This Wild New Bloodborne Mod Allows You to Take Control of Every Enemy in the Game


It has been over 4 years since FromSoftware’s Bloodborne first launched, but to this day, it remains a game that is almost constantly being talked about in the gaming community. Recently, the game started receiving a ton of attention once again when a crazy new mod for Bloodborne began being shown off online.

As seen over on Twitter, one Lance McDonald has found a way to mod Bloodborne in a way that would allow you to take direct control of every enemy in the game. McDonald has been working on the mod over the past few days, first showing it in action earlier this week. All you have to do to take over an enemy is simply lock-on to an enemy and press L3 and you’ll immediately be transported into their shoes.

McDonald showed off the initial test of the mod in action in the tweet below:

McDonald continued working on the mod throughout the week later showing it in further action taking over a variety of different enemy types rather than just one in a subsequent tweet. They also stated that the mod would allow you to take over even bosses, but we don’t see that in action in the video.

Finally, earlier this morning, McDonald released one last video showing the Bloodborne mod in action while also announcing that work on it had officially been completed. All in all, McDonald made it seem like this mod wasn’t all that difficult to create since the feature was already available in the debug version of Bloodborne before later being removed. All McDonald needed to do was add some code to the game that would then allow them to access the feature.

Even though we haven’t had new content for Bloodborne in years, I continue to love that the community is constantly finding new ways to keep the game relevant with stories just like this. If you still somehow haven’t played Bloodborne for yourself, I cannot recommend enough that you give it a shot. Even as we near the end of this console generation, it still very well might be my favorite game from this gen.

The post This Wild New Bloodborne Mod Allows You to Take Control of Every Enemy in the Game by Logan Moore appeared first on DualShockers.



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Bloodborne Fan Restores Cut Content Featuring Vileblood Queen


Internet historians are nowhere near done with Bloodborne, despite the game coming out nearly half-a-decade ago on the PS4. In a new video, Bloodborne lore-master Lance McDonald has pieced together hidden, unused lines from the Vileblood Queen, potentially exposing a plotline that never came to fruition.

As mentioned above, news comes by way of Souls series dataminer and From Software savant, Lance McDonald — a name that should be easily familiar to those who continue to follow the Bloodborne scene. In the video posted yesterday, McDonald provides a deep-dive look into both the original content for the Vileblood Queen and what was cut:

If you haven’t yet played Bloodborne (what are you doing with yourself?), here is the quick primer of Annalise, the Vileblood Queen. The NPC can be found in Castle Cainhurst after first donning the Crown of Illusions. The Vileblood Queen is the last remaining descendant of the Vilebloods — a regal vampiric family with a tainted bloodline ancestry.

As you can see in the early part of the video, the Vileblood Queen still plays an interesting part in Bloodborne. Sporting a regal tone, the Vileblood Queen does not stand for any disrespect; if you choose not to kneel for her you will face some harsh tones and shade. However, those who do bend the knee are able to swear an oath to the Queen, joining the Cainhurst Vilebloods.

While this is all well and good, previous datamining efforts have shown there are unused dialogue options and — more interestingly — a new voice actress altogether. Piecing it together with files from the Alpha Version of Bloodborne creates new context and a totally different tone to the situation.

Starting at around 1:58, you can see the new dialogue options — worth noting, the Vileblood Queen suddenly sounds more regal and much more demure. This is not only a change in tone, but a change in voice actress — instead of using Jenny Funnell who also voiced Doctor Iosefka, the Vileblood Queen was voiced by Evetta Muradasilova. Muradasilova similarly provided voices for The Plain Doll and Lady Maria of the Astral Tower Clock within Bloodborne.

Bloodborne

This switch of voice actress isn’t necessarily only cosmetic — McDonald draws connections between the bloodline and background of the Dolls, the Vileblood Queen, and Cainhurst, so there is a decent amount of speculation to be had on how this all connects.

Regardless, it’s fascinating to see the lengths fan of the games are taking to uncover even the smallest details of the game — including areas, dialogue, and components that went entirely unused.

Outside of this discovery, Bloodborne fans are keeping a bonfire alive for the game by picking apart old data, including finding an unused boss titled Great One Beast or showing similarly cut footage of Father Gascione as a companion NPC. Of course, others are flexing their Bloodborne skills in different ways, including perfect runs of the title’s hardest boss or creating some awesome DIY projects.

Bloodborne is available exclusively on PS4. If you somehow missed the atmospheric Souls-like title, you can still grab it via Amazon.

The post Bloodborne Fan Restores Cut Content Featuring Vileblood Queen by Lou Contaldi appeared first on DualShockers.



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Persona 5 Sneaks its Way Onto the PlayStation Hits Lineup


Atlus USA announced today that Persona 5 will be joining the list of Playstation Hits on PS4. These red labeled games are available for $19.99. So now, your excuses to not play P5 are nearing zero.

Persona 5 has been in the news quite a bit lately. Earlier this week,  it was announced that the game had sold 2.4 million units worldwide. An impressive number, given that Persona 4 sold about 2 million on PS2 and PS Vita combined. And, if rumors are to be believed, P5 might be coming to another console, boosting its sales in the process.

The current scuttlebutt is that Persona 5 is coming to Nintendo Switch after a Best Buy screenshot was posted to Twitter. This makes sense with Persona 5‘s Joker joining the Super Smash Brothers Ulitmate roster sometime this month.

It’s been a busy week or so for Atlus and we haven’t even made it to their April 25th stream about Persona 5 S. Will that be where they announce the Switch release or do they have something else up their sleeves? Time will tell.

