Twitter user Renka_schedule posted some big news on their latest status update. According to the tweet, Cygames’ PS4 exclusive Project Awakening: Arise has been registered with Europe’s PEGI. Not only that but the rating description itself is what holds all the juicy details — it seems that there may be a demo coming out for the super long awaited title.
According to the text: “This trial version will allow players to get a taste of the combat and action available from Project Awakening, an action role-playing game featuring photorealistic graphics.”
It would be nice to finally get our hands on Project Awakening, which was first revealed back in 2016 and since then took two years for a second trailer to drop in 2018.
During last E3 2018 Cygames showcased for DualShockers a brief teaser of the game. Unfortunately at the time, besides the fact that it featured an unnamed hero and a dragon, and looked extremely impressive visually. That shouldn’t be too surprising, considering that the man behind the tech is Tago Junji, former Kojima Productions Technical Director, and one of the men behind the creation of the Fox Engine.
Soon after that, Cygames released a direct feed trailer for the title and then debuted the semi-secret trailer shown during that same E3. The game appears to be a mix between a western-style RPG and Japanese-style action combat. That being said, it still seemed to be very early in development.
Just recently Kenichiro Takaki, director of the Consumer Division, also spoke about how Cygames strives to become the best game studio in the world. As proof of their efforts, he mentioned that the Project Awakening trailer revealed at the PlayStation LineUp Tour, right before Tokyo Games Show 2018, wasn’t prerecorded but running on an actual “PS4 machine.”
Hopefully this news pans out and we’ll be on our way to playing an actual gameplay demo of this elusive game.
The post Project Awakening May Get Demo Soon According to New Rating by Allisa James appeared first on DualShockers.
Just a couple months after its initial release, Gearbox Software has announced that Astroneer will launch on the PlayStation 4 this November.
“Astroneer celebrates space travel by giving solo players and friends alike a galaxy of planets to explore,” says the game’s press release. “Excavate and elevate the land using the game’s Terrain Tool to collect valuable resources for researching new technology. Craft vehicles, build and customize bases, overcome the challenges of diverse biomes, and uncover the secrets at the heart of the solar system.”
The game was in early access back in 2016 and it originally released on Steam back in February. The trailer starts off with one astronaut messing around with a Dualshock 4 controller and another being thrown around with each button press of the controller. From there, the trailer shows off the different enviornments and activities players can do. Based on the trailer, the game looks to be a mix between No Man’s Sky with a bit of Minecraft.
Over on the PlayStation Blog, System Era Softworks’ Joe Tirado discussed the creative process behind designing the astronaut’s suits. “For suit creation, we worked very closely with an amazing concept artist and 3D artist, Heather Penn,” says Tirado. “After the first four suits in the game were decided on, she was tasked with creating a new round of suits for each planet type in the game. She ran with that idea, and started to envision space suits for all the different enviornments that Astroneers might encounter on their travels.”
For the PlayStation 4 version, it’ll come with all the content from the PC version and an exclusive suit and visor. Additionally, the PS4 version will include the upcoming Explorer update which releases on September 4 on Xbox One and PC. If you preorder the game, you’ll get access to the game’s soundtrack and an exclusive theme.
Astroneer launches on November 15 on PlayStation 4.
The post Gearbox Software Has Announced the PlayStation 4 Release of Astroneer by David Gill appeared first on DualShockers.
As Gearbox’s presentation at PAX West 2019 wrapped up, they released a lengthy video titled Borderlands 3 – Gearbox Thanks You. In the video, several developers, from a concept artist to Randy Pitchford himself, not only thank fans for waiting and supporting Gearbox over Borderlands 3’s five year development cycle, but reflect on the massive amount of work they’ve put into the game as well.
