DualShockers’ Video Game Valentines for 2019

When you’re spending dozens upon dozens of hours playing a video game, you can’t help but grow attached to certain characters. No, not in a weird way…just in the kind of way that makes us love them from the start of a journey to reaching the very end, and seeing how they’ve grown and changed along the way. Or, you know, trying to unlock those romance options that you’ve been seeking for the entire game; that too.

As per our annual tradition, we’re celebrating Valentine’s Day by giving our praise to the video game characters that we’ve come to know and love, whether it’s their charm, their good looks, or anything in between. Whether you’re single or in love, read on below for DualShockers‘ Video Game Valentines for 2019:

Ben Bayliss, Staff Writer

Pathfinder, Apex Legends

There was a time in which I never thought I’d fall for any other robot other than Portal 2’s Wheatley. However, it’s 2019 and you’ve come into my life, dear Pathfinder. We met only hours after the Apex Legends Super Bowl reveal when I was going through the Legends available to choose. You stood out, with your quirky charm, and your gigantic robot crotch.

However, it wasn’t only your personality that won me over: it was the fact I could easily read your emotions by looking to your heart. Through your rough, battered screen, I knew how you were feeling. I wanted to look after you on the battlefield. I felt bad that you were so tattered, and rusty, so I strived to earn more Crafting Metals to finally get you a Quicksilver skin.

And now here we are: you and I taking to the battlefield together, always there to overcome obstacles with your grapple and your zip-line. Our personalities fit together just as well as when I recharge your shield cells, and I hope we celebrate many wins and forgive one another through our losses.

Chris Compendio, Staff Writer

9S, NieR: Automata

Nines is a very good boy—just look at him. Loyal, hard-working, and so full of emotions, 9S was my rock during my many playthroughs of NieR: Automata. He serves as a very necessary contrast to the quiet and somewhat tepid 2B, but the two grow to be quite the dynamic duo despite their personality clash.

Most importantly, just marvel at 9S’s look with me. The blindfold, the choker, the boots, leather jacket, and…let’s call them combat shorts? As someone currently with silver-colored hair and going through a sort-of goth phase, consider me enamored. I couldn’t tell you how far my love for 9S extends, whether I want such an android as my companion or if I want to straight-up be 9S. Wherever I land on, just know that Nines, more than most other video game or fictional characters in general, will serve as my guiding light.

Buy Nier: Automata Game of The Yorha Edition – on Amazon:

Ryan Meitzler, Features Editor

Sadie Adler, Red Dead Redemption 2

At first glance, I wouldn’t have said that Sadie would have been my type of gal. She’s crass and a bit rough-and-tumble, and I fully expect that she would kick my ass in a fight. But that being said, after spending so much time roaming the wilderness of Red Dead Redemption 2 with the rugged Arthur Morgan, handsome as he is, I think it was Sadie Adler who ultimately stole my heart by the story’s heartbreaking, blood-soaked ending.

From her introduction in the snowy intro in the game’s beginning, to her transformation into a truly badass outlaw at its conclusion, it’s easy to see why Sadie Adler became such an instant fan favorite in Red Dead Redemption 2. Her willingness to embrace the outlaw life and not let other men drag her down only made me admire her even more, and while there are plenty of other members of the Van der Linde gang that I would love to know more about, Sadie is the character that I’d like to ride off into the sunset with the most…if she doesn’t kill me, first.

Buy Red Dead Redemption 2 on Amazon:

Starlink: Battle for Atlas

Michael Ruiz, Staff Writer

Fox McCloud, Star Fox

Everybody loves a heroic bad boy and Fox McCloud from the Star Fox series is about as badass and heroic as they come. Cool jacket? Check. Drives a cool vehicle? Check. Saves the galaxy by fighting a floating head? Check.

Every single day, I think of my anthropomorphic compadre. Honestly, I have no idea why I have this weird attachment to this character. But it has deeply penetrated the recesses of my thoughts and I don’t think it will ever go away. For example, I basically lost my marbles when I heard the Star Fox fleet was going to be in Starlink: Battle for Atlas during last year’s Ubisoft press conference. It was uncalled for, and I’m sorry.

I’m going to be honest with you, it was hard between choosing Fox McCloud or Mr. Star Wolf himself, Wolf O’Donnell (who also happens to be coming to Starlink). I mean, he has that sick purple jacket and also flies a really cool ship. But he serves Andross and that is something I just can’t get behind. It’s like when someone chooses Star Trek over Star Wars; they were right to. Which is why Fox McCloud is my Star Trek and Wolf O’Donnell will always be Star Wars.

Buy Starlink: Battle for Atlas Deluxe Edition (with Fox McCloud in it) on Amazon:

Steven Santana, Staff Writer

Bayek, Assassin’s Creed Origins

My Video Game Valentine this year is Bayek of Siwa. Despite the loss of his son, Bayek doesn’t give in to despair or bitterness. He is stronger than that, continuing to be able to smile, love his wife, and eagerly take on the problems that are causing his people trouble, from the mundane to the life-threatening.

