It Will Take Around 18-22 Hours to Beat Doom Eternal


Doom Eternal, DualShockers’ E3 2019 Game of Show, is shaping up to be one of the most anticipated titles of the year and the sequel sounds like it is going to take a bit longer to beat compared to its predecessor.

Marty Stratton, Id Software’s executive producer discussed with QconForums.com during QuakeCon the length of the game and what players will expect to see. He stated that even though there is still work to be done on the game, it should take anywhere from 18-22 hours to complete.

Since QuakeCon did occur over a month ago, there is a chance that this might have changed a bit during the timeframe. However, the chances of this are pretty slim. Stratton did confirm in the video above that Doom Eternal is “definitely bigger than Doom 2016″.

My hype levels for this game couldn’t be higher. I was sad I personally wasn’t able to go hands-on with the game at E3 this year but from everything I have heard and seen, the sequel is improving on everything that was already fantastic in the first game.

Doom Eternal is set to launch later this year on November 22 for PC, PS4, Xbox One, Nintendo Switch, and Google Stadia. For more coverage of the game, make sure to check out our preview from when we were able to get out hands on the game at E3 a couple of months ago.

The post It Will Take Around 18-22 Hours to Beat Doom Eternal by Grant Huff appeared first on DualShockers.



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DOOM and DOOM II Back Up on Xbox 360 Store After Being Removed by Accident


Bethesda announced at Quakecon that DOOM, DOOM II, and DOOM 3 were coming out on all current-generation hardware. Once they released Xbox users began to notice that they could no longer purchase or download the Xbox 360 versions of DOOM and DOOM II. The delisting of the games was random and unexpected. Bethesda did not make any statement or response regarding the issue until now. According to Bethesdas Support Twitter page, the issue has been resolved and players can now purchase and download the game like normal.

This is not the only problem that Bethesda experienced over the weekend. Players reported the games were requiring them to sign in to their bethesda.net account to play. Bethesda later said that logging into the account should be optional and are working to get it fixed. The developer as of now has not released an update regarding the issue being fixed.

The three titles should help you get your fix until DOOM Eternal releases on November 22. DOOM Eternal was given our E3 Game of the Show award this year so believe us when we say it’s going to be a good one. From our preview at E3, we found the game to be “a major improvement in every discernible way.”

DOOM Eternal will release on Xbox One, PlayStation 4, Nintendo Switch and PC. It will also be coming to Google Stadia at a later date. The game is available for pre-order on Amazon right now for $10 off. Also, keep an eye out for the sweet Collectors Edition that includes a wearable Doom Slayer helmet. The bundle is currently sold out, but if it comes back in stock and you come across it I would consider picking it up.

The post DOOM and DOOM II Back Up on Xbox 360 Store After Being Removed by Accident by Cameron Hawkins appeared first on DualShockers.



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Bethesda Says Doom Ports’ Required Login “Should Be Optional”


Bethesda fumbled their recent PS4, Xbox One, and Nintendo Switch ports for DoomDoom II, and Doom 3 by requiring a bethesda.net login to play. Many players, especially on the Switch, will play games on the platform without an internet connection, so this requirement quickly sparked controversy. After all, these titles are all older titles that did not have this online requirement in the past.

Well, the login requirement will soon be a thing of the past. According to Bethesda’s Twitter account, the publisher admits that the login “should be optional” and was intended to reward Slayers Club members for playing the games. At this time, it is unclear whether Bethesda intended the login to be optional from the start, or if this is just damage control.

In any case, it seems a patch will fix the issue soon. Bethesda has tweeted that they will “update everyone when a fix is ready,” and we will update you here at DualShockers as more information becomes available. Doom and Doom II available across iOS, Android, PS4, Nintendo Switch, and Xbox One, while Doom 3 is just available on consoles. Check out the trailer highlighting them all below.

The post Bethesda Says Doom Ports’ Required Login “Should Be Optional” by Joseph Schaffner appeared first on DualShockers.



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Masters of Doom TV Pilot Produced by Franco Brothers Now in Production


It seems like TV shows based on video games are becoming all the rage.

As divulged today via Deadline, the USA Network has now ordered a pilot based on the 2003 novel Masters of Doom, which focuses on John Romero, John Carmack, and the founding of id Software and subsequent creation of DOOM. The pilot is set to be produced by Ramona Films, which is run by James and Dave Franco, alongside The Gotham Group and UCP. Tom Bissell, who has written for Gears of War, Uncharted, and other video games and novels, will serve as the writer of the pilot with the series planned to release as an “anthology.”

