Gloomhaven is one of the best board games in existence. The game is a masterclass in board game design and has reset the bar for what that medium can do. It shot up the Board Game Geek charts when it released, quickly becoming the number one ranked game on the popular board game site. If you haven’t been able to enjoy the game already, the team at Asmodee Digital is about to make it easier than ever to pick up Issac Childress’ masterpiece. The Gloomhaven video game adaptation is coming to early access on PC next month. Watch the short trailer below.
Gloomhaven is a mix between tactical RPG, lite deck-building, and epic dungeon crawling. You play as one of 17 characters (though only six are unlocked at the start) in a party of two-four. As you make your way through the story, you’ll fight against many different enemies and uncover a world-changing plot.
However, the biggest change Gloomhaven makes to the classic dungeon-crawling gameplay is that it completely takes luck out of the equation. In other dungeon-crawlers, the game forces you to rely on lady luck as most actions require you to roll dice and hope for the best. Gloomhaven, on the other hand, lets you build a deck of cards that’s full of interesting abilities. Using these tactically is the key to overcoming the games many challenges.
This adaptation will also include an intriguing roguelike mode. I’m not sure exactly what you do to make Gloomhaven a roguelike. That said, I’m very interested to see what changes this makes to the core game. The team will also be adding quite a bit over the course of early access in the form of new enemies, characters, co-op mode, and more.
If you couldn’t tell, I’m kind of a Gloomhaven fanatic. I’ve played the game 80-some times, which is somewhere north of 300 hours. This is a day one purchase for me and I firmly believe that it should be for you too. Gloomhaven will be out in early access on PC on July 17.
The post Gloomhaven Video Game Adaptation is Coming to Early Access in July by Ricky Frech appeared first on DualShockers.