As a Medjay, Bayek welcomes any opportunity to help the citizens of Egypt, even while on the hunt for those who killed his son and caused him great pain. Despite his grief, he still is able to loosen up and spend some time with old friends, even beating them up after too much drinking when they insult his homeland. Not only can Bayek hold his own against the corrupt rulers of his home, but he is also an excellent hide-and-seek player with the children of whatever city he may be visiting at the time.

Bayek is charming, kind, and selfless. He refuses to be defined by the loss of his son, an unbearable burden that he shoulders without losing his endearing personality. That is why Bayek is my Video Game Valentine.

Buy Assassin’s Creed Origins on Amazon:

We here at DualShockers wish all of our readers (and their loved ones) a Happy Valentine’s Day – have a favorite Video Game Valentine of your own? Let us know in the comments down below!

The post DualShockers’ Video Game Valentines for 2019 by DualShockers Staff appeared first on DualShockers.

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DualShockers’ Game of the Year 2018 Staff Lists — Steven’s Games of 2018 (and More)

As 2018 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2018 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2018 releases — can be considered.

[Editor’s Note: Some spoilers may be present in the games discussed below, so we might suggest coming back to this list after finishing the games mentioned.]

Game I Started in 2015 and Finally Completed (Twice) This Year

The Witcher 3: Wild Hunt

This year was not a great game year for me personally. Playing the likes of Far Cry 5, God of War, Marvel’s Spider-Man, and Red Dead Redemption 2 garnered no real emotion from me aside from an intense dislike of Far Cry 5 after wasting thirty-some-odd hours on that game. Apathy notwithstanding, I did manage to find some great games to play this year, including finally completing The Witcher 3: Wild Hunt after three years of on-again/off-again play.

Unsurprisingly The Witcher 3 is really good, so good in fact that I’ve already read my way through the first three books upon which the video games are based on. CD Projekt Red did an excellent job capturing the spirit of Geralt and the general theme of choosing between the lesser of two evils. The Witcher 3 is not a happy game, as a large majority of the quests revolve around stories of tragedy, many of which made it onto my guide of essential quests to do in the game. That list is a good explanation for why this is my game of the year, with so many good little stories I’ll remember.

The main quest is also quite good, especially how the ending is determined by how you decide to act with Ciri, something I really thought upended the usual final decision being a binary choice made at the last minute. Upon wrapping credits on my first playthrough, I started a new game with the intent of taking the knowledge of that first playthrough to do a much more thorough look at everything that the game had to offer.

I succeeded in greying out every icon on the map, finishing every quest, and even earning the Platinum Trophy, despite the bulls*** crossbow headshot Trophy. I then went on to complete Hearts of Stone, an excellent expansion, and started Blood and Wine before finally being sidetracked by other releases.

Slaying monsters, counterattacking humans, watching the numbers go up, successfully creating the mastercrafted versions of every Witcher gear set, and solving moral quandaries are all excellent in The Witcher 3. While Skellige may have wasted my time with the huge number of treasure chests below the surface around the islands, I thoroughly enjoyed the 130 hours spent on my second save file and love the grumpy dad that is Geralt.

Old Game Catch Up

The Legend of Zelda: Link’s Awakening

2018 was also the year I found the second good Zelda game after Breath of the Wild in Link’s Awakening. I played this on my childhood Game Boy Color that I dug up after attending the Portland Retro Game Show and purchasing it along with good old Tetris. Link’s Awakening has the same overall format as A Link to the Past with a major difference: the map is uncovered and as you clear areas, you are reminded of which areas might now be accessible when you retrieve a new item, Metroid-style. Link’s Awakening also has a more compelling anchor in Maron, whose simple island life nurtures a desire within her for something greater that is both relatable–as someone who always wants more–and tragic. The final revelation of the game is that she, as well as the entirety of the island and its inhabitants, don’t exist beyond Link’s sea-bogged dreams.

This was the year I realized that I love tragedy, as this, The Witcher 3, and an episode of Star Trek: The Next Generation (“The Offspring”) taught me that I find tragedies more compelling than other types of fiction. Often compared to Twin Peaks, it was fitting that my playthrough of Link’s Awakening would come in the same year of my initial viewing of David Lynch and Mark Frost’s strange but endearing television show.

The smaller scale and more intimate nature of Link’s Awakening was a greater motivation to stick around than the shallow and world-ending stakes of Ocarina of Time, a game that never kept me in beyond the first few temples. It also helps that the direction and pacing of Link’s Awakening seems so much better than other Zelda titles, as the acquisition of new items/abilities came consistently enough that I always had a location I could now access in the forefront of my mind. Despite its age and the limitations of the platform, Link’s Awakening is still immensely charming and one of the best games I played this year.