Details are currently still sparse on just who will star in this pilot and when it is set to release as initial work still seems to just be getting off of the ground. Masters of Doom has long been identified as one of the standout novels that focuses on game development alongside other best-sellers such as Console Wars. If done correctly, this Masters of Doom show could really be an interesting watch.

We’ll likely start to hear more about the plans that USA has for this series in the future once things get rolling a bit more. The history of DOOM’s development and the early days of id Software are quite fascinating so I’d definitely be interested in watching this myself.

What do you think? Does a show based on Masters of Doom interested you at all? Be sure to let me know down in the comments.

The post Masters of Doom TV Pilot Produced by Franco Brothers Now in Production by Logan Moore appeared first on DualShockers.



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Doom Eternal Won’t Feature Traditional “Deathmatch” Multiplayer


Fans of Doom 2016 might be surprised to find that Doom Eternal will not feature the original’s Deathmatch multiplayer, as confirmed in a recent developer interview. Instead the upcoming title will only have the 2 vs 1 Battlemode announced during Bethesda’s E3 conference.

According to Executive Producer Marty Stratton:

No traditional multiplayer mode. Battlemode is our primary multiplayer mode. The cool thing about it is it’s ripped straight from Doom; it’s the combat players want and love, you’re familiar with the gameplay, playing as a Slayer.

He then further elaborated on the decision to not bring back Deathmatch mode to Doom Eternal:

When you look back to Doom 2016, we kind of did something more traditional. Skill vs skill twitch vs twitch. It didn’t have any of the components of Doom that people loved from the campaign. It didn’t have the slayer or demons in a meaningful way. It just kind of fell flat so we really flipped the script on it and decided we need to develop this internally, we need to pull it from what Doom is all about, demons vs slayer.

The team put just as much thought into the reasoning behind its new 2 vs 1 Battlemode multiplayer mode. According to Creative Director Hugo Martin, having two creatures against one slayer was the best way to ensure that twitch skills didn’t unfairly dominate:

We couldn’t figure out a way of introducing another slayer to the experience without it just becoming twitch skills vs twitch skills,” says Martin. “Which is what we did last time. If we go head to head as two slayers – if your twitch skills are better than mine, I can’t overcome that. But with demons, I can overcome someone’s twitch skills with strategy and teamwork, and in that was the spark.

It’s good to see developers that pay such close attention to player feedback and are willing to completely revamp an entire mode from scratch to properly address the criticisms. And from what we’ve seen so far, Doom Eternal seems to improve on its predecessor in every other way, judging from it stealing the show in our DualShockers E3 2019 Awards.

You can preorder Doom Eternal now for PS4, Xbox One, PC, and Nintendo Switch.

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DualShockers’ E3 2019 Awards — DOOM Eternal and Final Fantasy 7: Remake Steal the Show


For all of the months of build-up, here we are: the sober day after E3 2019 and in full-on conference withdrawal.

However, with all of our staff traveling back, our votes tallied, and our awards distributed, it’s time that we showcase what was DualShockers’ top picks in Los Angeles for this year’s E3. And what a terrific show this year’s was.

Much like last year’s E3 2018 Awards, the Readers’ Choice poll and DualShockers’ staff poll didn’t line up — not to say that it wasn’t a hard-fought battle among the staff:

Now, without further stalling, here are DualShockers’ Game of the Show awards for E3 2018:


DualShockers E3 2019 Game of Show: DOOM Eternal

Also Best Shooter

This year’s E3 2019 Game of Show award was the most contentious in DualShockers’ ten-year history, coming down to a deadlocked tiebreaker vote to decide between the winner, DOOM Eternal, and runner-up, Final Fantasy 7 Remake. While other outlets will undoubtedly be choosing between Cyberpunk 2077 and FF7R, I’ll let our resident DOOM connoisseur Michael Ruiz (Senior Staff Writer) explain why DOOM Eternal pulled ahead:

In 2016, id Software rebooted DOOM, one of the most influential games in video game history. Naturally, there were some concerns. Will this game live up to its name? Was that multiplayer beta indicative of that entire experience? Why does that cover art look so boring? Despite that, developer id Software not only did right by the Doom name, but they also created something that felt both familiar and brand new. Even after three years, I don’t think there has been a shooter as surprising and unique as DOOM (2016).

