Phoenix Wright: Ace Attorney Trilogy Graphics Comparison – Court Never Looked So Good


Phoenix Wright: Ace Attorney Trilogy is launching early next month, packing in the first three games of the beloved lawyer/detective series in glorious HD. Phoenix Wright as a series is no stranger to being ported. We recently had the opportunity to play the most recent port, a remastering of the original trilogy on the Nintendo Switch. I decided to take the latest and throw it up side-by-side with the past to see just how far Phoenix and friends have come in the past 18 years.

Originally released as Game Boy Advance games in Japan, the series has been on countless platforms. On Nintendo platforms alone, the games have been on six consoles, not counting console revisions. Back in 2013, the original trilogy was ported in “HD” to iOS with subsequent games also being brought over to mobile. Phoenix has shouted “Objection!” on just about every screen imaginable.

In our video comparison, I pit the original Nintendo DS version of Phoenix Wright: Ace Attorney against its iOS and Switch counterparts. The DS footage was captured via emulation, all though I did try a ridiculous set up to capture off-screen footage from my New 3DS XL before resorting to emulation. The iOS and Switch footage were captured directly from the source. Only showing off footage from the first trial, I wanted to showcase the cutscenes, trial testimony, cross-examination, and art differences. Check it out below.

Seeing it all side-by-side reminds me of scenes in movies where they look at blurry security camera footage and say “Enhance!” and the image quality cranks up the clarity. It’s great to see the visuals improve to such a degree, especially since the games are visual and text driven. 

The Phoenix Wright: Ace Attorney Trilogy also excels at providing the best gameplay experience out of the three. With a full-featured settings menu with handy tweaks like auto-skip control, screen shake, and visual adjustments, reading testimonies has never been breezier. The iOS port is by far the worst user experience, with a text speed that I could not seem to speed up, a cluttered gameplay screen, ugly gold borders surrounding the screen. Navigating the menus on the touch screen on the DS is still great and keeps the top screen clear. The Switch port also supports full touch support, which works just as well when in handheld mode.

Phoenix Wright Graphics Comparison

It’s fantastic to see how far along my favorite courtroom lawyer game has come since I played them all on DS. The art is done well and true to the source material with the right tweaks to make playing the game all the more enjoyable. Stay tuned for more on Phoenix Wright: Ace Attorney Trilogy coverage here on DualShockers when we review the collection next month.

The post Phoenix Wright: Ace Attorney Trilogy Graphics Comparison – Court Never Looked So Good by Max Roberts appeared first on DualShockers.



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Red Dead Redemption 2 Graphics Reportedly Downgraded With Updates


If you have yet to play through the Western epic that is Red Dead Redemption 2, consider blocking the updates from your original disk install. According to reports from multiple gamers in dedicated Red Dead Redemption communities, Rockstar seemingly removed ambient occlusion in a visual downgrade — though that was not disclosed in the most recent patch notes.

The news originally came from Twitter user Darealbandicoot who shared side-by-side screenshots of version 1.00 and version 1.06 of the western game:

There’s a good chance you will need to blow these images up to notice the difference, especially if you are a newcomer to ambient occlusion. Put simply, ambient occlusion is a game rendering realistic lighting based on the actual geometry in the room — if a lighting source would be blocked, we wouldn’t expect to see every inch of nooks and crannies. For a visual demonstration, you can take a look at this (thanks to website GamingScan):

You can notice on the right image that shadows are more prevalent, dark colors are more rich, and everything looks more realistic.

Now, you can do that same comparison with the two photos:

Left: Version 1.0; Right: Version 1.06

Several things pop up in this comparison photo — you can see that Arthur’s jacket is more illuminated and has far less shadow on the right-most image that has is taken with Update 1.06. Shadows under the bar are less prevalent and the general lighting is all around brighter.

To spot the differences easier, go back and forth between these two images:


Oddly enough, it doesn’t appear that the latest update mentions anything about removing or altering the lighting of the game, let alone a full removal of ambient occlusion. In fact, lighting isn’t mentioned at all outside of small changes and texture issues.