Hitman (2016)

Another game I came late to, Hitman (2016) is excellent. The year 2016 for me was dominated by DOOM, so I was a bit surprised when Giant Bomb ended up giving Best Game to Hitman, but, now having played it, I see why. Hitman is a game about solving puzzles, with the solution being your target’s death. Each map is a giant complex bundle of systems, NPC pathways, triggers, tools, and mechanics to help you find a solution. Maps begin nice and pristine at first, and in jumps Agent 47 to disrupt the entire proceeding. Your purpose is chaos: the degree to which you determine. You can kill your target without anyone noticing or cause an entire lighting fixture to fall on top of them and those around them.

Hitman is a game about a “World of Assassination” but you aren’t supposed to feel bad about your targets, as they are all terrible people. The game even penalizes you for killing those who are non-targets, emphasizing that although Agent 47 is a killer for hire, he’s a “good guy” who is rewarded only for taking out the awful pieces of shit that make the world a worse place. The game takes you through an assortment of these missions to take out terrible people, whether this is someone who trades information in order to sell it to terrorists, or an affluent banker cheating an entire country out of millions, or a rock star who probably killed his girlfriend. You are sent to kill these people and enjoy it. Many of the opportunities that the game presents are comical, whether it be the many impersonations you can make, or just the comedy of an exploding golf ball being set off and sending your target into the air and onto a small crater.

Challenges present questions and it’s up to the player to work their way to the answer whether by blind luck or by accurate predictions of how the puzzle will react to your actions. It’s so much fun to figure out how to achieve a certain kill and a joy to set up perfectly-executed scenarios. Failures will happen, but it never takes too long to load into a previous save and despite my worry, the opportunities proceed at a quicker-than-expected pace. Hitman is an excellent game about working out the many ways in which someone can die while feeling great about accomplishing it.

Assassin’s Creed Origins

assassin's creed Origins Pyramid

2018 was partially a year of catching up on games I didn’t make time for previously, with Assassin’s Creed Origins catching my eye last year as maybe a finally “good” entry in a dead-to-me franchise. And boy is it actually good, with a protagonist who isn’t a piece of s*** and someone genuinely interested in helping his people. Bayek is the best protagonist in recent memory whose motivation is cliche (the death of a family member, this time a child), but he doesn’t let that get in the way of his duty to help those around him. While his one goal is to kill those responsible for the death of his son, he still takes time to talk to random people in the street who have problems only he can solve.

Taking cues from The Witcher 3, many of these stories, both in side quests and as part of the open world’s many points of interest, are centered on tragedy. Whether it be the loss of parents, accidental deaths, or the oppression of the occupying forces, Origins has lots of tragic tales to tell you. It also has a large open world that equips the player with the tools to adequately explore it in a bearable amount of time. Your mount can automatically follow roads to your waypoint or objective, allowing you to move the camera freely to take in the sights or check your phone for texts. The eagle lets you locate a location’s objectives and you can even ping the surrounding area for lootable objects, breaking down time that would have been spent pixel hunting for the last trigger to check off the current world map icon.

The open world still reads like a traditional (and boring) Ubisoft checklist, but it gives you a compelling playable character, the tools to find what you need to move on to the next thing, and a world with some worthwhile stories to tell.

Actual 2018 Games

Marvel’s Spider-Man

spider-man tobey

Being basic, I too liked the everloving s*** out of Spider-Man 2 on the PlayStation 2 as both an early open world and a super-hero game centered on a character I loved. Sam Raimi’s Spider-Man movies are endearing to me, even Tobey Maguire’s deadpan tone for most of his dialogue. Despite the highs of Spider-Man 2 the lightning was gone, never to be captured again in the many, many Spider-Man games to come after.

And yet, Insomniac Games took it upon themselves to make a Spider-Man game in the Year of our Lord 2018 and the people responded universally: “the swinging is good.” And the swinging was good, as was the open world and combat; but still, the lightning was gone.

Though the city was rendered with realism, Insomniac decided to interpret some of the problems plaguing that metropolis as fictional as the PMC that occupies it in the late-game. The one-button combat was surprising with how often I utilized all of its permeations, as the combat challenges and hideout challenges forced me to repeatedly use different moves.

Peter Parker is solid, as is the rest of the cast, though the game’s main plot never had me super motivated. As an open world, it falls into the trope of a pressing narrative moment occurring but still allowing the player to do whatever open world activity they want in the meantime. Marvel’s Spider-Man is probably the best Spider-Man game, but it proves that childhood endearment is not something that can be repeated, even if there is an awesome easter egg in the form of the much-beloved pizza delivery song.

Donut County

Donut County

A short but super sweet game about an asshole raccoon ruining everyone else’s life for his own benefit turning around and helping restore order. The theme of Donut County is a bit of self-reflection on the developer Ben Esposito, whose original game Kachina took aspects from the Native American tribe Hopi before realizing that he was not capable of actually representing them. Instead, we have a nice game about a version of Los Angeles in which a donut delivery app spawns a hole that gobbles up whatever “trash” it can as it grows bigger and bigger so that raccoons can move in and enjoy all the trash humans create.