While that praise is all fine and dandy, the game’s direct sequel, DOOM Eternal, has a lot to live up to. Like DOOM (2016), many expressed concerns before its E3 2019 reveal, namely how will it differ from the first? After the reveal, those concerns were dashed. Seeing the same gameplay that hooked me from the last entry combined with new mechanics, like the dash and grappling chain, this looks to iterate in ways that could potentially change the flow of its fast-paced gameplay entirely. As long as it can exemplify the same technical performance I expect from id Software games, I can see DOOM Eternal dethroning its predecessor as this generation’s best shooter.

You can pre-order DOOM Eternal on Amazon.

Readers’ Choice E3 2019 Game of Show: Final Fantasy 7 Remake

Also Best PS4 Console-Exclusive Game

There was never a question that our readers would run away with Final Fantasy 7 Remake. Sure, Cyberpunk 2077 put up a hell of a fight. But we are talking about Final Fantasy 7 Remake here, people!

In case you were wondering how split the vote was, slightly more than 38% threw in their vote for Final Fantasy 7. Next up in the polls was Cyberpunk 2077 at just over 20%. The other biggest contenders were DOOM Eternal (4%), Watch Dogs: Legion (4%), and the newly-revealed Elden Ring (3%).

Now to give our own two cents on why Final Fantasy 7 Remake resonated so well among fans, let me turn over to Cloud-diehard, Cameron.

Cameron Hawkins, Staff Writer: When Final Fantasy 7 Remake was originally announced there was much excitement, but they’re also a lot of people who were scared. Square Enix within the recent year has been hit and miss with their games. It has had a relatively rough development cycle after originally being developed by CyberConnect2. It got to the point that most thought we would never see the game. After finally showing off a presentation of the game it was incredibly impressive. What makes things crazier is that the game has a release date: it is coming out within a year. If you told anyone that two months ago they would say you’re crazy. But it’s here and it’s phenomenal.

Final Fantasy 7 Remake is everything that a remake should be. It reinvents the formula of what made the original so special while still staying true to it. The game is gorgeous and plays incredibly smooth. It really is just a sight to behold. The gameplay is for the modern era, but still feels like Final Fantasy 7. The characters speak like how most players imagined them speaking back on the original PlayStation. There is no doubt in my mind that (if the rest of the game is as good as what I got to play) Final Fantasy 7 Remake will live up to fans expectations and for some surpass the original.

You can pre-order Final Fantasy 7 Remake right now on Amazon.

Best First Party Game: Luigi’s Mansion 3

Also Best Nintendo Switch Console-Exclusive Game

Cameron Hawkins, Staff Writer: Luigi’s Mansion 3 is such a refreshing game to play from the slew of different Mario Bros. games and spinoffs. Simply put, the game is just so much fun to play. Whether it be by yourself or with a partner in co-op, Luigi’s Mansion 3 gameplay takes a really big step up from the first two games. The puzzles are nicely balanced, the combat mechanics never get old.

Most importantly, it’s weird. Don’t get me started on Gooigi. It seems like Nintendo is finally giving the series it’s big boy shoes and placing it on the pedistal with the other big Nintendo titles. And it deserves to be. I was not a fan of the series before playing Luigi’s Mansion 3, but Nintendo can be happy to know that they have earned another gamer in that fan base.

You can pre-order Luigi’s Mansion 3 right now on Amazon.

Best Xbox One Console-Exclusive Game: Ori and the Will of the Wisps

Ori and the Will of the Wisps E3 2019 2018 Microsoft Moon Studios

Lou Contaldi, Editor in Chief: We haven’t seen a ton of Ori and the Will of the Wisps; it made a brief appearance at the Microsoft E3 2019 Press Briefing in a new trailer we don’t know much else. It wasn’t on the show floor or at Xbox FanFest… and without a doubt, we want it more than ever. Maybe it is the mystique behind the game, but we are eyeing up that February 11, 2020 launch date. Will it surpass Ori and the Blind Forest to be the best platformer of the generation? We will just have to wait and see.

Best PC Game: Cris Tales

Tomas Franzese, Reviews Editor: In addition to an absolutely beautiful art style, Cris Tales from Dreams Uncorporated, SYCK, and Modus Games innovate with interesting time mechanics while still paying homage to JRPG greats. When players are walking around, they can see the past, present, and future all at the same time, which led to some of the most intriguing mission at objective structure at E3. And yes, the developers draw three different versions of the entire game.

Once you get into battle, time mechanics let players manipulate enemies with time, adding another layer on top of what players will recognize from games like Persona and Final Fantasy. With a beautiful art style on top of those mechanics, Cris Tales was one of the most memorable RPGs and PC games at the show this year.

