An Update to Dragon Quest Builders 2 Will Include More Hairstyles and an Epilogue


The final free update for Dragon Quest Builders 2 is going to be dropping on August 20. The content update will include multiple save files for players to utilize, many more hairstyle to choose from, and a new epilogue.

Per Polygon, After players have unlocked at least 45 builder recipes, go and visit a Buildertopia at least one time, and complete all of the scavenger hunts on Explorer’s Shores, a letter will be delivered that will unlock the final part of the story.

On top of that, there will be a plethora of more hairstyles for both sexes. They will function like hats so players won’t be able to combine them with other head accessories.

Finally, players will be able to take advantage of saving multiple Buildertopias and be able to change the weather on the Isle of Awakening. However, players will have to unlock all of the builder recipes first to do so.

I dabbled around with the first game for a bit and thoroughly enjoyed my time. After all of the praise and success the sequel is receiving, I think it might be time for me to finally pop into the game so I can join in on the fun.

Dragon Quest Builders 2 is currently available for PS4 and Nintendo Switch. If you are thinking about picking up the game, make sure to check out DualShockers’ review of it right here. For more information on the update, you can check out the livestream that contains all of the newly announced information below:

The post An Update to Dragon Quest Builders 2 Will Include More Hairstyles and an Epilogue by Grant Huff appeared first on DualShockers.



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Dragon Quest Builders 2 Prepares Players for a Colorful, Blocky Adventure With Launch Trailer


The Dragon Quest series has long been one of the most highly-regarded JRPG series around, and while many fans might be looking forward to the upcoming Dragon Quest XI S: Echoes of An Elusive Age – Definitive Edition this fall (or the Dragon Quest Hero coming to Smash Bros.), you’ll be able to get the latest dose of the series even sooner with the upcoming release of Dragon Quest Builders 2.

To celebrate the game’s release in the West later this week, Square Enix has released the official launch trailer for Dragon Quest Builders 2 to give players a look at the colorful adventures that await them in the upcoming PS4 and Switch title.

Along with giving us a taste of the series’ signature mix of action-RPG gameplay and the creativity of its sandboxes, the trailer for Dragon Quest Builders 2 also gives us a more extensive at the game’s four-player co-op, allowing you and a group of friends to build even more complex structures together.

From what we played of the game during E3 2019, longtime fans of the series have a lot to look forward to from Dragon Quest Builders 2, as the game largely manages to improve on the acclaimed original game in almost every way.

Dragon Quest Builders 2 will see its Western debut on July 12, 2019 for PS4 and Nintendo Switch, but there’s still time to pick up the game over on Amazon before then. For a closer look at the game before its arrival later this week, you can check out the new trailer below:

The post Dragon Quest Builders 2 Prepares Players for a Colorful, Blocky Adventure With Launch Trailer by Ryan Meitzler appeared first on DualShockers.



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Dragon Quest Builders 2 to Build Up its Audience in the West this July


We’ve known that Dragon Quest Builders 2 would be coming westward for some time, but have now finally learned when it will be arriving. During today’s Nintendo Direct, Square Enix confirmed that Dragon Quest Builders 2 will be releasing for Nintendo Switch and PS4 simultaneously on July 12 and released the game’s opening movie.

Above, you see the trailer featuring the female protagonist; that being said, the male playable character also has a video of his own on YouTube. Both are purely cinematic, but they do give players a good idea of what to expect from the game’s mining, farming and combat elements.

Square Enix also took the time alongside this release date announcement to highlight some of Dragon Quest Builders 2’s gameplay elements. The game, obviously, has an increased scope when compared to the original. Building can be larger and more complicated looking than before as there are a lot of new materials for players to use. Players can also divert water to create rivers and waterfalls, which should help those looking to create a farm.

Dragon Quest Builders 2 is also poised to feature a fleshed out first-person mode, which will probably make the game feel much different than Dragon Quest Builders and more akin to Minecraft at the same time. The developers also confirmed that the western version of the game will feature online multiplayer. Several of these elements were highlighted in a new gameplay video that Square Enix also put out today.