It has a great sense of humor, from the duck emoticon you can tap during text conversations, to the item descriptions, to the gameplay mechanic of two rabbits devoured by the hole getting busy and making the hole bigger by their copulation. As many have noted, the main disappointment is that the game ends maybe too soon and with too few puzzles to solve to make it completely satisfying. With every other AAA game lasting five to ten hours longer than necessary though, I’ll happily accept a nice two-hour experience over sixty hours of Arthur Morgan saying, “I don’t know Dutch.”

Into the Breach

It has been a long time since I played chess regularly, and Into the Breach reminded me of the many times my father and I would face off. While some of the mechanics are very different, you know every move the enemy is going to take beforehand, and the importance of positioning is something I don’t think any other strategy games have accomplished quite like this one.

Every board is a puzzle to solve and all information is available to you, laying both success and failure at your feet. Resets for a turn are freely available once per board, the difficulties don’t restrict your unlocks, and each run lasts at most 45 minutes if all goes well. The scenario mixes time travel and kaiju killing together perfectly, with each failed run ending with a pilot being sent back in time to try again.

Games I Want to Talk About But Not in a “Best of” Category (Major Spoilers)

God of War (2018)

God of War

This year was so-so overall, as many games that people held up as great pieces of media had me unconvinced they were anything special. God of War is one many people feel strongly about one way or the other, and is a perfectly fine action-adventure game that goes on five hours too long. Kratos and Atreus’s relationship goes from rocky to both of them understanding each other better, which is nice but was never compelling. The only portion of God of War that interested me was when Atreus became a little shit upon learning that he was a god, as it was a change in their relationship I didn’t expect. At one point Kratos explains to his son that they have a responsibility as gods to be better than the others, but also shrugs off opportunities to help spirits find peace. Combat is too restrictive at the outset and takes awhile to get really good, though the callback for the axe always feels great. A late-game pivot towards world-ending stakes felt weird given the exceedingly empty world and small cast of characters and personal story, though makes sense in a post-Marvel world where things have to set up the next thing.

Having a one-take camera perspective was a waste, as it was never utilized outside of the dragon fight in an exciting way. Crafting and loot are worthless systems, and the game moves the goal post too often to artificially extend game time. God of War did make me want to read more about Norse mythology which is a pretty cool accomplishment.

The theme of children killing their parents is an interesting one, as Kratos is so against the cycle continuing that he kills Baldur despite Freya’s insistence on dying for her son. The reveal of Loki felt like a dumb end-game talking point at first, but then I realized it plays into the theme of Kratos attempting to disrupt cycles. However, that only led him to fulfill them, as Atreus still ended up in the Loki role of causing Baldur’s death and therefore the beginning of Ragnarok, albeit a bit early. Kratos was able to stop one cycle, but jump-started another one.

Although it was the game I argued for in DualShockers‘ Game of the Year podcast, it was only because the other choice was Red Dead Redemption 2. I don’t feel strongly for God of War, but just felt strongly against Rockstar taking home Game of the Year, which I’ll explain next.

Red Dead Redemption 2

Red Dead Redemption 2

No game was a bundle of conflicted emotions for me more than Red Dead Redemption 2. Arthur Morgan spouts about as many vain words as Dutch Van der Linde, and his devotion to a clearly compromised man makes the gang’s plight and eventual dissolution difficult to care for. Morgan claims to want to do good, but the terrible things he engages with throughout the campaign make that claim hard to believe. While his turn does eventually come, it’s only after he is confronted with death that it sets in fully, cheapening the act.

And yet, I liked the journal he kept, sketching pieces of the landscape and strange locations he comes across. I liked the way he talked to and comforted his horse, to the very end. Morgan can be charming, but I remain puzzled as to why Rockstar would give him a very clear narrative arc and yet include the capability to be dishonorable and even refute this arc in a final decision. Morgan is supposed to learn to be a good person, but can also choose to ditch John for money. The game is supposed to be about redemption (it’s in the title!), and yet you can throw it all away.

Leading this gang is Dutch, a piece of s*** from the outset, emotionally manipulating his followers with every complaint and a personal affront to both their shared love and trust for each other. Dutch is terrible and I was never sold on why these people would follow him as far as they do.

Dutch and the gang’s arc is supposed to be about their fall from grace, but we are only ever told about the part where they would rob the rich and give to the poor. At the beginning of the game, they are already on a downward spiral morally; I was never presented with the time they were all better people who helped others who weren’t capable of helping themselves. The game is far too long and repeats the same beats and dialogue until the very end. Then it went on even further with a two-part epilogue whose purpose I still question. John’s arc in the epilogue is a repeat of the first game, an outlaw who desires a simpler life but keeps getting dragged back into the past he tried to leave behind. The epilogue does at least gives some closure with the killing of the man responsible for Arthur’s death, but that didn’t require two chapters.