You can pre-order Cris Tales right now on Amazon.

Best Handheld or Mobile Exclusive Game: Call of Duty Mobile

Tanner Pierce, Senior Staff Writer: Mobile games almost always get a bad rep because of how clunky the controls can feel. Call of Duty: Mobile is looking to change this by including simplistic controls that allow even the most clumsy of players to do well. On top of that, the game runs buttery smooth, which is necessary for an FPS, putting it above the rest.

Best Indie Game*: Blair Witch

Logan Moore, Reviews Editor: Bloober Team has already proven itself to be one of the best horror developers in the gaming industry and now it has the luxury of working with the terrifying world of Blair Witch. The game’s reveal at Microsoft’s briefing didn’t show too much, but it was still enough to send shivers down your spine. There’s still a lot left to see about Blair Witch and we’re hoping to learn more sooner rather than later.

*Note: Our definition of “indie game” this year is limited to games developed and self-published by the same studio. While there are a ton of amazing low-fi games and titles being published by indie publishers (e.g. Annapurna, Devolver), we want to give a nod to teams doing it all on their own.

Best Action/Adventure Game: Dying Light 2

Tomas Franzese, News Editor: Dying Light 2’s demo was certainly thrilling, but it also showed that the game was a zombie game that visceral and more focused on the human narrative than most other titles. While games like World War Zor Days Gone use giant hordes of zombies front and center to scare the player, Techland uses them more methodically, which makes them more of a threat. Most of the enemies in my demo were humans, and the decisions made took place in a morally gray area, which adding to the surprisingly emotionally human feeling of this zombie game.

With such an ambitious narrative and tighter gameplay than before, Dying Light 2 has quickly catapulted itself to near the top of my most anticipated 2020 games list, so I can’t wait to see what the full game has in store.

You can pre-order Dying Light 2 now on Amazon.

Best Platformer: Trine 4

trine 4 PS4 Xbox One Nintendo Switch PC Modus Games Frozenbyte

Tomas Franzese, Features Editor: Trine 4 from Frozenbyte and Modus Games seems like an excellent return to form for the series. In addition to solid platforming and combat mechanics, the game uses its three characters to not only build up a good rapport narratively, but in the puzzles as well. It was impressive how puzzles were intricately crafted so they could include not just platforming, but every playable character’s abilities. This will certainly lead to quite a few interesting situations with multiple solutions in the final game. Do to how well it was put together, Trine 4 stood out as one of the most well put together platformers on the show floor this year.

Best Cooperative Game: Wolfenstein: Youngblood

Logan Moore, Reviews Editor: Wolfenstein: Youngblood is a true experience centered around co-op that we haven’t had in quite awhile. Blasting Nazis with a buddy is as enjoyable as Bethesda has pitched it to be and the game’s open areas make for near limitless approaches to combat. While the pitch to turn Wolfenstein into a co-op experience seemed difficult at first, it seems like MachineGames has pulled off the feat.

You can pre-order Wolfenstein: Youngblood right now on Amazon.

Best Competitive Game: Bleeding Edge

Bleeding Edge

Lou Contaldi, Editor in Chief: We are officially in the end game of this console generation, and there is heavy competition among competitive games — with the genre often feeling like a Battle Royale. And while we can’t make any promises on how Bleeding Edge will fare in attracting a large audience, we do know that Ninja Theory’s expertise is nothing to be trifled with. They’ve managed to cherrypick and fuse together some of the best elements in other franchises, while folding in unique ideas of their own.

Best Expansion or DLC: Monster Hunter World: Iceborne

Logan Moore, Reviews Editor: Monster Hunter World: Iceborne is simply more of one of 2018’s best games which made it an easy choice for our best expansion award this year. With a new region to explore and new monsters to hunt down, Iceborne seems like the perfect expansion for those who are still actively playing Monster Hunter World or those who are looking to jump back in. We can’t wait until September.

You can pre-order Monster Hunter World: Icebone right now on Amazon.

Best Puzzle Game: Manifold Garden

Lou Contaldi, Editor in Chief: Manifold Garden has been in the making for a long time, but it is aging like a fine wine. Reminiscent of a platformer Monument Valley, this is a game that puzzle enthusiasts will need to keep an eye on.

Best Online Game: Final Fantasy 14: Shadowbringers

Tomas Franzese, News Editor: Final Fantasy 14: Shadowbringers looks like it will make an already amazing online game even better. With interesting new environments, some cool new races and jobs, the game-changing Trust system, and a passionate team behind it, Shadowbringers will only help to bolster the already popular MMO’s fan base. New online games come and go every year at E3, but Final Fantasy 14: Shadowbringers improves an already great online title and in turn has become the most impressive online game on the show floor this year.