You can check out the aforementioned gameplay video below alongside some new screenshots. On July 12, Dragon Quest Builders 2 will finally be releasing for both PS4 and Nintendo Switch in the west. It will cost a full $59.99 at launch.






















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Yuji Horii: “Dragon Quest XII is Still Many Years Ahead”


Dragon Quest author Yuji Horii held a conference during the Cedec+Kyushu 2018 event on December 1. The conference’s MC was quite the personality himself: Level 5’s president, Akihiro Hino.

During the conference, Horii-san went over his career and each of the main games in the Dragon Quest series, sharing pieces of advice with the many game development students attending. He told various stories on the franchise’s development, like the memory problem they encountered when working on the first Dragon Quest on Famicom, and how this wasn’t a problem anymore for Dragon Quest III thanks to its higher capacity cartridge, allowing for a longer, more fleshed out story.

In particular, when asked by Hino-san which part of the Dragon Quest series he’d like to improve, Horii-san answered how he’d like it to be more popular in the west. He regrets they didn’t release the older games outside Japan sooner, which resulted in the current situation where most non-Japanese people are unfamiliar with Dragon Quest. It seems one of the reasons why the games didn’t release is how the scripts would take too long to translate. Most Dragon Quest games didn’t release outside of Japan until the Nintendo DS remakes. Chrono Trigger, another game he worked on, is very popular outside Japan, so it proved that people from any horizons love these types of games. So he’d like Dragon Quest to attain the same status. Dragon Quest XI made the series take a step in the right direction with its 4 million copies sold worldwide.

Horii-san also shared how one of Dragon Quest‘s game design secrets is that instead of trying to explain the systems in detail with tutorials, they make it so the game focuses on 4 points maximum, which are introduced to players through game design. The game must be made in a way so players never think “I don’t know what to do”. And even if they don’t understand what to do, the most important is to make them think they did. There’s also how NPCs’ lines are never too long, to avoid tiring players, and how they’ll always include a clear indication like “you need to go west”. Horii-san tries to never make dialogues lines longer than 3 lines, so players can easily get what to do next, and never feel like they got off the game’s rails. In counterpart, he also noted how letting players do whatever they want can be a good choice as well. He specifically cited The Legend of Zelda Breath of the Wild, and how much fun he had going off the game’s rails without indications or constraints. Hino-san shared his opinion as well.

As for the secret behind Dragon Quest games’ scenarios, Hino-san noted how Horii-san manages to create stories which can only be told in game format. Especially how the stories manage to betray the player’s expectations, in a good way. Seeing someone being so serious about something makes you want to play a prank on them, that’s why Horii-san always wants to trick Dragon Quest players, as it’s funnier this way. Trolling and surprising fans is the reason why he and Akira Toriyama decided to give XI’s hero long, smooth straight hair, instead of the usual Dragon Ball spikes.

At the end of the conference, Horii-san answered some questions prepared beforehand.

The first question asked whether a new Dragon Quest online game will be coming. Horii-san answered that the ways people enjoy games are evolving and that we’re reaching an era where people can play online anywhere, with smartphones or consoles like the Switch.

The second question was if he ever feels like making other games than Dragon Quest. Horii-san answered how he’d like to make a new Portopia Renzoku Satsujin Jiken/The Portopia Serial Murder Case. It’s an adventure game/visual novel which released in 1883 for PC-6001. What comes next will spoil the game’s story, so skip to the next paragraph if you don’t want to know. Albeit it’s an interesting Japanese joke to know about.

This new Portopia’s story would have multiple characters with names starting with “Yasu”, like “Yasuda”, “Yasuhiro”, “Yasushi”, etc, and you’d have to figure out which “Yasu” is the killer, so then the game would include the sentence “Yasu is the killer”. The original game had the detective and main character’s partner, nicknamed “Yasu”, being the true killer. This shocked many players, especially with how blunt and direct the revelation was. Because of that, “Yasu is the killer” became a Japanese internet spoiler meme, and the phrase is also used as internet slang to indicate you have no idea who the true culprit is when reading a detective story. According to Wikipedia, Horii-san already said multiple times in the past he’d like to make a new Portopia game, so this isn’t a breaking announcement.