And yet despite these issues that I had with the game and Rockstar’s decisions, I still booted up a new save file, intentionally stalled out midway through Chapter 2, and started to cross off icons on a third party website whose map of Red Dead Redemption 2 guided me towards the interesting aspects of the open world. A UFO appearance, dead bodies bearing mysterious maps, a hermit’s shack, mysterious rock formations and obelisks: these are some of the best aspects of Red Dead Redemption 2‘s open world. Unfortunately the game does nothing to help you discover these locations on your own.

This was probably intentional, as are the complex controls, weighted movement, and animations, so that stumbling upon them is a Magical™ moment. However intentionality does not equate to quality, and other open worlds guide players towards their interesting aspects much better than this game does. A lack of direction would be fine if I had hundreds of hours to wander around the wilderness, but I don’t. And yet, I continued to ride through Red Dead Redemption 2 until the sheer weight of it all pushed me towards something else.

Check out the other DualShockers’ staff Top 10 lists and our official Game of the Year Awards:

December 17: DualShockers Game of the Year Awards 2018
December 18: Lou Contaldi, Editor in Chief // Logan Moore, Reviews Editor
December 19: Ryan Meitzler, Features Editor // Tomas Franzese, News Editor
December 20: 
Reinhold Hoffmann, Community Manager
December 21: 
 Scott Meaney, Community Director // Ben Bayliss, Staff Writer
December 22: 
Ben Walker, Staff Writer // Chris Compendio, Staff Writer
December 23: 
Grant Huff, Staff Writer
December 26: 
Iyane Agossah, Staff Writer // Jordan Boyd, Staff Writer
December 27: 
Max Roberts, Staff Writer // Michael Ruiz, Staff Writer 
December 28: 
Noah Buttner, Staff Writer // Rachael Fiddis, Staff Writer 
December 29: 
Steven Santana, Staff Writer // Tanner Pierce, Staff Writer
December 30: 
Travis Verbil, Staff Writer // Zack Potter, Staff Writer

The post DualShockers’ Game of the Year 2018 Staff Lists — Steven’s Games of 2018 (and More) by Steven Santana appeared first on DualShockers.

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Monster Hunter: World Stealthily Adds Assassin’s Creed Origins Content

Both Monster Hunter: World and the Assassin’s Creed franchise as a whole have a case of crossover fever, so it was inevitable that these two would cross at some point. The former game recently added a new Event Quest, and players have found that completing it will unlock some Assassin’s Creed Origins-inspired goodies.

The Event Quest is titled “SDF: Silent, Deadly, and Fierce,” and will involve players attempting to slay an Odogaron, a Deviljho, and a Lunastra. These monsters will drop a Senu’s Feather, and four feathers will be the cost of crafting the Assassin’s Creed costumes. Monster Hunters can craft both Bayek’s armor and the “Assassin’s Hood,” based on Ezio from his sub-trilogy of Assassin’s Creed games.

Bayek’s armor is solely cosmetic and doesn’t change any stats—the Assassin’s Hood, on the other hand, will increase movement speed and stealth. You know, like an assassin. It’s functional as much as it is fashionable. It’s a bit odd that this doesn’t include anything based on the more recent Assassin’s Creed Odyssey, but Bayek is still a popular-enough protagonist.

Speaking of crossover fever, For Honor recently held an Assassin’s Creed-themed event. On the Monster Hunter: World end, Geralt from The Witcher 3 will arrive in the online game. Going back further, there was the Final Fantasy XVAssassin’s Creed crossover, and heck, even a Metal Gear Solid 4 and Assassin’s Creed crossover ten years ago.

The event is currently playable in the PS4 and Xbox One versions of Monster Hunter: World, and not on the PC version for some reason.

The post Monster Hunter: World Stealthily Adds Assassin’s Creed Origins Content by Chris Compendio appeared first on DualShockers.

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Assassin’s Creed: Origins Update Adds Reward for Completing Discovery Tour

No one ever complains about bonus content added to games. In fact, many were championing developer Ubisoft for giving them a reason to return to Assassin’s Creed: Origins. An update that popped up last month opened up opening up a Discovery Tour feature which may have felt… unrewarding. However, in a patch that rolled out this week, Ubisoft has given a bonus reward for someone willing to make all the stops.

News comes by way of official patch notes posted on Assassin’s Creed: Origins Steam page. The small update — clocking in at 700 MB — mainly opens up official support for the upcoming The Curse of the Pharaohs expansion. However, as mentioned above, a mysterious reward for finishing all 75 guided tours was also added to the game.

Now what exactly is this secret prize for doing all of this? Spoilers below, in case you want to find out on your own.

According to a video posted by YouTuber JorRaptor the reward is actually a sleek white skin for Senu, Bayek’s signature Bonelli’s eagle. Obviously, the skin is purely cosmetic, however it does offer an actual reason to go and complete the challenges:

Assassin’s Creed: Origins launched last Fall on PC, PS4 and Xbox One. DualShockers reviewed the game, awarding it an 8.5 out of 10 specifically as a return to form for the series.