You can pre-order Final Fantasy 14: Shadowbringers right now on Amazon.

Best RPG: The Outer Worlds

Logan Moore, Reviews Editor: The Outer Worlds has looked excellent since it was first unveiled last year and at E3 2019, it just continued to look even better. Obsidian’s latest title is reminiscent of the RPGs we played at the dawn of the millennium while still boasting more modern mechanics and systems. The RPG market has seemed somewhat starved for a year or two now but The Outer Worlds looks like it’s absolutely going to satiate that appetite.

You can pre-order The Outer Worlds right now on Amazon.

Best Fighting Game: Granblue: Fantasy Versus

Tomas Franzese, News Editor: Arc System Works continues to prove that they are one of the best fighting game developers around with Granblue Fantasy Versus. Heralding a beloved series into a new genre, this game retains the visual flair Arc System Works titles are known for without dropping the ball from a gameplay standpoint. If you enjoy the Granblue series or just like a bit of unique visual flair in your fighting games, you will get something out of Granblue Fantasy Versus, the best fighting game at E3 this year.

Best Racing Game: Grid

Logan Moore, Reviews Editor: Grid’s return later this year seems to be a promising one based on what we saw at E3. Even though the racing franchise has been dormant for five years now, Codemasters looks like it could be delivering the best entry so far. For those dying for a new racing sim, this one seems hopeful.

You can pre-order Grid right now on Amazon.

Best Sports Game: Mario & Sonic at the Olympic Games: Tokyo 2020

Lou Contaldi, Editor in Chief: Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi. Skateboard Yoshi.

In all seriousness, the Mario & Sonic series always seems to get written off, but there is a ton of party-based fun to be had here. While there is more than enough polished sports titles moving into the Fall 2019 line-up, this is the one that we had the best time with.

You can pre-order Mario & Sonic at the Olympic Games: Tokyo 2020 right now on Amazon.

Best Strategy Game: John Wick Hex

Tanner Pierce, Senior Staff Writer: At E3 2019, one strategy game stood out above the rest by a country mile. John Wick Hex puts an interesting spin on the strategy genre by introducing action timelines that allow you to plan each of your moves accordingly. This, on top of its vibrant art style, makes John Wick Hex not only one of the best of E3, but possibly one of the best licensed games in a long time.

Best VR/AR Game: Phantom: Covert

Phantom Covert Ops

Grant Huff, Staff Writer: Phantom: Covert Ops is doing something quite different and I couldn’t be more excited about it. While titles like Superhot and Blood & Truth will get your adrenaline pumping, this title makes your heart race in a different way. The thoughtfulness of the stealth action gameplay and the uniqueness of the overall concept has me eagerly anticipating its release.

Biggest Shocker: Keanu Reeves?! You’re Breathtaking! (Cyberpunk 2077)

Cyberpunk 2077, Cyberpunk 2077

Logan Moore, Reviews Editor: Let’s be honest: this was probably our easiest award of E3 2019 to hand out. No moment at the convention was more surprising or more talked about than when Keanu Reeves showed up at the Microsoft press conference to announce his involvement in Cyberpunk 2077. Somehow, an already cool looking game now looks even cooler thanks to the involvement of Reeves. April 2020 cannot come fast enough.

You can pre-order Cyberpunk 2077 right now on Amazon.


Thanks again for keeping tuned in to the DualShockers E3 2019 coverage. We’ve got a lot more on the way, so keep an eye out for more previews and editorials about the games and events.

The post DualShockers’ E3 2019 Awards — DOOM Eternal and Final Fantasy 7: Remake Steal the Show by Lou Contaldi appeared first on DualShockers.



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This Doom Eternal Collector’s Edition Has a Wearable Doom Slayer Helmet


Throughout my years on this planet we call Earth, I have always wanted to wear a Doom Slayer helmet and punch a demon. Well, it looks like half of that dream will be coming true thanks to the recently announced Doom Eternal Collector’s Edition.

That half includes a wearable replica of the Doom Slayer helmet. I know you were hoping a real-life demon was included with the Collector’s Edition; maybe the next one will have it. It will also include a playable cassette tape (which will contain “something special for id Software fans”), uncompressed versions of Mick Gordon’s Doom (2016) and Doom Eternal original soundtracks, a Doom Lore Book, a “The Gift of Argent Power” lithograph, and the Deluxe Edition of Doom Eternal housed in a Steelbook case. All of this will cost a whole $199.99.