What we do know for sure is that Persona 5 has been incredibly successful for the PS4. The PlayStation Hits label includes bangers like Bloodborne, DOOM, Metal Gear Solid V, and Uncharted 4: A Thieves End. By making it the newest member of the PlayStation Hits brand, Sony is acknowledging Persona 5’s success and telling their fans that this is a game worth playing.

Persona 5 is available on PS4 now and for only $19.99. For a full list of PlayStation Hits games, click here.

The post Persona 5 Sneaks its Way Onto the PlayStation Hits Lineup by Ricky Frech appeared first on DualShockers.



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Dark Souls and Bloodborne Creator Hidetaka Miyazaki Has an Interest in the Battle Royale Genre


The battle royale genre has taken over the past few years. From titans like Fortnite and PUBG to the newer entries in the genre like Apex Legends and Tetris 99, battle royale seems here to stay. Now, one new fame game creator has said that he even has potential interest in putting his own spin on the genre.

In a recent interview with The Telegraph, FromSoftware president Hidetaka Miyazaki told the publication that he has great intrigue in battle royale titles and other live service games like Destiny and Anthem. When asked if Miyazaki and From would ever be interested in creating a title like this for themselves, Miyazaki didn’t shoot down the idea.

“There’s always the possibility. These games are definitely fun. And we’re interested in the patterns they are taking,” Miyazaki said. “If we did it, it might be a bit different! But we’re definitely interested and there’s definitely that possibility in the future. We’d love to take a crack at them some day.”

Miyazaki went on to stress though that above all else, diversity is what is important in the gaming industry. “Regardless of what FromSoftware is doing, we need people making battle royale games and live services and we need people making single-player focussed experiences. We feel that this diversity is what will keep everyone going,” Miyazaki said. So while the interest to perhaps jump into the battle royale genre is there, maybe Miyazaki and company feel that their time is still best spent on single-player action experiences with multiplayer elements added on.

Whether or not FromSoftware gets more into live service games remains to be seen, but the studio’s next project, Sekiro: Shadows Die Twice, is slated to release in just a few short days on March 22 for PS4, Xbox One, and PC.

The post Dark Souls and Bloodborne Creator Hidetaka Miyazaki Has an Interest in the Battle Royale Genre by Logan Moore appeared first on DualShockers.



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Sekiro: Shadows Die Twice Gameplay Video Descends into the Hirata Estates


During GameInformer’s coverage of Sekiro: Shadows Die Twice for their cover story a new gameplay video showing off the Hirata Estates appeared.

In it the player character Sekiro approaches the Hirata Estates from on high, quickly descending towards the enemies below thanks to the grappling hook. Commentators Dan Tacka nd Suriel Vazquez talk over the short gameplay clip with impressions and context for the footage. Immediately the video makes it clear that From Software will not be relying on enclosed corridors for sneak attacks from hidden enemies in Sekiro: Shadows Die Twice, at least not all the time. The grappling hook is great for mobility and also allows for sequence breaking as skillful use of it will allow players to access areas not intended to be reached until further along in the game, a feature seen prominently in games such as the Metroid and Castlevania series.

Mutant roosters are mentioned but sadly not shown, and Sekiro can swim, swiftly too. Most all movement in this game is looking to be much faster than Dark Souls or even Bloodborne. Instead of walls that are, in fact, illusions, Sekiro: Shadows Die Twice will feature revolving doors to better fit in with the overall aesthetic and time period of the game.

The Hirata Estates is not an area found by completing the main questline in Sekiro. Instead it is a memory accessed by a magical bell. The boss of this level is a butterfly hag who is also sadly not shown. There are also mini-bosses in this area, and killing them will replenish your stock of lives which plays into the death/resurrection mechanic of Sekiro: Shadows Die Twice.

Unfortunately the short gameplay video is not able to be embedded as it is only viewable via GameInformer’s proprietary video player so you’ll have to visit their article to watch the minute and 48 second video. Meanwhile you can read our coverage of their coverage, disseminating the most important bits of news such as the game’s central hub and the ability to pause the game. Sekiro: Shadows Die Twice will be releasing on March 22, 2019 for PlayStation 4, Xbox One, and PC. Meanwhile, From Software has two other unannounced projects in the works, though don’t expect one of them to be King’s Field.

The post Sekiro: Shadows Die Twice Gameplay Video Descends into the Hirata Estates by Steven Santana appeared first on DualShockers.



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Bloodborne Datamining Leads to Discovery of Cut Bosses and Characters


Datamining is fairly common in PC games, and that includes From Software’s Dark Souls games, leading to the reveal of a lot of elements that were developed but then never used. On the other hand, Bloodborne is a PlayStation 4 game, making accessing and actually seeing the content of its files much more challenging.

Recently, XeNTaX forum user Daemon1 managed to break the wall and posted a set of tools that allow users to display some of the content of the game’s files, which inevitably led to the reveal of quite a few elements that were cut from the game.

YouTube user Sanadsk used them to make a video that provides a taste on some of the most interesting elements that were cut, including probable bosses, enemies, and even a character.

You can check it out below. Of course, you should keep in mind that cutting content is an absolutely normal element of game development, so the presence of the models showcased in the video is no indication that the game was rushed or anything of the sort. Most probably, as is usual, they simply did not fit the final vision of the game.

In more recent Bloodborne news, Chalice dungeon Dwellers managed to document the existence of an undead giant type that was considered cut content, but that is actually in the game.

If you’re not familiar with From Software’s title, you can read our review. The game is currently available exclusively for PS4.



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