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Assassin’s Creed Origins Update Brings Discovery Tour and New Game+Tomorrow; Patch Notes Released

Today Ubisoft released the patch notes for the next update for Assassin’s Creed Origins, which will be released tomorrow, February 20th.

The main additions in the update include the Discovery Tour, that will let you roam Egypt just enjoying the scenery, or follow 75 specific tours centered on focused themes, pretty much like a tourist or a student that just got access to a virtual time machine.

The New Game+ mode will let you restart the game after completing it while keeping all of your weapons, abilities, and outfits.

Yet, that’s not all, as we also get plenty of fixes and tweaks, some of which are specific to the PC version of the game.

In order to introduce the Discovery Tour, Ubisoft also released a handy trailer, in which the development team explains the goals of the feature, and scientists opine on its value for students and teachers alike.

You can check it out below. If you want to see more, you can also enjoy a few recent screenshots.

Assassin’s Creed Origins is currently available for PS4, Xbox One, and PC. Recently, Ubisoft disclosed that it’s trending to sell twice as many copies than its predecessor, Assassin’s Creed Syndicate.

Patch Size
Xbox One: 5.5 GB
PS4: 5.3 GB
Uplay PC: 4.8 GB
Steam: 2.6 GB

Patch Highlights

The “Discovery Tour by Assassin’s Creed: Ancient Egypt” game mode added. Explore Ancient Egypt from a fascinating historical perspective with a new mode that lets visitors’ free roam the map to learn about Egypt’s history and daily life in guided tours.

New Game+ game mode added. Start a new game while keeping their weapons, outfits, and abilities. You will be able to access New Game + after you have completed the last main quest of the game.

The Hidden Ones

  • Fixed an issue where the completion of the Sinai region would not reach 100% in the Atlas

Main Game


  • Fixed various issues with Quest Objectives that could disappear when traveling outside of Egypt
  • Fixed an issue with the spawning of Hotephres’ boat in the quest “The Crocodile’s Scales”
  • Fixed an issue preventing the playable character to go back into the vault if he died after completing the quest “The Final Weighing”


  • Increased the distance the player needs to be from some Rebel Camps before Assist Rebel event are respawned
  • Fixed an issue with Hippodrome adversaries stopping at the end of a race
  • Fixed various issues with Daily Quests and Reda that could not be available at times
  • Fixed an issue with the camera having no collision with the Boss of the Trials of the God
  • Fixed an issue preventing targets of “Avenge a Friend” quests from being damaged
  • Fixed the Trial of the God Community Challenge that could give all the items of the Anubis Gold Set after banking the reward
  • Fixed the synchronization of the Classic Challenges with the Ubisoft Club servers following a network failure
  • Fixed various papyruses locations that did not show the interact action


  • Improved the ragdoll visual
  • Added a warning message when going out of bound with Senu
  • Fixed an issue that caused the mount not being summoned when whistled
  • Fixed a bow usage animation issue while in stealth
  • Fixed various issues where the playable character could remain stuck
  • Fixed an issue where various character’s hands would end up crooked after exiting to the Quest menu
  • Fixed an issue where NPC could stand still after being killed with an air assassination
  • Fixed an issue that could prevent the interaction with the mount merchant in the Refugee Haven to work
  • Fixed an issue that could make cart fly in the air following a collision

User Interface

  • Fixed an issue with the Animus Pulse effect disappearing on certain camera angles in Photo Mode


  • Fixed various issues where the playable character could go through collisions
  • Fixed various issues with the spawning of NPCs
  • Fixed floating boats

Graphics & Audio

  • Fixed various mismatches between subtitle and audio


  • Fixed an infinite loadtraveling after fast travelling a long distance via the eagle
  • Improved overall stability of the game application


  • Added some tooltips and other minor improvements to the Performance Analyzer menu
  • Fixed an issue with the playable character that could not walk through a narrow pass
  • Fixed the display of GPU temperature and usage metrics
  • Fixed various issues with the key mapping with the Hippodrome
  • Fixed various issues with the World Map on multi-monitors setups
  • Fixed several stuttering issues
  • Fixed multiple issues with the localized voiceover in the quests “Incoming Threat” and “A Gift from the Gods”

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Assassin’s Creed Origins Patch Adds 4K Support to Xbox One X and More

Ubisoft has released patch notes alongside their 1.0.3 update for Assassins Creed Origins. The patch rolled out on all platforms a few days ago and adds a ton of changes, fixes, and new additions. While Xbox One X version will be getting the 4K treatment in this update, HDR support is being added to the Xbox One S and PS4 versions as well.

There is also a good chunk of gameplay issues players might’ve found in the game when Assassin’s Creed Origins first launched that should now be fixed. Controls while on mounts have been adjusted, spawn locations, glitches during combat, and much more.