With Borderlands 3 just on the horizon, this video is great for those wanting a peek behind the curtain at Gearbox or those who just need a little inspiration. Check out the full video for yourself below:
Borderlands 3 will finally release for PC via the Epic Games Store, PS4, and Xbox One on September 13, 2019 and can still be pre-ordered on Amazon. If you are interested in some of Gearbox’s other announcements from today, you can check out the the trailers for the newly announced Homeworld 3 (!), the PC port of Borderlands 2 VR, and the launch trailers for the console versions of Risk of Rain 2 and Bulletstorm: Duke of Switch Edition.
The post Borderlands 3 Developers Reflect on the Game’s Development in New Video Thanking Fans by Tomas Franzese appeared first on DualShockers.
As the original THQ was falling apart, Gearbox was able to snag the license for the classic Homeworld RTS series. They subsequently revived the series with both a remaster of the original games and Blackbird Interactive’s Homeworld: Deserts of Kharak in 2016. The series has been quiet since then, though Gearbox finally began teasing a new game recently. 10 days ago, they confirmed that Blackbird Interactive’s new Homeworld game would be revealed during their PAX West Main Theater Show.
Well, that day has finally arrived, and Gearbox Publishing has unveiled Homeworld 3 with a cinematic trailer. In a era where the sci-fi real time strategy game genre is a bit malnourished, this should hopefully be a welcome addition to the libraries of RTS and Homeworld fans alike.
You can check out its reveal trailer below. Homeworld 3 is currently in development at Blackbird Interactive and Gearbox Publishing, and actually has a crowdfunding campaign on Fig for fans who want to be more involved with its development. If you back the game, you’ll also get Homeworld Mobile, which you can see a teaser for below. Currently, the game’s intended release date is Q4 2022.
The post Homeworld 3 Announced by Blackbird Interactive and Gearbox at PAX West by Tomas Franzese appeared first on DualShockers.
Earlier this year at PAX East, Gearbox Software announced that it would be bringing People Can Fly’s Bulletstorm to the Nintendo Switch with a new version called Bulletstorm: Duke of Switch Edition. Today, to coincide with the start of PAX West, it seems Gearbox decided to release the game.
As seen this morning on the Nintendo eShop, the page for Bulletstorm: Duke of Switch Edition went live making the game now available for purchase. It comes in at $29.99 in price, which isn’t too shabby. The Duke of Switch Edition is the same version of Bulletstorm as the Full Clip Edition, which launched on Xbox One and PS4 a few years back. The only difference is that it has now been adapted to run on the Switch’s hardware.
Bulletstorm’s arrival here on Switch marks the first time that the game has landed on a Nintendo platform. The title originally came out back in 2011 on PS3, Xbox 360, and PC. It has since been ported to more modern platforms, as mentioned before. If you typically only own Nintendo consoles, now the time to see if this first-person shooter is for you.
Stay tuned in the coming days as we might end up having some impressions of Bulletstorm: Duke of Switch Edition for you here on the site.
UPDATE: A launch trailer for the port has been released, check it out below:
The post [UPDATE] Bulletstorm for Switch Has Quietly Released Today by Logan Moore appeared first on DualShockers.
With an expansion in Shadowkeep and a free-to-play model in New Light on their way to Destiny 2, it’s fairly obvious to say that some big changes are coming. If that somehow wasn’t evident enough, look no further than game director Luke Smith’s massive blog post detailing these changes on Bungie’s website. Extremely long story short, Destiny 2 will have a new approach to seasons moving forward in Year 3, with the new Season Pass looking a bit familiar.
To add some transparency and predictability to in-game rewards, the Season Pass for Destiny 2 will resemble battle passes from games like Fortnite and Apex Legends. That is, the pass will include tiers and Ranks with set rewards, with two tracks—one for all players participating in the season for free, and one with the paid Season Pass. After Shadowkeep’s Season of the Undying, future seasons will be $10 to purchase, separately from the Annual Pass previously featured in the game.
There’s also the Seasonal Artifact, which will be available to all players of the game. These Artifacts can be leveled up and will allow players to unlock mods for their Guardian. As Smith says, Bungie is “both excited, and a little terrified, to see how high players will manage to raise their Artifact Power during the Season.” At the end of a Season, the Artifact Power and mods will reset, with players earning a new Artifact and doing it all over again the following Season.
