Binding of Issac Prequel The Legend of Bum-bo Finally Releases in November

Edmund McMillen first announced The Legend of Bum-bo back in 2016 with a 2017 release window. Unfortunately, the game has suffered numerous development setbacks and has had to be delayed multiple times. However, in a brand-new trailer, McMillen revealed that The Binding of Issac prequel will finally be out this November. Give the trailer a watch below.

The Legend of Bum-bo is a puzzle-based deck-builder with rogue-like aspects. That’s quite a mouthful of a descriptor; however, the game looks pretty fun. Unlike Issac, Bum-bo takes a turn-based approach to combat. You’ll be using a match-four puzzle interface to do various actions. It’s obviously a big departure from the Issac formula, but McMillen and his team have the skills to create great gameplay regardless of genre. That said, the game is very much so in-universe. The art and style look exactly like an Issac game, and the rogue-like aspects fit right in that world as well.

The game includes tons of items and trinkets for you to unlock as you progress through randomly-generated levels. Each item can be further modified and upgraded to make them even stronger. There are also four playable characters, adding even more diversity and replayability to the game. Personally, I’ve logged north of 500 hours in The Binding of Issac over the years, so I’m hoping Bum-bo can deliver that same addictive gameplay.

The Legend of Bum-bo will release for PC and Mac on November 12. McMillen confirmed on Twitter that a Nintendo Switch version would be coming, but seemed much less sure about PS4.

The post Binding of Issac Prequel The Legend of Bum-bo Finally Releases in November by Ricky Frech appeared first on DualShockers.

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Ed McMillen Discusses Current, Cancelled, and New Projects Post-Team Meat Departure

Edmund McMillen is making the most of 2018, starting off the year with a fresh new Q&A. And while he spent a good chunk of the time discussing The Binding of Isaac‘s future plans, he also detailed his own personal plans post-separation with Team Meat.

First off, it may entirely be news to you that McMillen is no longer working with Team Meat. McMillen had worked to create Team Meat with Tommy Refenes — a studio that would later publish Super Meat Boy and the upcoming Super Meat Boy: Forever. However, in an interview with publication Eurogamer last year, Refenes mentioned in an off-hand remark that McMillen was no longer working with Team Meat or on any of their projects.

McMillen confirms that statement in the beginning of his Q&A, simply saying he is “no longer part of the team” and that “Tommy and [McMillen] are now working independently.”

However, that isn’t remotely close to the end of McMillen, who already had an independent flair. Over the past year, we have heard a lot of his recently released project The End is Nigh, regardless of the fact that it nearly appeared out of thin air. In fact, from the game’s original announcement to its release last monthThe End is Nigh only had a six-month promotional lead. McMillen specifically addressed why there was so little promotion regarding it:

The End is Nigh is probably my most personal project to date, it spawned from a very difficult time in my life where i questioned the point of continuing to make games and if my heart was really in it anymore. it was simply something i really needed to do in order to find myself again and in the end its the one thing that kept me from retiring.

working on that game with Tyler was amazingly cathartic and it became a giant personal achievement.

Tyler and i didn’t talk much about the games development publicly because we weren’t sure it was going to actually see the light of day. I’ve started many projects that have become stone walled by outside sources or just vapor ware and i didn’t want to get anyone’s hopes up (including mine) with this one.. so we just kept our mouths shut and popped out a game in 7 months. i honestly like this style of dev a lot more, but in hindsight it would have probably been a much more popular game if we had hyped it up for a few months before release.

Speaking further about The End is Nigh, McMillen made it a point to note the game is coming to PS and “maybe more consoles in the future.” Also, he cleared up confusion about his project ouroboros which he mentioned “kind of became The End is Nigh.”

Anyone following McMillen knows his next game is The Legend of Bum-bo which is a cross between Puzzle Quest and The Binding of Isaac. And while the game just recently got a delay, a lot more good news is coming for the game in the coming months.

Last but not least, McMillen gave a hint on what his next project is — and it is a blast from the past. Apparently Edmund McMillen’s previously revealed eugenics-based game Mew-Genics is back from the dead. It would appear that McMillen got the property in his divorce settlement with Team Meat. Specifically, this is what he has to say about the project:

Tyler [Glaiel] and I are currently prototyping some stuff for it and if all goes well I’m 99% sure that little monster will once again become my obsession. Mewgenics was always my oddball dream project and probably the game I’m questioned about the most these days. Mewgenics is being remade from the ground up so don’t expect to see much for a year or two.

As mentioned above, The End is Nigh is currently available for PC and Nintendo Switch; The Legend of Bum-bo and Mew-Genics are in active development, but not slated for any other console specifically. You can check out the (old) Mew-Genics trailer below:

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