CD Projekt Red Discusses Cyberpunk 2077’s First-Person Perspective


In a new interview with VGC during the Tokyo Game Show, CD Projekt Red designer Max Pears Cyberpunk 2077‘s first-person perspective.

“I hope people understand that we have thought about this and there is logic to our process,” says Pears. “We’ve not just thrown this in randomly: there is a lot of thought that’s gone into it.”

Pears mentions that while some people have strong opinions about the game being in first-person, the developer feels it’s the right choice for the game. When asked if any if there would be any third-person parts, Pears said most of the levels he’s worked on are all in first-person.

“Hopefully when people get their chance to experience it for themselves, they’ll understand why we’ve gone in that direction,” Pears concludes.

The news of Cyberpunk 2077 being in first-person was addressed earlier this month and CD Projekt Red’s Global Community Lead Marcin Momot says this will benefit its “gameplay and story-telling perspectives.” Additionally, Momot said players will get to see their character in the inventory screen, while they’re driving, and during certain cutscenes.

This isn’t the only Cyberpunk news to come from TGS. Pears also commented on the game’s multiplayer and the developer’s thought process behind it. Additionally, actor Keanu Reeves visited the Cyberpunk booth and lived his best life.

Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC. A Google Stadia version will also launch at a later date. The game is available for preorder on Amazon now.

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CD Projekt Red Discusses Adding Multiplayer to Cyberpunk 2077 and Their Thought Process Behind it


In a new interview with VGC at the Tokyo Game Show, Max Pears, a level designer at CD Projekt Red, discusses adding multiplayer to Cyberpunk 2077 and their thought process behind it.

“I can’t say too much on it because it’s still going through its process, but it’s about making sure that multiplayer fits in with the lore of the world and it feels right,” says Pears.

Pears also suggests the mode could have ties to the game’s story. Additionally, he emphasizes the importance of doing R&D to make sure adding multiplayer not only makes sense for Cyberpunk 2077, but also for CD Projekt Red.

“We’ve still got work going on and we’re hiring to make sure that we get the right people for the job,” Pears continues. “The main focus is still single-player right now and we’re making sure that people understand that this world is more than big enough for single-player.”

CD Projekt Red announced the mode’s development earlier this month and said it’s left the R&D phase. Additionally, the developer said players can expect free DLC and new single-player content while we wait for the multiplayer mode’s release. There are also eight multiplayer specific job listings on the developer’s website for roles such as a game designer and design director.

Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC. A Google Stadia version will launch at a later date. The game is available for preorder on Amazon now.

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Cyberpunk 2077’s “100%” First-Person Perspective Will Benefit Story-Telling, Says CDPR Rep


The first-person perspective of Cyberpunk 2077 has been a topic of discussion in the past, and it has come up once again. Marcin Momot, “Global Community Lead” for CD Projekt Red, has said that the decision to make Cyberpunk 2077 “100%” first-person will benefit its “gameplay and story-telling perspectives.”

Yes, the cut-scenes will be FPP. While sure to be divisive, I don’t think this approach is necessarily a bad thing.

A dedicated first-person perspective can certainly help a game feel more immersive. Prey and Bioshock, for instance, make stellar use of the player’s one-to-one connection with a character. In addition to developing immersion, a FPP forces the game designer to use more nontraditional story-telling techniques. Both of the games I mentioned use environmental details to tell their stories, and I find this to be a compelling alternative to dialogue. The player-controlled character of Cyberpunk will still speak, of course, but I am sure environmental details will supplement expository scenes. After all, you’ll be seeing precisely what they want you to see.

However, with the immensely popular Witcher franchise, CDPR used a third-person point of view. Changing the perspective for Cyberpunk risks alienating some of their fans. Momot seems to be trying to reconnect with them.

One concern I have about CDPR’s dedication to a first-person point of view is that it threatens to make character creation in Cyberpunk meaningless. I struggle to see the point of carefully molding a character if I won’t be seeing them anyway. Momot’s followup tweet addresses such a concern. He points out that you’ll see your character on the inventory screen, in driving sequences, and “very occasionally” in cut-scenes.

In the end, I suspect your character will still feel both unique and personal. Furthermore, I fully trust CD Projekt Red to follow-through with an intense, moving, and interesting story. They’ve got a pretty good track record so far.

Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC. A Google Stadia version will arrive at a later date. You can preorder it now on Amazon.

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Cyberpunk 2077 Will Make an Appearance at Tokyo Game Show


After making the rounds at E3 and Gamescom this year, developer CD Projekt Red has announced that Cyberpunk 2077 will be making its way to Tokyo for the Tokyo Game Show.

The developer will be showing off the game in a Cyberpunk themed theater with the developers showing it off featuring Japanese voice acting and text. Fans will also get a chance to enter a cosplay contest. Additionally, attendees will be able to check out the Yaiba Kusanagi, the motorcycle belonging to Cyberpunk‘s main character V.