Doom Eternal

The Deluxe Edition of the game comes with a few digital goodies, including the Year One Pass which will give players access to two single-player Campaign expansions, a Demonic Slayer Skin, and a Classic Weapons Sound Pack. If you don’t care to wear a helmet, the Deluxe Edition of Doom Eternal will be $79.99 and is nowhere near as elusive as the Collector’s Edition.

As of this writing, Doom Eternal Collector’s Editions are pretty sparse. Amazon, GameStop and Best Buy are completely sold out of PS4 and Xbox One versions; PC Collector’s Editions are available on all the aforementioned storefronts. If you are itching to grab it, you should head to Wal-Mart‘s website fast because it’s available for all platforms there.

Revealed at Bethesda’s E3 2019 showcase, Doom Eternal will be coming to Xbox One, PS4, Nintendo Switch, and PC on November 22, 2019. If you are just itching to play some Doom, or need to catch up on the story, the 2016 release is available now for the aforementioned platforms.

The post This Doom Eternal Collector’s Edition Has a Wearable Doom Slayer Helmet by Michael Ruiz appeared first on DualShockers.



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Rage 2 Interview — id Software Studio Director On Working with Avalanche Studios


Rage 2 is right around the corner. The people at Avalanche Studios and id Software are creating a true open-world sequel to id Software’s roughly eight-year-old post-apocalyptic shooter. This time around, they’ve switched the brown color palette with a more vibrant package, as well as shooting gameplay akin to 2016’s Doom. We talked to id Software’s Studio Director Tim Willits about Rage 2 and working with Avalanche Studios.

Michael: What is the connection between the original Rage and Rage 2?

Tim Willits: Rage 2 takes place 30 years after the events of Rage. Now, if you had not played the original Rage, don’t worry about it. We got you covered with the story. We actually really wanted to separate Rage 2 from Rage, both in the gameplay style and in the story.

You play as someone completely different. You play as Walker. We actually gave you a real name and you talk. You can play as male Walker or female Walker. You live in this settlement called Vineland. Vineland is attacked by the Authority — most people thought the Authority was gone because of what happened after Rage and the Authority wars — and your home is attacked. That’s kind of the start of the game.

Then, once you move past this intro area where we teach you the mechanics of playing the game, you go into the wasteland and that’s where and when the game really starts. You meet up with some characters and y’all work together to eventually take down the Authority.

M: What are some of the lessons you’ve learned from the original Rage?

TW: The number one lesson we learned is don’t try to make it open world game without open world technology. In Rage 2, now that you’ve had a chance to play today, you saw that it’s actually an open world game. We always wanted to do something bigger and broader in the original, but the technology limited us to what we could do. We did a lot of great things in the first game, but now in this game, all those components are integrated seamlessly together. So, that intense first-person combat, you just jump out of your car, you’re right there in the settlements or the mutant nest, and you’re playing. Then you go into your towns, or you go on to your missions, and all of that is seamless. It really helps give a cohesive feel to the world, and it delivers a unique experience.

M: Are there any gameplay elements from the first game that come back in the second?

TW: Of course, the wing stick and some of the weapons. But we really pushed everything, especially with the nano-tread abilities. Having the ability to use slam, shatter, vortex, and dash have really amped up the combat experience from the original. It’s much faster; it’s much more intense; it’s in your face. Then we have a very complex upgrade system in Rage 2 where everything is upgradable like your items, weapons, abilities, and your Phoenix. So, we’ve really taken a big step over the original game.

M: Are there any other previous projects that also influenced the development of this one?

TW: Well, of course, Doom had a huge influence. You see the evolution of id Software combat in things like Doom and Quake Champions. Even Rage had some great first-person combat. The Avalanche team made Mad Max and the Just Cause series, which has a lot of open world craziness to it. We definitely had a lot of influences to pull from.

Rage 2

M: Speaking of Avalanche, how much of Rage 2‘s development is from id Software compared to Avalanche?

TW: Avalanche is the developer. It’s their technology and it’s their team. We had id Software work with them on game direction, on making sure the first-person combat good, and we pulled people in and out from the id Software side. But the bulk of it is Avalanche.

M: How has that experience been working with Avalanche?

TW: It’s awesome. I mean, I love that team. They share the same design abilities that we do. They share the same passion for great game design as we do. Avalanche make great games, and I’ve learned so much about open-world gameplay, open-world missions, and having a more robust design and robust story. It has been a huge, huge influence from Avalanche.

