Trine 4: The Nightmare Prince is Finally Coming Out This October

It has been several years since the last Trine game, but the fourth entry in the series has finally gotten a release date. Developer Frozenbyte and publisher Modus Games confirmed today that on October 8, Trine 4: The Nightmare Prince will be hitting PC, PS4, Xbox One, and Nintendo Switch; consequently, the Trine: Ultimate Collection that contains all four games will also be arriving on that date. Trine 4: The Nightmare Prince got a batch of new screenshots as well, so you can see those below:

At release, Trine 4: The Nightmare Prince will cost $29.99 while Trine: Ultimate Collection will be $49.99. That being said, both will still see individual re-releases. As both of those physical releases have a solid launch date in sight, Modus Games also detailed what will be included in each package and what players will get if they decide to pre-order the game. When it comes to Trine 4: The Nightmare Prince, its retail edition will include the game as well as a physical world map. Meanwhile, Trine: Ultimate Collection adds on the first three Trine games, download codes for the series’ original soundtrack as well as a Digital Art Book for Trine 4, and a reversible cover sheet.

If you pre-order either thing, you will also get a cloth poster based on Trine 4: The Nightmare Prince’s box art as well as access to a DLC level called Toby’s Dream, which crosses over with another Frozenbyte game: Nine Parchments. In it, the three heroes of the Trine series help the dog Toby find treats within Heatherwood Hall.

This release date announcement came alongside a brand new gameplay trailer that you can check below. Trine: Ultimate Collection and Trine 4: The Nightmare Prince release for Nintendo Switch, PC, PS4, and Xbox One on October 8, 2019 and both are available for pre-order on Amazon.

The post Trine 4: The Nightmare Prince is Finally Coming Out This October by Tomas Franzese appeared first on DualShockers.

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Trine 4: The Nightmare Prince Returns to the Series’ 2.5D Roots this Fall

Earlier this year, Frozenbyte and Modus Games confirmed that they had partnered to work on Trine 4, the latest entry in the puzzle-platforming series that put Frozenbyte on the map. Today, the game was fully unveiled by the pair. It reverts back to the 2.5D sidescrolling art style that the first two games have and will be releasing across PC, PS4, Xbox One, and Nintendo Switch this Fall.

The developers have made a point to declare that Trine 4: The Nightmare Prince’s style is more like the original Trine and Trine 2 rather than the 3D Trine 3: The Artifacts of Power. This makes sense as going for a fully 3D game ended up being more difficult than expected on the development side of things, resulting in Trine 3: The Artifacts of Power being receiving more middlingly than the first two games.

Still, the return to the classic Trine formula doesn’t mean things are more simple; in fact, Frozenbyte and Modus Games are flaunting the game’s improved graphics, puzzles, four player co-op, and a fleshed out combat system, all of which can be seen in action by watching the game’s reveal trailer. As for the story, Trine 4: The Nightmare Prince sees series protagonists Amadeus, Zoya, and Pontius searching for the titular Prince Selius as his destructive dreams are leaking into the real world.

For people who want to play the entire series on PC, PS4 and Xbox One, Modus Games will actually be releasing Trine: Ultimate Collection this fall. Trine: Ultimate Collection contains all four games in the series, a digital soundtrack, digital art book, a reversible cover, and a map of Trine 4’s world.

You can check out the new trailer highlighting both of them below. Trine 4: The Nightmare Prince is set to come to PC, PS4, Xbox One, and Nintendo Switch sometime in Fall 2019.

The post Trine 4: The Nightmare Prince Returns to the Series’ 2.5D Roots this Fall by Tomas Franzese appeared first on DualShockers.

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Trine 4 Announced for PlayStation 4, Xbox One, Switch, and PC

Trine 4 was officially announced this morning with developer Frozenbyte partnering with publisher Modus Games to release it next year on PlayStation 4, Xbox One, Nintendo Switch, and PC.

“Trine 4 is going to be the best in the series,” said Lauri Hyvärinen, CEO of Frozenbyte. “We have rekindled our love for the franchise, heard and seen the fan feedback, and our hearts are set on exceeding those expectations. Trine is back!”

Little information has been given about the game though responding to fan feedback seems to be a statement echoed by both Frozenbyte and Modus Games. Trine 3 was the worst received entry in the franchise due to the short length with VP Joel Kinnunen stating, “The future of the series is now in question, as the feedback, user reviews, and poor media attention has caught us by surprise.” in a 2015 interview with GameSpot. Most likely Trine 4 will return to a 2D perspective after the 3D perspective for Trine 3 ended up costing Frozenbyte a lot of money in order to realize their ambition. The claims at listening to fan feedback most likely means the game will be longer and return to the side-scrolling viewpoint of the first two games.