This isn’t the only Tokyo Game Show news to come out recently. Ys IX: Monstrum Nox will be playable at the show and new gameplay has been shown leading up to TGS. Additionally, it looks like the upcoming George R.R. Martin, FromSoftware title Elden Ring won’t be making an appearence. As we get closer to TGS, we should get a better idea of what’ll be shown off. The Tokyo Game Show runs from September 11 to the 15th.

From news about potential new game plus and multiplayer modes, to no binary gender options, Cyberpunk 2077 has had a good amount of news out recently. It also looks like CD Projekt Red will go back and forth between developing new Cyberpunk and Witcher titles going forward. It’s a good time to be a CD Projekt Red fan and it’ll be interesting to see what they announce during TGS.

Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC. Additionally, it’ll come to
Google Stadia at a later date. The game is available for preorder on Amazon now.

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CD Projekt Red to Switch Back and Forth Between Developing Future Cyberpunk and Witcher Titles


With Cyberpunk 2077 launching next April, developer CD Projekt Red is already looking to the future. Thanks to a twitter thread by user @DomsPlaying, it’s been stated that the polish developer will go back and forth between developing future titles in the Cyberpunk and Witcher franchises.

“The company believes that maintaining the observed growth dynamics and expansion of its activity profile will depend on further enhancement of its world-class video game development skillset and on maintaining effective communication channels with the global gaming community,” says the statement. “Managing two separate major franchises (The Witcher and Cyberpunk), along with several independent development teams, enables the company to conduct parallel work on several projects and smoothen its long-term release schedule. This migration towards a dual-franchise model supported by several independent product lines also permits optimization of manufacturing and financial activities, mitigates important risk factors and makes it easier for company employees to seek professional fulfillment.”

Elsewhere in the twitter thread, it’s mentioned that CD Projekt Red has over 953 employees, with 777 working for CD Projekt Red and another 176 that work for GOG.com. Additionally, the developer has sold more copies of The Witcher 3 in the first half of 2019 than a similar time frame last year.

From news about potential new game plus and multiplayer modes to updates on the game’s character creation tool, Cyberpunk 2077 has garnered a fair amount of news. As for The Witcher 3, CD Projekt Red has discussed what it’s been like to port the game to the Nintendo Switch. Additionally, over 25 minutes of Switch footage has been released.

Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC. A Google Stadia version will launch at a later date. The Witcher 3: Wild Hunt launches on October 15 for the Nintendo Switch.

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The Map in Cyberpunk 2077 Might Be Smaller Than The Witcher 3, But It Is More Dense


Let’s get one thing straight. The map in The Witcher 3 is absolutly huge. Players can easily spend 1000 hours running around the game’s world and still have plenty of stuff to do. That is why the world in Cyberpunk 2077 being smaller in comparison does not concern me in the slightest. In fact, according to a developer, the map is much denser.

In an interview with GamesRadar during Gamescom, Cyberpunk 2077 producer Richard Borzymowski shared the approach the studio took on fleshing out the game’s map. He stated:

“If you look at pure surface [in terms of] square kilometers, then Cyberpunk 2077 might even be a little bit smaller than The Witcher 3, but it’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between.

“Obviously […] in The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City. It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn’t give us the end effect we wanted to achieve if the city wouldn’t be believable […] so we packed it full of life.”

He has a great point. Even though the map in The Witcher is larger, there was plenty of wide-open areas such as plains or forests in between towns and objective areas. Since Night City is a full city full of life, it would be a bit weird to not have something to do or someone to meet around every corner. On top of that, since this is a city with giant buildings, they can also flesh out the map vertically as well.

Cyberpunk 2077 is set to release next year on April 16 for PC, Xbox One, PS4, and Google Stadia. For more coverage on the game, make sure to check out DualShockers’ preview from when we were able to check it out at E3 a couple of months ago.

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Gamedec is the Other Cyberpunk RPG You Need to Pay Attention to in 2020


CD Projekt Red’s Cyberpunk 2077 might be the most anticipated game of 2020; however, it’s not the only cyberpunk RPG coming next year. Anshar Studios’ Gamedec might be a bit smaller in scale, but it also looks promising. The team released their first-look trailer ahead of the game’s showing at Gamescom and it has me very interested. Check out the trailer below.

Gamedec and Cyberpunk 2077 share a theme and a broad genre, but the similarities mostly end there. Cyberpunk is a AAA game with incredibly high production values and a first-person perspective. Gamedec reminds you more of classic PC RPGs like Baldur’s Gate. In fact, the game probably has more in common with something like Shadowrun Returns than CD Projekt Red’s game. That said, both games do emphasize player choice in how each task is approached.

In Gamedec, you play as a character who “solves crimes in vitural world.” It’s a new age of private investigation, and it’s your job to hunt down the criminal scum of the future internet. To accomplish your mission, you’ll have a plethora of tools at your disposal. Depending on how you build your character, you’ll have several avenues of problem-solving.