There have been some changes made to the user interface in various areas and menus within the game. Also, Photo Mode has gotten some new additions in this update. You can now edit and use a slew of different photo effects like depth of field, exposure, temperature, tint, saturation, and noise. A camera roll has been implemented into the mode as well as an improved visual grid making it so players can follow the “Rule of Thirds” principle in photography.

You can check out the full list of patch notes by going right here. If you still haven’t picked up Assassin’s Creed: Origins yet, you should totally check out our review of the game or some of the 4K footage we got to record.

Assassin’s Creed Origins is available now on PS4, Xbox One, and PC. Check out the full patch notes below:

Patch Size:
Xbox One: 1.8GB
PS4: 1.5GB
Uplay PC: 1.3GB | Steam: up to 1.1GB

Please find the latest changes below.

Patch Highlight

New Photomode features:

  • Implemented camera roll
  • Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise


  • Improved stability and performance
  • Improved some visuals and looting issues on incapacitated or dead NPCs
  • Fixed multiple loading issues when getting back to playable character after using Senu
  • [PC] Fixed various issues in VRAM Meter
  • [PC] Fixed various issues in multi-monitor mode

Graphics & Audio

  • [Xbox One S][Xbox One X][PS4/PS4 Pro] Added HDR TV support
  • [Xbox One X] Added 4K support on Xbox One X
  • [Xbox One] Added Dolby Atmos support
  • Added audio feedback on conflict warning
  • Added audio feedback when sheathing and unsheathing weapons with Aya
  • Added splashing sound when falling in water while mounted
  • Integrated Japanese voice overs in Military points of interest in certain languages
  • Fixed issue were dialogue lines could play twice
  • [PC] Fixed geometric explosions and artifacts after applying options without restart of the game


  • Improved some textures stretches and flickers
  • Improved world visual when riding horse at high speed
  • Improved multiple spawning positions for NPCs and animals
  • Improved level of details in different locations
  • Fixed multiple lighting issues
  • Fixed some floating objects
  • Fixed water visual close to ships at night
  • Fixed looting issue on a chest inside Cyrene Barracks


  • Spoiler:  Show

  • Added rumble and visual feedback to Charge Heavy Attack while mounted
  • Allowed player to Assassinate an enemy while in fight with another group of enemies
  • Allowed Kill Loot ability in bare handed combat
  • Improved playable character, NPCs, and animal navigation
  • Improved NPCs reactions
  • Improved smoke bomb throwing usability
  • Improved spawn locations when reloading checkpoint in the Cyrene region
  • Improved controls on mount
  • Balanced damages when executing an Overpower Chain Throw
  • Prevented sandstorm from appearing over water
  • Prevented performing Overpower ability on allies
  • Prevented playable character from changing stance during dialogue scenes
  • Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
  • Fixed an issue preventing players from picking up arrows in some circumstances
  • Fixed an issue preventing players from interacting with loot bags dropped inside cages
  • Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
  • Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
  • Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
  • Fixed an issue with caged lions attacks not dealing any damage
  • Fixed an issue with Ledge Assassination on sleeping enemies
  • Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
  • Fixed visual effect on Sickle Sword’s Charged Light Attack
  • Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
  • Fixed some inconsistencies when using the Parry ability with Sickle Swords
  • Fixed weapon rotation when releasing a Charged Heavy Attack
  • Fixed camera movement while being locked on to an enemy
  • Fixed an issue where the playable character could lose health when parrying
  • Fixed an issue with Captains’ throwing knives not dealing damage
  • Fixed an issue where player could not loot animals in water while being on ground
  • Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
  • Fixed an issue where the hidden blade would lose its upgrades upon respawning
  • Fixed an issue preventing the predator bow to hit targets in water
  • Fixed multiple issues with counterweights in Adorer of Thoth Tomb


  • Improved various cinematic transitions
  • Improved level of detail during several cinematic sequences
  • Improved NPC behavior in the Amanai Cave during the “Water Rats” quest
  • Improved cinematic during “The Lizard’s Mask” quest
  • Improved multiple spawned positions for NPCs and animals in quests
  • Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
  • Fixed issue with the interaction with NPCs the Cat and Mouse quest
  • Fixed out of bound issues in Present Day
  • Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for “Old Times” quest
  • Fixed an issue where Jeska would run after stray hippo’s during “Smoke over water” quest
  • Fixed an issue where cinematic would not end unless skipped during “Taste of Her Sting” quest
  • Fixed an issue where Gennadios could stay stuck on horse during “Gennadios the Phylakitai” quest
  • Fixed the cinematic trigger during the boss fight of “The Lizard’s Mask” quest
  • Fixed an issue where assassination celebration would appear prematurely during “The Battle of the Nile” quest
  • Fixed an issue preventing the world from load properly during “The Final Weighing” quest
  • Fixed an issue where Taharqa could stop moving during “The Scarab’s Lies” quest
  • Fixed an issue where Nikias would spawn far away from chariot after failing during “Wild Ride” quest
  • Fixed an issue where the playable character could remain stuck in a dialogue scene in “What’s Yours Is Mine” quest
  • Fixed an issue where “Pompeius Magnus” quest would not appear in the “Completed” section of the Quest Log
  • Fixed an issue that could cause an infinite loading after completing “May Amun Walk Beside You” quest
  • Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
  • Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
  • Fixed an issue where Meketre could not enter in combat mode during “The Hungry River” quest
  • Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
  • Fixed an issue where playable character would light himself on fire when lighting some torches
  • Fixed an issue that could prevent the final part of “Aya” quest from starting
  • Fixed an issue that could prevent Nikias from mounting chariot during “Wild Ride” quest
  • Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during “The Scarab’s Lies” quest
  • Fixed an issue that could cause the hay bundles to fall out of world during “Abuse of Power” quest
  • Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
  • Fixed various issues preventing objectives from updating in various quests