The very first Trine released in 2009 for PC and PlayStation 3, with ports to Mac, Linux, PlayStation 4, and Wii U following. Trine 2 was the most well received game of the trilogy, and released in 2011 for PC, PlayStation 3, and Xbox 360 with ports to Linux, Wii U, PlayStation 4, and Nvidia Shield following after. Trine 3 released in 2015 for PC and PlayStation 4. Cumulatively the series has sold 8 million copies worldwide.

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Nine Parchments Review — What Sorcery is This?

Nine Parchments is the kind of game you play when you’re with a few friends and you want to have a drink. There’s no convoluted story to pay attention to, there’s not much in the way of mechanics, and the moment-to-moment gameplay is accessible to anyone. All of these things make Nine Parchments an incredible cooperative game and a strikingly shallow single-player experience.

This dichotomy is, on its surface, easy to comprehend: the twin-stick-spell-flinging RPG is a slog when alone, and only becomes a great experience when you’ve got three other wizards on the screen. It’s this paying attention to other teammates around you that makes the combat interesting. In turn, this exciting combat makes the story satisfactory. If you play by yourself, however, you notice just how uninventive the game is – in more ways than one.

As soon as I left the tutorial, the problems with the game’s single player became clear. You begin with four spells in your choice of two characters. Depending on which one you start with, you’ll eventually run into sections of the game where you don’t have the necessary elements to take down certain elemental-typed enemies and their shields. Of course, tracking down the nine parchments will grant you more spells but the early game is frustrating alone.

There is online multiplayer, though there’s no way to select what level you want to play. This can cause problems especially when you are required to play certain sections of the game to unlock specific characters. Also frustrating is the fact that the game will reset your characters when you switch from singleplayer to multiplayer. I had progressed ninety percent of the way through the game’s story and decided I wanted to play some couch co-op. Sadly, I had to play through the game all over again.

Nine Parchments

However, here’s where Nine Parchments shines. Sitting down with three of your friends jumping over telegraphed attacks, combining spells, and even accidentally killing them resulted in a fun night – for some. Ultimately the friendly-fire mechanic, though intended to increase difficulty, revealed itself to be clunky and overly punishing. One friend, for example, opted for a chain lightning spell because the rest of us didn’t have one. To our dismay, that chain lightning also chained to nearby teammates. That wouldn’t have been a problem if it were limited to a small area. However, one teammate was repeatedly killed as the lightning would chain across the screen when he had low health.

And though this reliance on a spell that was killing us was frustrating, it was nice to be able to sit down and play with three other people in a way that felt rewarding when done right. The boss encounters are especially fun due to their exciting attacks that would devastate entire areas of the screen. These bosses weren’t necessarily nefarious either. As the game’s simple story reveals, many of them end up stumbling across the parchments and taking a liking to them.

Nine Parchments

It’s a story that satisfies the call to adventure while remaining simple enough to consume with friends. There’s no worry that the shouting of callouts will drown out some critical dialogue. You’re all just wizards-in-training and that makes the desire to learn more spells make a lot of sense.

Nine Parchments, though wielding action RPG elements, works best as a party game. There are chaos and comedy to be had when you have three other friends sharing the screen, combining spells, chucking heals, and being sure not to stand in the fire. All of these mechanics combined with a lighthearted story lend themselves to a laugh-filled-couch-co-op game that should not be played alone.

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Has-Been Heroes Gets a Free Expansion That’s Available Now

The developers over at Frozenbyte have released a free update that adds a ton of new content to Has-Been Heroes. 

First, the heroes of the Trine series —  Amadeus the Wizard, Pontius the Knight, and Zoya the Thief — have all been added to the game. They’re all playable as soon as you unlock the Epic Quest mode in Has-Been Heroes, and will even come with their own custom animations.

Furthermore, a new region has been added to the main game called Sky Temple. Every time you run through the Sky Temple, new enemies and bosses will appear. Also, eight new young heroes will be making their way into the game, as well as over 120 new spells, and over 150 new items for you to try out.

Finally, two brand new game modes are debuting in the expansion. Challenge mode is a single difficult battle where you’ll be given a pre-set loadout of characters, items, and spells. Completing this mode will unlock a young hero for you. Seed mode will allow players to share a seed number with their friends so that they can play the exact same run of the game on a timer. This mode will be all about competition and comparing strategies.

Has-Been Heroes launched earlier this year on March 28, for the Switch, PS4, Xbox One, and PC.

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