Obviously, we don’t know much more about the game yet. That said, there seems to be a lot of potential here. Hopefully, we get a more in-depth preview at Gamescom later this month. I’m especially interested in finding out the developers’ take on the virtual world. In their short write-up on Steam, they mention a few different environments that we don’t usually see in cyberpunk games (the Wild West and a jungle). It’ll be fun to see how that’s incorporated.

Gamescom is happening from August 20 to August 24. We should learn much more about Gamedec there.

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Cyberpunk 2077 Will Be (Hopefully) Getting This Sweet Motorcycle


CD Projekt Red’s Global Community Manager Marcin Momot recently updated his Twitter status with a single Cyberpunk 2077 related image of a glorious red motorcycle. The bike itself sports several decals which do absolutely nothing to detract from its beauty:

As a few fans in the comments section have pointed out, the bike has a strong resemblance to the famous one driven by Akira‘s protagonist Kaneda. Here’s an iconic image of said motorcycle for comparison:

While it hasn’t officially been confirmed that the bike will be available for players in Cyberpunk 2077, I’m sure Momt wouldn’t be so cruel as to tease this wonderful machine only for us not to have access to it once the game drops. And if is in, hopefully the game itself will allow for some customization. I know I would love to make it look that much closer to bike from Akira.

Earlier this month high resolution images of Cyberpunk 2077 were released as well, as part of a cosplay guide to coincide with the cosplay contest still ongoing. A lore book has also been announced; the hardcover book will be 200 pages long and it’s currently up for preorder on Amazon. Additionally, it’ll be available on Kindle for $19.99. The book will let readers learn more about the characters and history in the game.

And in gameplay mechanics, hardcore mode in Cyberpunk 2077 will strip away the UI along with other elements according to the game’s UI coordinator. In addition, it has been confirmed by the development studio that players cannot kill story NPCs or children in the game, although some quest giving NPCs are still up for grabs.

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Hardcore Mode in Cyberpunk 2077 Will Allow Players to Turn Off the UI


Cyberpunk 2077 is less than a year away and it is easily one of the most anticipated games to close out this generation of gaming hardware. After falling in love with The Witcher 3, I can’t wait to see how special CD Projekt Red has made this game. Now I am even more excited to hear that you will be able to turn off the UI in the game’s Harcore mode.

During an interview with Wccftech, Alvin Liu,the UI coordinator at CDPR, shared some info about the option in Cyberpunk 2077. He stated: “The most fun [difficulty setting] I think will be the Hardcore setting where we turn off the UI you live as well,” Liu said. “And that will be a real challenge for a lot of players. Also, at the same time, if you want to play more casually for the story and maybe you’re not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you’re a big fan of The Witcher and you’re not comfortable playing a shooter, we have settings available for that. We even have weapons for that. If you recall from last year’s demo, we had a weapon called the smart gun, which helps you aim. The bullets were much slower and usually a bit weaker. But if your aiming isn’t your forte, you can always pick up the smart gun.”

In big sprawling RPGs, turning off the HUD is one of the first things I usually do. There is just something so freeing about it and it really heightens the sense of adventure and surprise. This was a big reason I came to love Breath of the Wild so much. Not having any distracting elements on the screen immerses myself and I am sure many other people out their as well.

Now Alvin did state that this was in the hardcore difficulty mode. I am unsure if the “hardcoreness” of the mode only ties to the UI being taken away or if the enemies become stronger as well. I am sure we will find out sooner rather than later but I hope that the option to remove the minimap or UI comes to all of the difficulty settings so all players can experience it.

Cyberpunk 2077 is releasing on April 16, 2020, for PC, PS4, and Xbox One. If you want to pre-order the game now, you can do so right here through Amazon.

 

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Cyberpunk 2077 Won’t Allow You to Kill Story NPCs or Children


In Cyberpunk 2077, CD Projekt Red has said that your choices in missions will affect how Night City will evolve and change. While that is one of the many things that has players excited for the upcoming title there will be a limit as to what you can do in the game.

On Reddit, a user by the name of masoncool4566 shared a screenshot. In the screenshot, the user messaged the official Twitter for Cyberpunk 2077 asking about the potential of random acts of violence in Night City.

Asked about the random acts of violence in the city. from r/cyberpunkgame

As you can see, CD Projekt Red did not build the game where you can do anything you want similar to what Obsidian’s upcoming title The Outer Worlds does. Being able to kill some quest-giving NPCs was shown in a trailer for the game. There is no confirmation on if that will be the case for all story NPCs though.

This feature might upset some who want to bring absolute chaos throughout the city but there is still a large variety of choices that you will be able to choose from. These choices were shown off last year when the developer released a lengthy gameplay video.

From what I personally saw at E3 earlier this year, CD Projekt Red’s on-floor presentation showed different ways to execute a mission in completely opposite ends of the spectrum. That being said, what they didn’t really show at all was random interactions with NPCs and what those encounters could lead to. Nevertheless, Cyberpunk 2077 is looking to be a fantastic game with countless hours of things to do in Night City.

Cyberpunk 2077 is available for pre-order on Amazon with a release date of April 16, 2020. You can also view last year’s Cyberpunk gameplay presentation below.

 

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