M: Something I noticed while I was playing the demo, it feels like the missions are very open-ended. Kind of like a checklist. Is that mission structure just what you’re showing off for the demo and are there going to be more story-driven missions in the full game?

TW: Yes. We did not set you up in one of the story missions in it today because you only have twenty minutes and we just want you to have fun, run around and do some cool stuff. So, yes, there are three main characters that you work with: Dr. Kvasir, from the original, Mayor Loosum Hagar, she runs Wellspring, and Captain John Marshall. Those three characters give you your main missions, for lack of a better word, and it’s through those people all working together where you eventually take down the Authority.

But, what you played today was just the world, and there are all kinds of activities. Based on what you do in the world, like taking on bandit outposts, mutant nests, or convoys, you help one of those three NPCs, and that helps you progress through your upgrades and your projects. Everything is connected. It’s all very complex, but it’s a lot of fun.

M: Talking about the size of the open world, if you could compare it to size for any other game — maybe in comparison to Avalanche’s Just Cause 4 — is it bigger or smaller?

TW: The physical size is actually smaller, but it’s denser. So, we don’t have jet planes; you’re not flying for a thousand miles, but as you saw when you played, we try to put something fun and engaging around every corner. We felt that was the way that we wanted to design this game. Denser and more compact.

M: Yeah, I noticed when I was pulling the map back, I’m like, “This is way bigger than I thought it was gonna be.”

TW: It’s big. It’s definitely big, but we’re really going for density.

Rage 2

M: Something I personally love about id Software games is how technically sound they are. You’re always running a solid 60 frames no matter what the game is. What are the benchmarks for each platform? Are you pulling 60 frames for each one?

TW: We’re using Apex technology. Which, actually, is not id Software technology but it’s very, very, very good technology. So, if you have one of the newer Xbox, like the Xbox One X, and the PlayStation 4 Pro, it runs at 60 [fps]. If you have the vanilla systems, then it’ll run at 30 [fps]. Of course, if you have a PC it’ll run as fast as you want to make it run. So, if you’re thinking about upgrading to the PS4 Pro or Xbox One X, now is the time to do it.

M: Was that a priority in development or was it more the world building and story?

TW: Yeah. I mean, because it’s an id Software game, and we believe speed is more important than 4K, we really push hard on that speed.

M: Does resolution take a hit because of that at all?

TW: No. So, we do not run at 4K. It’s 1080p at 60 [fps]. We feel that our players want speed over 4K.

M: Bethesda has been known to port their games to the Switch now. Could Rage 2 even run on a Switch if a port was being considered? 

TW: Well, we’ve been looking into it. It’s just the technology, there are some challenges. But we’re always looking for future platforms and future people to work with. So, we like to investigate, but we have no plans for that right now.

M: As far as the soundtrack goes, do you know who’s composing the soundtrack?

TW: This is really cool. So, the soundtrack is actually very dynamic. We actually have a sound AI system where we have all these different tracks or musical bits, for lack of a better word, and then the game system will put them together based on what you’re doing. So, if you’re in an intense battle, it’s all very exciting. Then it’ll cool down as you explore the world and different personalities for different places around the wasteland. So, it’s very dynamic; it’s very rich. We have a few tracks that we like, but it’s more of a dynamic emotional system.

M: Where did the bright pink aesthetic come from? What was the influence there to change it to that?

TW: Rage, you know, it’s very brown. Mad Max, the game that Avalanche worked on, is very brown. So, both studios were like, “Let’s use the other side of the color spectrum.” We really wanted to evolve the world, the story, the setting, and the feel. That’s why it takes place in the future… I mean, sorry, it takes place 30 years after Rage, and part of the fiction is that these arks fell down from the sky and started to terraform the earth.

So, you have these rich biomes. You have swamps, and forests, and, of course, deserts, and we really wanted to move away from that drab, dark, depressing, sad wasteland. We wanted to have fun; we wanted it to be exciting; we wanted the world to be rich, and we feel that we hit a good tone with it.

M: As far as length for the game, how long do you think somebody could complete it?

TW: It’s way longer than I thought. People have been spending hours on it because we have a couple hundred upgrades, we have all these activities and things to do in the wasteland. You’re going to spend a long time with it, which is great. Especially since it’s a single player game.

M: What does post-launch look like for Rage 2? Are there plans for DLC?

TW: We want to stretch the tail of this product as far as we can. We’re going to have some free updates and some paid updates. We want to keep players engaged in the world. We have a few community things that we’ll be introducing after we launch, but it’ll be a series of free updates and paid updates to keep people engaged.

rage 2

M: Why go back to the world of Rage?

