower Division, with Seijuro promising to protect Sakura. Sakura speaks of another promise he doesn’t seem to remember though. She also affectionately calls him “big brother Sei”. This explains why he’s patting her head in the trailer.

Here, our protagonist Seijuro speaks of using his “Kouma power” which is, unless I’m missing something. a pretty weird thing to say for a Sakura Wars protagonist, the Kouma being the demons they fight. In Sakura Wars, nearly all the mecha pilots are women because men with the spiritual power required to pilot the Koubu are very rare. Maybe Seijuro doesn’t have spiritual power, but can pilot his Koubu by using energy from the Kouma instead? Multiple theories can be made from this.

Unfinished shots like these clearly show the French trailer is an earlier, unfinished version.

This scene must be happening at the beginning of the game, right after Seijuro transferred as captain of the Flower Division. Sakura is giving him a tour of the Imperial Theatre, saying the theatre scene is definitely the place they must start with.

In this scene, Clarisse expresses her doubts about her books-using magic, saying that because of it, her family’s history is linked with destruction.

The French trailer is on the left, the final trailer is on the right. This scene with Azami didn’t have her lips synchronized to her speech yet. You can see how her 3D model improved as well. I’ve included more comparison shots like this for other characters in the gallery below.

This scene with the Flower Division characters rallying together is only present in the French trailer. They’re speaking about bringing forth a Christmas miracle, implying that a Christmas event and date are coming back in New Sakura Wars.

The Koubu vs Koubu fighting scene is shown during daytime in a different environment than the final version of the trailer. They are fighting in some kind of stadium. This is probably where the  “World Combat Revues Great War” tournament mentioned in the game’s story is held. Or it could just be stock temporary background. Another intriguing thing is the “Smatron” triangle option at the bottom left. I have no idea what it could be, probably a completely unrelated, development thing they didn’t remove yet.

The cockpit shot with Sakura has her covering for Clarisse after the others criticized her for a mistake. Meanwhile, Clarisse herself is doubtful of her abilities. This hints at how the group will be facing teamwork problems.

Here we have another short cut only present in the French trailer, where Seijuro, Sakura, and Clarisse speak about how the Flower Division might get disbanded. As we already know from the story summary, the Flower Disivion lost its former glory, and Sakura’s dream is to bring it back.

Lastly, we have something very common in trailers: what Sakura says is different than the actual dialogue of the scene shown. She says “This is the moment our fates awaken!”  while in the subtitled dialogue, she’s talking about realizing her dream.

The final version of the trailer also teases that Sumire might be making an appearance. I’ve explained in a previous story why it’ll be a huge deal if Sumire does appear in New Sakura Wars. Game Producer Tetsu Katano also revealed many development details in an interview, like how Studio Sanzigen is working on the game, or why they picked Bleach’s Kubo Tite as character designer. Multiple former staff of the Sakura Wars series, and the seiyuu of the new characters in New Sakura Wars shared comments after the game’s reveal. You can find everything in this article.

You can find the French trailer below, and I’ve included the final version of the trailer as well for comparison sake. Here are additional 3D models and background comparisons, with the French/unfinished version at the left.

New Sakura Wars, or Shin Sakura Taisen, will be launching on PS4 in Japan in Winter 2020. The game will come to the west a bit later, in Spring 2020.



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New Sakura Wars Announced for PS4 at Sega Fes 2019 With a First Trailer


Sega revealed the first trailer, staff, and cast list for New Sakura Wars during Sega Fes 2019 today. A release date estimate and the game’s platforms were announced as well. New Sakura Wars is coming to PS4 next Winter in Japan.

The game’s staff list has many surprises to it and is full of talent. Instead of Kosuke Fujishima as usual, New Sakura Wars‘ main character designer is Kubo Tite, the mangaka of Bleach.

As expected, New Sakura Wars‘ music composer is Kohei Tanaka. He’s been Sakura Wars‘ traditional composer and you’ve definitely heard his music in the past, as he also does all of One Piece‘s anime music for example.

On the scenario, we have yet another surprise. New Sakura Wars‘ story writer is Jiro Ishii, the scenarist of the critically acclaimed visual novel 428: Shibuya Scramble.

The game’s producer is Tetsu Katano. Lastly, Hiroi Oji is credited as Sakura Wars‘ original creator as always. That’s all for the core staff. As for the developing team, we already explained in the past that New Sakura Wars is being developed by the same team as Valkyria Chronicles 4.

An interview of the game’s staff was published on Famitsu as well. Stay tuned for a summary of it coming soon, along with another article detailing New Sakura Wars‘ story and characters.

You can find New Sakura Wars‘ trailer below. The game’s official site has been opened as well.

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