Obviously, there is always the chance that there are mitigating factors causing these differences — in previous rumors of downgrades, these could have been caused by differences in the weather or time of day. On the other hand, it isn’t totally uncommon to see assets shift in updates as games are further optimized, either intentionally or unintentionally. However, if this is real and not just unfortunate side-by-side screenshot grabs, it is a shame. One of the principal reasons the game received a 10 from DualShockers is because it was a technical showstopper, including the lighting.

Of course, to enjoy the game as it was originally deployed, you would simply need to uninstall the game and reinstall without an internet connection and without patches.

Red Dead Redemption 2 is available now on PS4 and Xbox One; if you would like to get your hands on it, you can order the game through Amazon.

The post Red Dead Redemption 2 Graphics Reportedly Downgraded With Updates by Lou Contaldi appeared first on DualShockers.



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Devil May Cry 5 is Censoring Partial Nudity, but Only on PS4 in the West


Another day, another step towards American Puritanism in the gaming industry. Uncovered overnight by the dedicated Devil May Cry 5 fanbase, it appears that Capcom may be rolling out a new Day 1 update to the heavily-anticipated game which will cover up some partial nudity. Weirdly, enough — it appears that this update is only affecting one console (PS4) in one region (the West), which goes hand-in-hand with developments in censorship and self-censorship within the Eastern development scene. Obviously, the story is still developing so it is yet to be seen if this will affect the game at large.

As a quick disclaimer, some of the footage below will have light spoilers to Devil May Cry 5 — if you are hoping to ignore all parts of the game before playing it, proceed with caution. However, I will not be discussing the specific scene within the body of the article.

Late last night, Twitter users began uncovering that Devil May Cry 5 had been censored via the recurring “lens flare” trope that has been implemented across both anime and gaming. While this is certainly not too much of a surprise — especially given that other revealing scenes of Devil May Cry 5 use this in other scenes in every region on every console — it is odd that an update needed to specifically go out censoring further after the original localization:

For those wanting to see the scene in action, you can watch a comparison video from YouTube channel Naughty Gaming 2 that chronicles the uncensored and censored version of that scene:

And while that video is framing it as a Western versus Japanese version, the issue is far more pronounced — it seems that this update is only being rolled out to gamers playing on PS4 in Western regions. In a comprehensive look on the current versions of the game, Twinfinite’s Giuseppe Nelva combed through current livestreams of the official versions and noted that the update hasn’t changed the PC or Xbox One version of the game. Additionally, it is only actually affecting the Western PS4 version, whereas the Japanese version of the Devil May Cry 5 on PS4 is still going around uncensored. You can see a gallery of those images below:




On one hand, this is a developing story — the game has just now rolled out, so it may simply be the case that this is an update that is being deployed in tiers over multiple consoles. Though unlikely (given that PC will typically receive any update first) it is in the realm of plausibility.

On the other end, critics of PlayStation and Sony’s latest stance on nudity and suggestive content may color in the picture. Notable developers and publishers in the industry have lobbied, saying that Sony USA is censoring games and enforcing “puritanism,” a proven claim to an extent given that publishers and localization specialists have been blunt in criticisms that they have pulled games or modes from versions on the PS4 due to “wishes of the platform holder.”

And while Capcom has done their own aspects of self-censorship in the past, that is normally to remain compliant with local regulation — not to hide some glorified plumbers’ crack. Though Steam seems to be changing up its (previously-promised) no censorship policy, there is without a doubt an air of hostility for anyone making unnecessary changes to games.

As stated above, this is a developing story — if changes are made to bring the PC, Xbox One, or Japanese PS4 version in line with the Western PS4 version, we will update the story accordingly.

Devil May Cry 5 is available now on PC, PS4, and Xbox One — all criticism aside, DualShockers loved the game awarding it a 9.0 out of 10. If you are interested in picking up the game (perhaps the less-censored Xbox One version?), you can do so via Amazon. Otherwise, feel free to avoid updating the Day 1 patch if you would rather not have the game updated.

The post Devil May Cry 5 is Censoring Partial Nudity, but Only on PS4 in the West by Lou Contaldi appeared first on DualShockers.



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