TW: Because, you know what, millions of people played it and it was a highly rated game that sold well. So, why not? It gives us this environment to really build from, and it’s a rich world that had a lot of opportunities to get into it and explore.

M: Lastly, what would you want the audience to know about Rage 2?

TW: It’s really fun. It has everything you love about id Software games. It has a very fast, intense, push-forward, combat system. We reward you for getting into the battle. You do need to practice some of your abilities. A lot of people get in and they just play with the machine gun. Once you start to find those arks open them up and get those cool weapons and abilities, the game really starts to shine. I encourage you to watch our streams and our videos that showcase what you can do when you combo your attacks. It just really elevates the game to a whole new level.


You can learn more about Rage 2 from DualShockers’ latest preview from PAX East 2019. The game will be launching for PC, PS4, and Xbox One on May 14 and can be pre-ordered on Amazon. 

The post Rage 2 Interview — id Software Studio Director On Working with Avalanche Studios by Michael Ruiz appeared first on DualShockers.



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Rage 2 Pre-Order and Deluxe Edition Items Shown Off in New Trailer


The Rage 2 team has been working overtime the last few weeks, pumping out trailer after trailer to get the hype train really rolling before the May 14 release date. In today’s trailer, the team is showing off all the bonuses you get for pre-ordering Rage 2, as well as the goodies that come with purchasing the Digital Deluxe edition.

If you pre-order Avalanche Studio’s latest shooter, you’ll be given five bonus items. For starters, you get access to the exclusive “Cult of the Death God” mission, which sounds promising, at the very least. You’ll also get a new skin for your monster truck and a Settler pistol to pump up your arsenal.

Players will also get to don the armor of Nicholas Raine, who longtime Rage fans will remember as the protagonist from the first game. Finally, you’ll get access to the “He’s On Fire” cheat code, which brings in the announcer from NBA Jam to talk over your combat. Yes, it’s ridiculous. And yes, it’s awesome.

Purchasers of the Digital Deluxe edition will get a number of extra items. First, you get access to the notorious BFG from DOOM. They’re also giving you a battle standard for your vehicles, a “progress booster”, and all of the Wasteland Wizard cheat codes, which lets you do all kinds of crazy things.

Most substantially, the Digital Deluxe includes the Rise of the Ghosts expansion. This campaign add-on will be coming out later this Summer. If you want to see everything included, check out the trailer at the bottom of this post.

Rage 2 is coming to PC, PS4, and Xbox One on May 14.

The post Rage 2 Pre-Order and Deluxe Edition Items Shown Off in New Trailer by Ricky Frech appeared first on DualShockers.



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Wolfenstein: Youngblood for Switch is Ditching Cartridges at Retail


The announcement of Wolfenstein: Youngblood’s release date in March was also accompanied by the confirmation of a physical and digital release of the game for Nintendo Switch. Both DOOM and Wolfenstein II: The New Colossus made their way to the hybrid console, so it made sense for Bethesda’s latest title to follow suit. Unfortunately, it seems like the physical version of Wolfenstein: Youngblood for Nintendo Switch will not come on a cartridge.

Instead, those who pick up Wolfenstein: Youngblood for Nintendo Switch at retail will be greeted with a download code once they open the box. This detail was first spotted by Nintendo Everything, who were tipped off to the fact that Wolfenstein: Youngblood’s GameStop listing states “No cartridge for this game. Code will be packed in box. Internet connection required.”

Following this, DualShockers proceeded to check Amazon and Walmart, and both ended up stating the same thing in regards to the Nintendo Switch version of the game. DualShockers has reached out to Bethesda for confirmation, and will update this article when they respond.

While this news may be disappointing to those that like to collect physical versions of games, it isn’t a first for Nintendo Switch. Titles like Mega Man Legacy Collection 1+2 and the upcoming Resident Evil Origins Collection for Nintendo Switch require that players download one of two games included in those packages. Nintendo Switch cartridges are notorious for being expensive, especially when the games in question take up more space, so it makes sense as to why Bethesda would’ve made this decision.

For those that are still okay with picking up the Nintendo Switch version of the game following this development, it is currently available to pre-order on Amazon. Wolfenstein: Youngblood will release for PC, PS4, Xbox One, and Nintendo Switch on July 26.

The post Wolfenstein: Youngblood for Switch is Ditching Cartridges at Retail by Tomas Franzese appeared first on DualShockers.



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