  • Increased Rewards in Hippodrome and Arena
  • Fixed an issue where the recover prompt would disappear too fast in Hippodrome
  • Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
  • Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
  • Fixed the Arena’s entry gate that could remain open


  • Implemented camera roll
  • Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise)
  • Improved visual grid to follow ‘Rule of Thirds’ principle
  • [PC] Improved M&K controls
  • Disabled Photo Mode when in Stone Circles
  • Disabled critical messages when in Photo Mode
  • Disabled filter selection during composition mode
  • Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol

User Interface

  • Added back button icon to locked menu pages

  • Added category filters in the Gear page of the Store

  • Added a completed activity panel to some activity locations

  • Added indication of the currently equipped gear in the shop upgrade menu

  • Added a hold gauge to ‘Follow Road’ input representation

  • Improved the loot icon when purchasing a Heka Chest

  • Updated the Tame Animal ability description in the Ability Tree menu

  • Reduced text size in Arena wave display to prevent display issues in some languages

  • Corrected the number of Completed Quests visible in its section of the Quest Log menu

  • Fixed some critical message from appearing even if HUD is set to minimal

  • Fixed health bar display when aiming at Ptolemaic Champions

  • Fixed missing Quest Icon in Daily Quest

  • Fixed issue preventing research folders from opening in Present Day menu

  • Fixed material icons display when deploying Senu

  • Fixed an issue where the combat feedback could remain visible after combat ended

  • Fixed an issue where the “God Slayer” Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements

  • Fixed an issue where world map would be desaturated if opened inside a tomb

  • Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded

  • Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map

  • Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu

  • Fixed several issues with suggested level for quests in the menu

  • Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts

  • Fixed various visual and functionality, menu issues

  • [PC] Added Very Low value for Clutter Graphics option

  • [PC] Added tooltip images for all Graphics options

  • [PC] Added Lock Sensitivity option

  • [PC] Improved M&K controls in Eagle Mode and Stone Circles

  • [PC] Improved warning feedback on key mapping repetition

  • [PC] Removed the option to control quality level of Global Illumination

  • [PC] Hid the playable character from the Performance Tool page

  • [PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to

    these action

  • [PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5

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Check Out DualShockers’ Assassin’s Creed: Origins Video Review

Assassin’s Creed: Origins is due out tomorrow and DualShockers’ Noah Buttner had the chance to play it last week at a Ubisoft event in San Francisco for over 40 hours. With the embargo lifted, most critics agree: the game is beautiful.

The version we played at the event was running on an Xbox One X, it had yet to go through critical frame rate stabilization and, because the tech issues were exclusive to the pre-release version, we purposefully omitted talk about performance from our review. That said, the game was still running capped at 30 frames per second, with dips down to the 20 range during cutscenes. Of course, it was all in beautiful 4k resolution with lightning fast load times that improved the continuity within each play session.

You can also check out our footage of the first 30 minutes of the game to possible get a sense of the environment in which the game takes place. The day-one patch notes have been outlined as well and you can find them here.

While you should check out our full written review, you can find our video review below which can give you a fuller sense of just how stunning the landscape is and how it looked playing on the unreleased Xbox One X.

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Assassin’s Creed Origins Launch Trailer Tells the Legend of the Assassin in 4K

The release date of Assassin’s Creed Origins is drawing closer and closer, and nowadays it appears to be out of fashion to release a launch trailer on launch day, so Ubisoft jumped the gun and published it today.

The trailer, titled “Legend of the Assassin” tells the story of protagonist Bayek with beautiful footage in 4K and typically Egyptian wall painting. It’s definitely epic, as you would expect for a game like this.

You can check it out for yourself below.  If you want to see and learn more, you can read a recent announcement of the post-launch free and paid DLC the game is going to get, on top of watching twenty minutes of Xbox One X gameplay recorded by us at a press event in 4K resolution the latest live action trailer, and read our preview of the game.

You can also check out the recently-revealed trophy list, and the official list of system requirements for PC. Yet, more importantly, you shouldn’t miss our recent interview with Creative Director Jean Guesdon, who talked about the fruits of a extra year of development and much more.

Assassin’s Creed Origins will launch for PS4, Xbox One and PC on October 27th.

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