Just to summarize, here’s everything that Season of the Undying, which comes with Shadowkeep or can be bought separately, includes:
- Season Pass owners get access to a new seasonal activity, the Vex Offensive, which includes:
- Four Legendary Weapon drops
- Additional weekly and daily bounties
- Additional weekly challenges with powerful rewards
- A new weapon quest for an Exotic Bow, Leviathan’s Breath
- Exclusive to Season Pass owners
- A new Exotic Hand Cannon, Eriana’s Vow
- Awarded on Rank 35 of the free track
- Awarded on Rank 1 of the premium track
- Three seasonal Legendary armor sets (one for each class)
- Collect a complete set during the first 25 ranks of the free track
- NOTE: This is a change from the Annual Pass, where you were required to purchase gear from the Season.
- On the premium track you get all three sets on Rank 1
- These also drop within the Vex Offensive seasonal activity
- If you want versions with higher stat tiers, you’ll need to play Vex Offensive to earn them
- Some additional premium track rewards:
- Three universal ornament armor sets (one for each class)
- An Exotic weapon ornament for Eriana’s Vow
- Two Legendary weapon ornaments
- A new finisher
- An Exotic emote
- An Exotic ship
And that isn’t to say that players, regardless of whether or not they pick up Shadowkeep, will be left with nothing new, as all Destiny 2 players can also access the following:
- Patrolling the Moon destination
- The opening mission of Shadowkeep
- Two new strikes
- Crucible Updates
- Two returning PvP maps from the D1 era—Widow’s Court and Twilight Gap
- Elimination in Crucible Labs
- Armor 2.0 build customization
- Eye of the Gate Lord Seasonal Artifact
- New finishers
- Two new pinnacle weapons: one for Gambit and one for Crucible
- Free Seasonal Rank rewards, which include:
- New Exotic weapon—Eriana’s Vow
- Three Legendary armor sets (1 per class)
- Two Legendary weapons
- Best of Year 2 Bright Engrams
- Glimmer and upgrade modules
A recent trailer for Destiny 2: Shadowkeep was included in a recent Stadia Connect stream, and cross-save came to the game a couple of weeks ago. Both Shadowkeep and the free-to-play New Light will launch on October 1.
The post Destiny 2 to Add Fortnite-Like Season Pass with Shadowkeep Expansion by Chris Compendio appeared first on DualShockers.
Earlier this month, Nintendo’s Summer 2019 Nindies Presentation kicked off by confirming that Hopoo Games and Gearbox’s Risk of Rain 2 would be coming to Nintendo Switch. They later confirmed it would be coming to PS4 and Xbox One as well. At the time of its announcement, the port still had a Summer 2019 release window and Gearbox Publishing promised to reveal more about the early access game’s console ports on August 30.
While an official announcement regarding Risk of Rain 2’s console release is likely coming soon during Gearbox’s PAX West 2019 Main Theater Show, the game actually popped up early on all of the console’s storefronts, much like Bulletstorm: Duke of Switch Edition did on Switch today. The console version of the game costs a bit more than the PC version at $29.99. This early listing spoiled the surprise launch, but DualShockers will let you know if Gearbox reveals anything new during their presentation.
Risk of Rain 2 is available in early access on PC, PS4, Xbox One, and Nintendo Switch right now, and is worth keeping an eye on if you enjoy roguelikes or cooperative shooters.
The post Risk of Rain 2 is Out Now on PS4, Xbox One, and Nintendo Switch by Tomas Franzese appeared first on DualShockers.
Pathologic 2 is almost assuredly the oddest game you can play in 2019. It is a deeply punishing survival game with a focus on storytelling. Upon release, the overall response was polarizing. Many felt the difficulty was overly oppressive, while others found the difficulty helped tell the story developer Ice-Pick Lodge wanted to deliver. The game did not do super well commercially at launch, but Ice-Pick is doing what they can to give fans the best experience. With that in mind, the team announced a new, free DLC at PAX this week. Check out the trailer for Marble Nest below.