The final question was on a hypothetical Dragon Quest XII. After a long silence, Horii-san ended up answering:

I already thought up some of the keywords the game will be about, but I can’t reveal anything for now. I know XI is particularly appreciated for its scenario, so for the next game I might include tricks related to the game system instead.

He also added:

People striving to make their dreams come true will probably be one of the themes in the game. But XII is still many years ahead, so, for now, you should play Dragon Quest Builders 2 which is coming out soon.

Dragon Quest XI is available for PS4 worldwide, and for 3DS too exclusively in Japan. A Switch version titled Dragon Quest XI S is coming too, we’ll know more about it in around two weeks.

Dragon Quest Builders 2 releases for PS4 and Switch on December 20 in Japan, with a demo out. The game wasn’t officially announced in the west yet.

The post Yuji Horii: “Dragon Quest XII is Still Many Years Ahead” by Iyane Agossah appeared first on DualShockers.



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Dragon Quest Builders 2 Screenshots Show Underwater Gameplay, Gliding, First-Person Camera, and More


Square Enix released a batch of new screenshots of its upcoming Minecraft-meets-JRPG game Dragon Quest Builders 2: Destruction God Malroth and the Empty Island.

First of all, we get to see a monument that the hero and Malroth will find on the titular Empty Island. A mysterious voice calling to the hero says that he’ll become a master builder if he can pass the test carved in the stone.

More screenshots showcase more of gameplay, including sprinting, underwater exploration, gliding, the fact that you can build 100 blocks high, falling water, oblique cuts for blocks, and the optional first-person perspective to see the action from the point of view of the hero himself.

You can check out the screenshots below. If you want to see more, you can check out the male and female heroes, more screenshots showing the boy named Malroth, and the original announcement for the game.

At the moment there is no official release window (even if a summer 2018 release was hinted at for Japan), but we do know that the game is in development for PS4 and Nintendo Switch.



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Dragon Quest Builders 2 for PS4 and Switch gets Screenshots Showing a New Companion


Today Square Enix released a new batch of screenshots of its upcoming building JRPG Dragon Quest Builders 2: Destruction God Malroth and the Empty Island.

The screenshots feature Malroth (actually his Japanese name is Sidoo, which is Malroth’s original Japanese name in Dragon Quest II), a boy who lost his memories that the hero meets on the titular Empty Island. He does not have any crafting talent, but he is very good at fighting monsters and gathering.

He becomes a dependable companionable to kill monsters with powerful attacks, and gathering materials for the hero. It’s a good idea to equip him with a good weapon.

Also, he’s totally not Malroth in boy form, right?

You can check out the screenshots below. If you want to see more, you can check out the male and female heroes, and the original announcement for the game.

At the moment there is no official release window (even if a summer 2018 release was hinted at for Japan), but we do know that the game is in development for PS4 and Nintendo Switch.



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Dragon Quest Builders 2 Gets New Screenshots and Art Revealing Heroes and Setting


Today Square Enix released a small batch of screenshots and artwork of Dragon Quest Builders 2.

We get to see the male and female heroes. They’re young builders whose ancestors have been legendary in the trade. We also get to see the “Empty Island” that will serve as a setting for the game. There are no houses or inhabitants, and the builders will have to make use of their powers in order to create many things on the barren landscape.

Last, but not least, we see the main enemy of the game, which is appropriately Malroth from Dragon Quest II.  How he will tie into the story is still a mystery, but the newly-revealed subtitle of the game is “Hakai-shin Shidoo to Karappo no Shima” which means “Destruction God Malroth and the Empty Island.”

You can check out the screenshots and artwork below. If you want to see more, you can check out the original announcement for the game. At the moment there is no official release window (even if a summer 2018 release was hinted at), but we do know that the game is in development for PS4 and Nintendo Switch.



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