Strangely, Pathologic 2 is not actually a sequel to the first Pathologic. Instead, it’s somewhere between a sequel and a remake. The characters and most of the story are the same, but quite a bit has changed. It gets more confusing as the original game told the tale from three different perspectives. Players could play as the Bachelor, the Haruspex, and the Changling. Pathologic 2 launched with only the Haruspex’s side of the story. The other parts of the story are hopefully forthcoming; however, this DLC is something else entirely.
Marble Nest was actually a demo version of Pathologic 2 released in 2017. This new DLC is a remaster of that demo and tells a standalone story about one of the three main characters. In this case, players will play as the Bachelor in a two-hour, spin-off adventure. Much like the game, the release schedule is equal parts convoluted and fascinating. No one makes games like this, and I can’t help but pay attention to everything Ice-Pick Lodge does even if I didn’t necessarily love their game.
Pathologic 2: Marble Nest will be out later this year on PC and Xbox One.
The post Pathologic 2 Free, Standalone DLC Announced at PAX West by Ricky Frech appeared first on DualShockers.
After making the rounds at E3 and Gamescom this year, developer CD Projekt Red has announced that Cyberpunk 2077 will be making its way to Tokyo for the Tokyo Game Show.
The developer will be showing off the game in a Cyberpunk themed theater with the developers showing it off featuring Japanese voice acting and text. Fans will also get a chance to enter a cosplay contest. Additionally, attendees will be able to check out the Yaiba Kusanagi, the motorcycle belonging to Cyberpunk‘s main character V.
This isn’t the only Tokyo Game Show news to come out recently. Ys IX: Monstrum Nox will be playable at the show and new gameplay has been shown leading up to TGS. Additionally, it looks like the upcoming George R.R. Martin, FromSoftware title Elden Ring won’t be making an appearence. As we get closer to TGS, we should get a better idea of what’ll be shown off. The Tokyo Game Show runs from September 11 to the 15th.
From news about potential new game plus and multiplayer modes, to no binary gender options, Cyberpunk 2077 has had a good amount of news out recently. It also looks like CD Projekt Red will go back and forth between developing new Cyberpunk and Witcher titles going forward. It’s a good time to be a CD Projekt Red fan and it’ll be interesting to see what they announce during TGS.
Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC. Additionally, it’ll come to
Google Stadia at a later date. The game is available for preorder on Amazon now.
The post Cyberpunk 2077 Will Make an Appearance at Tokyo Game Show by David Gill appeared first on DualShockers.
First impressions aren’t everything. I’ve often been pleasantly surprised by games that initially looked kind of awkward. Let’s keep our fingers crossed for something like that happening with Jumanji: The Video Game, because this gameplay trailer is not doing it any favors.
It’s not just that the character models look like knockoff Fortnite characters. In fact, I think the graphics are probably the best part about this trailer. They may not be very detailed, but they are colorful and vibrant, and the actors’ likenesses are vaguely accurate. The visuals are the least of my concerns.
The gameplay is my real problem with this trailer. The combat looks like a ham-handed approximation of Nintendo 64 era beat ’em ups, and every shooting sequence makes me uncomfortable. At all points, the characters move slowly and stiffly. Without any real context and without decent animations to add emphasis, none of this looks heroic or fun–it just looks silly.
The music isn’t helping. It is the most nondescript, subdued “jungle” beat I’ve ever heard. It seems embarrassed to be a part of the trailer. Listen to something else. Maybe that will help make those shots of characters jogging around aimlessly more interesting.
Look, I hope I’ll have to eat my words later. The new Jumanji film was pretty fun, and I’d love to play a good game based on it. Jumanji: The Video Game‘s most promising element is its emphasis on multiplayer cooperation. If it gets something like that right, I’d be willing to overlook a lot of shortcomings when it comes to combat, graphics, and music. Here’s to hoping.
Jumanji: The Video Game releases November 8 for PS4, Xbox One, Switch, and PC.
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